Add special texture rotation for upper-left and lower-right
This commit is contained in:
172
textures.py
172
textures.py
@@ -1529,87 +1529,215 @@ def generate_special_texture(blockID, data, north_direction):
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def convert_data(blockID, data, north_direction):
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if blockID == 26: # bed
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if north_direction == 'upper-right':
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#Masked to not clobber block head/foot info
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#Masked to not clobber block head/foot info
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if north_direction == 'upper-left':
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if (data & 0b0011) == 0: data = data & 0b1100 | 1
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elif (data & 0b0011) == 1: data = data & 0b1100 | 2
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elif (data & 0b0011) == 2: data = data & 0b1100 | 3
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elif (data & 0b0011) == 3: data = data & 0b1100 | 4
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elif north_direction == 'upper-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 2
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elif (data & 0b0011) == 1: data = data & 0b1100 | 3
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elif (data & 0b0011) == 2: data = data & 0b1100 | 0
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elif (data & 0b0011) == 3: data = data & 0b1100 | 1
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elif north_direction == 'lower-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 3
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elif (data & 0b0011) == 1: data = data & 0b1100 | 0
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elif (data & 0b0011) == 2: data = data & 0b1100 | 1
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elif (data & 0b0011) == 3: data = data & 0b1100 | 2
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if blockID in (27, 28, 66): # minetrack:
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if north_direction == 'upper-right':
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#Masked to not clobber powered rail on/off info
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#Ascending
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#Masked to not clobber powered rail on/off info
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#Ascending and flat straight
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if north_direction == 'upper-left':
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if (data & 0b0111) == 0: data = data & 0b1000 | 1
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elif (data & 0b0111) == 1: data = data & 0b1000 | 0
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elif (data & 0b0111) == 2: data = data & 0b1000 | 5
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elif (data & 0b0111) == 3: data = data & 0b1000 | 4
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elif (data & 0b0111) == 4: data = data & 0b1000 | 2
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elif (data & 0b0111) == 5: data = data & 0b1000 | 3
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elif north_direction == 'upper-right':
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if (data & 0b0111) == 2: data = data & 0b1000 | 3
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elif (data & 0b0111) == 3: data = data & 0b1000 | 2
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elif (data & 0b0111) == 4: data = data & 0b1000 | 5
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elif (data & 0b0111) == 5: data = data & 0b1000 | 4
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if blockID == 66: #normal minetrack only
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if north_direction == 'upper-right':
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#Corners
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elif north_direction == 'lower-right':
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if (data & 0b0111) == 0: data = data & 0b1000 | 1
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elif (data & 0b0111) == 1: data = data & 0b1000 | 0
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elif (data & 0b0111) == 2: data = data & 0b1000 | 4
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elif (data & 0b0111) == 3: data = data & 0b1000 | 5
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elif (data & 0b0111) == 4: data = data & 0b1000 | 3
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elif (data & 0b0111) == 5: data = data & 0b1000 | 2
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if blockID == 66: # normal minetrack only
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#Corners
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if north_direction == 'upper-left':
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if data == 6: data = 7
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elif data == 7: data = 8
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elif data == 8: data = 6
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elif data == 9: data = 9
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elif north_direction == 'upper-right':
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if data == 6: data = 8
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elif data == 7: data = 9
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elif data == 8: data = 6
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elif data == 9: data = 7
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elif north_direction == 'lower-right':
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if data == 6: data = 9
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elif data == 7: data = 6
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elif data == 8: data = 8
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elif data == 9: data = 7
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if blockID in (50, 75, 76): # torch, off/on redstone torch
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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if data == 1: data = 3
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elif data == 2: data = 4
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elif data == 3: data = 2
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elif data == 4: data = 1
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elif north_direction == 'upper-right':
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if data == 1: data = 2
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elif data == 2: data = 1
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elif data == 3: data = 4
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elif data == 4: data = 3
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elif north_direction == 'lower-right':
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if data == 1: data = 4
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elif data == 2: data = 3
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elif data == 3: data = 1
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elif data == 4: data = 2
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if blockID in (53,67): # wooden and cobblestone stairs.
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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if data == 0: data = 2
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elif data == 1: data = 3
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elif data == 2: data = 1
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elif data == 3: data = 0
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elif north_direction == 'upper-right':
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if data == 0: data = 1
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elif data == 1: data = 0
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elif data == 2: data = 3
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elif data == 3: data = 2
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elif north_direction == 'lower-right':
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if data == 0: data = 3
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elif data == 1: data = 2
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elif data == 2: data = 0
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elif data == 3: data = 1
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if blockID in (61, 62, 23): # furnace and burning furnace
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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if data == 2: data = 5
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elif data == 3: data = 4
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elif data == 4: data = 2
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elif data == 5: data = 3
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elif north_direction == 'upper-right':
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if data == 2: data = 3
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elif data == 3: data = 2
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elif data == 4: data = 5
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elif data == 5: data = 4
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elif north_direction == 'lower-right':
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if data == 2: data = 4
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elif data == 3: data = 5
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elif data == 4: data = 3
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elif data == 5: data = 2
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if blockID == 63: # signposts
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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data = (data + 4) % 16
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elif north_direction == 'upper-right':
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data = (data + 8) % 16
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if blockID in (64,71): # wooden door, or iron door
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if north_direction == 'upper-right':
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#Masked to not clobber block top/bottom & swung info
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elif north_direction == 'lower-right':
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data = (data + 12) % 16
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if blockID in (64,71): # wooden/iron door
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#Masked to not clobber block top/bottom & swung info
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if north_direction == 'upper-left':
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if (data & 0b0011) == 0: data = data & 0b1100 | 1
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elif (data & 0b0011) == 1: data = data & 0b1100 | 2
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elif (data & 0b0011) == 2: data = data & 0b1100 | 3
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elif (data & 0b0011) == 3: data = data & 0b1100 | 0
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elif north_direction == 'upper-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 2
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elif (data & 0b0011) == 1: data = data & 0b1100 | 3
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elif (data & 0b0011) == 2: data = data & 0b1100 | 0
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elif (data & 0b0011) == 3: data = data & 0b1100 | 1
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elif north_direction == 'lower-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 3
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elif (data & 0b0011) == 1: data = data & 0b1100 | 0
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elif (data & 0b0011) == 2: data = data & 0b1100 | 1
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elif (data & 0b0011) == 3: data = data & 0b1100 | 2
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if blockID == 65: # ladder
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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if data == 2: data = 5
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elif data == 3: data = 4
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elif data == 4: data = 2
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elif data == 5: data = 3
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elif north_direction == 'upper-right':
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if data == 2: data = 3
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elif data == 3: data = 2
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elif data == 4: data = 5
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elif data == 5: data = 4
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elif north_direction == 'lower-right':
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if data == 2: data = 4
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elif data == 3: data = 5
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elif data == 4: data = 3
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elif data == 5: data = 2
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if blockID == 68: # wall sign
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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if data == 2: data = 5
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elif data == 3: data = 4
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elif data == 4: data = 2
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elif data == 5: data = 3
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elif north_direction == 'upper-right':
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if data == 2: data = 3
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elif data == 3: data = 2
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elif data == 4: data = 5
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elif data == 5: data = 4
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elif north_direction == 'lower-right':
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if data == 2: data = 4
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elif data == 3: data = 5
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elif data == 4: data = 3
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elif data == 5: data = 2
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if blockID in (86,91): # pumpkins, jack-o-lantern
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if north_direction == 'upper-right':
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if north_direction == 'upper-left':
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if data == 0: data = 1
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elif data == 1: data = 2
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elif data == 2: data = 3
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elif data == 3: data = 0
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elif north_direction == 'upper-right':
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if data == 0: data = 2
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elif data == 1: data = 3
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elif data == 2: data = 0
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elif data == 3: data = 1
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elif north_direction == 'lower-right':
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if data == 0: data = 3
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elif data == 1: data = 0
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elif data == 2: data = 1
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elif data == 3: data = 2
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if blockID in (93, 94): # redstone repeaters, ON and OFF
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if north_direction == 'upper-right':
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#Masked to not clobber delay info
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#Masked to not clobber delay info
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if north_direction == 'upper-left':
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if (data & 0b0011) == 0: data = data & 0b1100 | 1
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elif (data & 0b0011) == 1: data = data & 0b1100 | 2
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elif (data & 0b0011) == 2: data = data & 0b1100 | 3
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elif (data & 0b0011) == 3: data = data & 0b1100 | 0
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elif north_direction == 'upper-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 2
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elif (data & 0b0011) == 1: data = data & 0b1100 | 3
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elif (data & 0b0011) == 2: data = data & 0b1100 | 0
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elif (data & 0b0011) == 3: data = data & 0b1100 | 1
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elif north_direction == 'lower-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 3
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elif (data & 0b0011) == 1: data = data & 0b1100 | 0
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elif (data & 0b0011) == 2: data = data & 0b1100 | 1
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elif (data & 0b0011) == 3: data = data & 0b1100 | 2
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if blockID == 96: # trapdoor
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if north_direction == 'upper-right':
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#Masked to not clobber opened/closed info
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#Masked to not clobber opened/closed info
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if north_direction == 'upper-left':
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if (data & 0b0011) == 0: data = data & 0b1100 | 2
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elif (data & 0b0011) == 1: data = data & 0b1100 | 3
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elif (data & 0b0011) == 2: data = data & 0b1100 | 0
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elif (data & 0b0011) == 3: data = data & 0b1100 | 1
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elif north_direction == 'upper-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 1
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elif (data & 0b0011) == 1: data = data & 0b1100 | 0
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elif (data & 0b0011) == 2: data = data & 0b1100 | 3
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elif (data & 0b0011) == 3: data = data & 0b1100 | 2
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elif north_direction == 'lower-right':
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if (data & 0b0011) == 0: data = data & 0b1100 | 3
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elif (data & 0b0011) == 1: data = data & 0b1100 | 2
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elif (data & 0b0011) == 2: data = data & 0b1100 | 1
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elif (data & 0b0011) == 3: data = data & 0b1100 | 0
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return data
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