world: remove lit chunk check
Apparently not even chunks of that data version can be relied upon to have that flag mean anything at all, as the --forceUpgrade and --eraseCache switches result in a world where chunks are flagged as not being lit but seemingly do have SkyLight and BlockLight keys. Concerns #1570.
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@@ -1310,9 +1310,6 @@ class RegionSet(object):
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if chunk_data.get("Status", "") not in ("full", "postprocessed", "fullchunk",
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"mobs_spawned", ""):
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raise ChunkDoesntExist("Chunk %s,%s doesn't exist" % (x,z))
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if data[1]['DataVersion'] >= 1952: # Only check this for 1.14 and above
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if not chunk_data.get("isLightOn", 0):
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raise ChunkDoesntExist("Chunk %s,%s isn't lit" % (x,z))
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# Turn the Biomes array into a 16x16 numpy arra
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if 'Biomes' in chunk_data and len(chunk_data['Biomes']) > 0:
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