0

Stronger support for setting a background color

Works by setting "bg_color='#rrggbb'" in settings.py.  Works for both
png and jpg imgformats
This commit is contained in:
Andrew Chin
2011-04-17 14:10:27 -04:00
parent f30a5db2a1
commit ed5f3eaad4
5 changed files with 20 additions and 11 deletions

View File

@@ -8,7 +8,7 @@
//center: [0,0,0],
center: {spawn_coords},
cacheMinutes: 0, // Change this to have browsers automatically request new images every x minutes
bg_color: '#1A1A1A',
bg_color: '{bg_color}', // You can set this in settings.py
debug: false
};

View File

@@ -4,7 +4,8 @@ import os.path
import logging
class OptionsResults(object):
pass
def get(self, *args):
return self.__dict__.get(*args)
class ConfigOptionParser(object):
def __init__(self, **kwargs):

View File

@@ -59,14 +59,15 @@ def mirror_dir(src, dst, entities=None):
# if this stills throws an error, let it propagate up
class MapGen(object):
def __init__(self, quadtrees, skipjs=False, web_assets_hook=None):
def __init__(self, quadtrees, configInfo):
"""Generates a Google Maps interface for the given list of
quadtrees. All of the quadtrees must have the same destdir,
image format, and world.
Note:tiledir for each quadtree should be unique. By default the tiledir is determined by the rendermode"""
self.skipjs = skipjs
self.web_assets_hook = web_assets_hook
self.skipjs = configInfo.get('skipjs', None)
self.web_assets_hook = configInfo.get('web_assets_hook', None)
self.bg_color = configInfo.get('bg_color')
if not len(quadtrees) > 0:
raise ValueError("there must be at least one quadtree to work on")
@@ -96,6 +97,8 @@ class MapGen(object):
config = config.replace("{spawn_coords}",
json.dumps(list(self.world.spawn)))
config = config.replace("{bg_color}", self.bg_color)
# create generated map type data, from given quadtrees
maptypedata = map(lambda q: {'label' : q.rendermode.capitalize(),
@@ -105,9 +108,10 @@ class MapGen(object):
with open(os.path.join(self.destdir, "config.js"), 'w') as output:
output.write(config)
bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
blank = Image.new("RGBA", (1,1), bgcolor)
# Write a blank image
for quadtree in self.quadtrees:
blank = Image.new("RGBA", (1,1))
tileDir = os.path.join(self.destdir, quadtree.tiledir)
if not os.path.exists(tileDir): os.mkdir(tileDir)
blank.save(os.path.join(tileDir, "blank."+self.imgformat))

View File

@@ -97,6 +97,7 @@ def main():
parser.add_option("--rendermodes", dest="rendermode", help="Specifies the render types, separated by commas. Use --list-rendermodes to list them all.", type="choice", choices=avail_rendermodes, required=True, default=avail_rendermodes[0], listify=True)
parser.add_option("--list-rendermodes", dest="list_rendermodes", action="store_true", help="List available render modes and exit.", commandLineOnly=True)
parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg. NOTE: png will always be used as the intermediate image format.", configFileOnly=True )
parser.add_option("--bg_color", dest="bg_color", help="Configures the background color for the GoogleMap output. Specify in #RRGGBB format", configFileOnly=True, type="string", default="#1A1A1A")
parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", configFileOnly=True)
parser.add_option("--web-assets-hook", dest="web_assets_hook", help="If provided, run this function after the web assets have been copied, but before actual tile rendering begins. It should accept a QuadtreeGen object as its only argument.", action="store", metavar="SCRIPT", type="function", configFileOnly=True)
parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
@@ -214,10 +215,12 @@ def main():
logging.info("Rending the following tilesets: %s", ",".join(options.rendermode))
bgcolor = (int(options.bg_color[1:3],16), int(options.bg_color[3:5],16), int(options.bg_color[5:7],16), 0)
# create the quadtrees
# TODO chunklist
q = []
qtree_args = {'depth' : options.zoom, 'imgformat' : imgformat, 'optimizeimg' : optimizeimg}
qtree_args = {'depth' : options.zoom, 'imgformat' : imgformat, 'optimizeimg' : optimizeimg, 'bgcolor':bgcolor}
for rendermode in options.rendermode:
if rendermode == 'normal':
qtree = quadtree.QuadtreeGen(w, destdir, rendermode=rendermode, tiledir='tiles', **qtree_args)
@@ -229,7 +232,7 @@ def main():
r = rendernode.RenderNode(q)
# write out the map and web assets
m = googlemap.MapGen(q, skipjs=options.skipjs, web_assets_hook=options.web_assets_hook)
m = googlemap.MapGen(q, configInfo=options)
m.go(options.procs)
# render the tiles!

View File

@@ -48,7 +48,7 @@ def iterate_base4(d):
return itertools.product(xrange(4), repeat=d)
class QuadtreeGen(object):
def __init__(self, worldobj, destdir, depth=None, tiledir=None, imgformat=None, optimizeimg=None, rendermode="normal"):
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, imgformat=None, optimizeimg=None, rendermode="normal"):
"""Generates a quadtree from the world given into the
given dest directory
@@ -61,6 +61,7 @@ class QuadtreeGen(object):
assert(imgformat)
self.imgformat = imgformat
self.optimizeimg = optimizeimg
self.bgcolor = bgcolor
self.lighting = rendermode in ("lighting", "night", "spawn")
self.night = rendermode in ("night", "spawn")
@@ -320,7 +321,7 @@ class QuadtreeGen(object):
#logging.debug("writing out innertile {0}".format(imgpath))
# Create the actual image now
img = Image.new("RGBA", (384, 384), (38,92,255,0))
img = Image.new("RGBA", (384, 384), self.bgcolor)
# we'll use paste (NOT alpha_over) for quadtree generation because
# this is just straight image stitching, not alpha blending
@@ -442,7 +443,7 @@ class QuadtreeGen(object):
#logging.debug("writing out worldtile {0}".format(imgpath))
# Compile this image
tileimg = Image.new("RGBA", (width, height), (38,92,255,0))
tileimg = Image.new("RGBA", (width, height), self.bgcolor)
world = self.world
rendermode = self.rendermode