0

block_class_is_subset implementation pass

This commit is contained in:
Wunkolo
2019-03-17 16:05:12 -07:00
parent 2c3d54ea5d
commit ee9a3411ba
7 changed files with 239 additions and 201 deletions

View File

@@ -17,6 +17,7 @@
#include "../overviewer.h"
#include "../mc_id.h"
#include "../block_class.h"
typedef struct {
float opacity;
@@ -35,16 +36,17 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
PrimitiveEdgeLines *self = (PrimitiveEdgeLines *)data;
/* Draw some edge lines! */
if (state->block == block_stone_slab || state->block == block_snow_layer || !is_transparent(state->block)) {
if (block_class_is_subset(state->block,(mc_block_t[]){block_stone_slab,block_snow_layer},2)
|| !is_transparent(state->block)) {
Imaging img_i = imaging_python_to_c(state->img);
unsigned char ink[] = {0, 0, 0, 255 * self->opacity};
unsigned short side_block;
int x = state->x, y = state->y, z = state->z;
int increment=0;
if ((state->block == block_stone_slab || state->block == block_wooden_slab) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps
if (block_class_is_subset(state->block,(mc_block_t[]){block_wooden_slab,block_stone_slab},2) && ((state->block_data & 0x8) == 0 )) // half-steps BUT no upsidown half-steps
increment=6;
else if ((state->block == block_snow_layer) || (state->block == block_unpowered_repeater) || (state->block == block_powered_repeater)) // snow, redstone repeaters (on and off)
else if (block_class_is_subset(state->block,(mc_block_t[]){block_snow_layer,block_unpowered_repeater,block_powered_repeater},3)) // snow, redstone repeaters (on and off)
increment=9;
/* +X side */
@@ -52,9 +54,9 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x+1, y, z)) &&
/* WARNING: ugly special case approaching */
/* if the block is a slab and the side block is a stair don't draw anything, it can give very ugly results */
!((state->block == block_stone_slab || state->block == block_wooden_slab) && ((side_block == block_oak_stairs) || (side_block == block_stone_stairs) || (side_block == block_brick_stairs) ||
(side_block == block_stone_brick_stairs) || (side_block == block_nether_brick_stairs) || (side_block == block_sandstone_stairs) || (side_block == block_spruce_stairs) || (side_block == block_birch_stairs) ||
(side_block == block_jungle_stairs)))) {
!(block_class_is_subset(state->block,(mc_block_t[]){block_wooden_slab,block_stone_slab},2)
&& (block_class_is_subset(side_block,block_class_stair,block_class_stair_len))
)) {
ImagingDrawLine(img_i, state->imgx+12, state->imgy+1+increment, state->imgx+22+1, state->imgy+5+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx+12, state->imgy+increment, state->imgx+22+1, state->imgy+5+increment, &ink, 1);
}
@@ -64,9 +66,10 @@ edge_lines_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, P
if (side_block != state->block && (is_transparent(side_block) || render_mode_hidden(state->rendermode, x, y, z-1)) &&
/* WARNING: ugly special case approaching */
/* if the block is a slab and the side block is a stair don't draw anything, it can give very ugly results */
!((state->block == block_stone_slab || state->block == block_wooden_slab) && ((side_block == block_oak_stairs) || (side_block == block_stone_stairs) || (side_block == block_brick_stairs) ||
(side_block == block_stone_brick_stairs) || (side_block == block_nether_brick_stairs) || (side_block == block_sandstone_stairs) || (side_block == block_spruce_stairs) || (side_block == block_birch_stairs) ||
(side_block == block_jungle_stairs)))) {
!(
block_class_is_subset(state->block,(mc_block_t[]){block_stone_slab,block_wooden_slab},2)
&& (block_class_is_subset(side_block,block_class_stair,block_class_stair_len))
)) {
ImagingDrawLine(img_i, state->imgx, state->imgy+6+1+increment, state->imgx+12+1, state->imgy+1+increment, &ink, 1);
ImagingDrawLine(img_i, state->imgx, state->imgy+6+increment, state->imgx+12+1, state->imgy+increment, &ink, 1);
}