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And the other location for the temporary variables

This commit is contained in:
Daniel Grimwood
2020-02-13 19:58:02 +08:00
parent 1770e2e6cd
commit ede3ac5db4

View File

@@ -89,7 +89,8 @@ cave_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
if (get_data(state, SKYLIGHT, x, dy, z) != 0) {
return true;
}
if (get_data(state, BLOCKS, x, dy, z) != 8 && get_data(state, BLOCKS, x, dy, z) != 9) {
blockUpID = get_data(state, BLOCKS, x, dy, z);
if (blockUpID != 8 && blockUpID != 9) {
/* we are out of the water! and there's no skylight
* , i.e. is a cave lake or something similar */
break;