removed rendering code from WorldRenderer (now just World)
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7
gmap.py
7
gmap.py
@@ -132,10 +132,9 @@ def main():
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if not useBiomeData:
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logging.info("Notice: Not using biome data for tinting")
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# First generate the world's chunk images
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#w = world.WorldRenderer(worlddir, cachedir, chunklist=chunklist, lighting=options.lighting, night=options.night, spawn=options.spawn, useBiomeData=useBiomeData)
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#w.go(options.procs)
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# First do world-level preprocessing
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w = world.World(worlddir, useBiomeData=useBiomeData)
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w.go(options.procs)
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# Now generate the tiles
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#q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg)
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