Fixed preform->perform typo THANKS m_pan!
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@@ -17,7 +17,7 @@ So let's get started!
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.. note::
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.. note::
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This page is still under construction
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This page is continually under construction
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.. contents::
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.. contents::
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@@ -82,7 +82,7 @@ pre-rendered sprite (a small image). The basic idea is to iterate over the
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blocks of the world and draw these sprites to the appropriate location on the
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blocks of the world and draw these sprites to the appropriate location on the
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map.
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map.
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These are the high-level tasks The Overviewer must preform in rendering a map:
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These are the high-level tasks The Overviewer must perform in rendering a map:
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1. Render each block sprite from the textures
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1. Render each block sprite from the textures
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2. Scan the chunks of the world and determine which tiles need rendering
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2. Scan the chunks of the world and determine which tiles need rendering
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@@ -143,7 +143,7 @@ transformations can be chained together simply by multiplying the transformation
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matrices together, only one transformation is actually done.
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matrices together, only one transformation is actually done.
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This can be seen in the function
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This can be seen in the function
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:func:`overviewer_core.textures.transform_image`. It preforms three steps:
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:func:`overviewer_core.textures.transform_image`. It performs three steps:
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1. The texture is re-sized to 17 by 17 pixels. This is done because the diagonal
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1. The texture is re-sized to 17 by 17 pixels. This is done because the diagonal
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of a square with sides 17 is approximately 24, which is the target size for
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of a square with sides 17 is approximately 24, which is the target size for
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