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removed rendering code from WorldRenderer (now just World)

This commit is contained in:
Aaron Griffith
2011-03-01 11:16:20 -05:00
parent 5485e684b5
commit f34d9739e9
2 changed files with 53 additions and 248 deletions

View File

@@ -132,10 +132,9 @@ def main():
if not useBiomeData:
logging.info("Notice: Not using biome data for tinting")
# First generate the world's chunk images
#w = world.WorldRenderer(worlddir, cachedir, chunklist=chunklist, lighting=options.lighting, night=options.night, spawn=options.spawn, useBiomeData=useBiomeData)
#w.go(options.procs)
# First do world-level preprocessing
w = world.World(worlddir, useBiomeData=useBiomeData)
w.go(options.procs)
# Now generate the tiles
#q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg)