Ryan Rector
0035a367a8
Only rotate Block data when asking for block data
2011-08-03 22:15:55 -06:00
Ryan Rector
1b25f187ff
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-03 20:41:09 -06:00
Ryan Rector
4725b4b125
Fix findTrueSpawn with rotations
2011-08-03 15:55:51 -06:00
Ryan Rector
80664ba4f1
Update get_blockarray_fromfile for rotation
2011-08-03 15:54:38 -06:00
Ryan Rector
4ac5dfc2a8
Fix regions being shifted by one during rotation
...
This fixes exaggerated tile counts in progress updates,
reduces the calls to rendernode (for a small performance
increase), and shifts the problem of unclickable signs in
UR orientation further away.
2011-08-03 14:37:04 -06:00
Andrew Chin
4070a79409
fix permission bug in mirror_dir and ignore chmod errors
2011-08-02 21:12:04 -04:00
Aaron Griffith
1ac89cabd9
Merge remote branches 'tswsl1989/brownan' and 'fenixin/texture-improvements'
2011-08-02 20:07:03 -04:00
Thomas Lake
26acd21fbf
Add percentage to the "X/Y tiles complete for level" message
2011-08-02 20:32:24 +01:00
Alejandro Aguilera
f6bbda674e
Update comments in textures.py.
2011-08-02 02:18:45 +02:00
Alejandro Aguilera
4e659aee55
Add global bgcolor variable in textures.py, and an option in generate().
2011-08-02 01:48:25 +02:00
Alejandro Aguilera
04e7c20398
If nothing shown return None. In iterate.c this will skip the draw.
2011-08-02 01:35:54 +02:00
Andrew Chin
1ab06b3ae2
Merge pull request #449 from Fenixin/fix-torches
...
Torches are now in the center of the block.
2011-08-01 06:28:42 -07:00
Alejandro Aguilera
8138ec29c0
Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function).
2011-08-01 14:19:22 +02:00
Aaron Griffith
6a5eb517d6
tallgrass now appears in the same place, no matter what mode is used
2011-07-31 22:33:49 -04:00
Aaron Griffith
91b3010db3
fixed lighting bug introduced by tall grass fix
2011-07-31 22:28:28 -04:00
Aaron Griffith
69bb23b74c
fixed tallgrass offsets affecting blocks above
2011-07-31 22:18:01 -04:00
Aaron Griffith
142c621cc8
added but2002 to CONTRIBUTORS.rst
2011-07-31 20:47:25 -04:00
but2002
5e10ff1a30
Fixed indentation style to match the rest of the code.
2011-07-31 17:41:57 -05:00
but2002
3ccb188a11
Fixed an error in my original change, moved code to original location.
2011-07-31 17:39:56 -05:00
but2002
f36cb98911
Fixed undefined variable.
2011-07-31 17:37:59 -05:00
Aaron Griffith
30a8b851b6
added separate 'zoomLevels' JS config var for marker positioning use ( closes #401 )
2011-07-31 12:50:41 -04:00
Aaron Griffith
ebd3497a5f
made forcerender and regionlist work together ( closes #444 )
2011-07-31 12:50:41 -04:00
Aaron Griffith
f0a1a1c03d
Merge pull request #445 from but2002/master
...
Remove location marker with click
2011-07-29 15:25:25 -07:00
but2002
154cd2c1fd
The "querypos" marker that appears when linked to a location on the map will be removable by a click.
2011-07-29 17:23:33 -05:00
Andrew Chin
464fecd256
Merge pull request #440 from Fenixin/pistons
...
Pistons + better glass.
2011-07-25 17:10:37 -07:00
Alejandro Aguilera
aecb39bbbc
Delete generate_pseudo_ancil_data function from chunk.py
2011-07-26 00:57:12 +02:00
Alejandro Aguilera
bef7f62e43
Now glass renders as in game (glass is rendered in the same way as water is)
2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84
Add pistons to textures.py
2011-07-26 00:24:26 +02:00
Aaron Griffith
85a55c25c3
more helpful error if given worlddir does not contain level.dat
2011-07-25 11:05:21 -04:00
Ryan Rector
5728bc4051
Rotate biome data
2011-07-23 11:25:17 -06:00
Ryan Rector
5afdff09cc
Really make lower-left the default everywhere
2011-07-23 11:23:14 -06:00
Ryan Rector
b6a2447b9c
Fix trapdoor rotations
2011-07-23 07:51:55 -06:00
Aaron Griffith
ef6ad96080
fixed region group handling to actually use matcher, and to show non-matched regions
2011-07-22 08:19:18 -04:00
Aaron Griffith
0a119202f6
Merge pull request #438 from Fenixin/fix-beds
...
Fix beds, cakes and adds an option to resize al textures.
2011-07-22 02:23:01 -07:00
Ryan Rector
077552b53b
Cache rotated chunk data
...
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
2011-07-17 08:47:57 -06:00
Alejandro Aguilera
340f847f8c
composite expects an int
2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18
Update function generate_full_block, fix problems with beds, cakes, and trapdoors.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b
oops...
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388
Forget about tall grass... resize them too.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659
Add code in textures.py to resize textures in blockmap and special_blocks.
2011-07-17 01:21:15 +02:00
Aaron Griffith
546fe5c39e
Merge pull request #434 from Xon/master
...
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
2011-07-15 10:44:30 -07:00
Xon
c5ba5edbcc
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
2011-07-15 21:50:18 +08:00
Aaron Griffith
f7015396ab
added options to overviewerConfig.js for search box, coords box, overlay menu
2011-07-14 23:07:32 -04:00
Aaron Griffith
cbd48fa2eb
fixed typo in setup.py
2011-07-14 22:52:13 -04:00
Andrew Chin
173e662457
Adding ?debug=1 to a map URL enables debug mode
2011-07-14 22:22:58 -04:00
Ryan Rector
59594ee442
Clean up region rotation a bit.
2011-07-14 16:36:10 -06:00
Ryan Rector
284199c557
More info in README
2011-07-13 15:39:58 -06:00
Ryan Rector
32abe88efd
Show actual default as default for north-direction
2011-07-13 15:29:08 -06:00
Ryan Rector
6e3a732eb8
Rotate compass rose when rotating map
2011-07-13 15:10:50 -06:00
Ryan Rector
0ffb13eafc
Remove one 'Additional Bug' from README
2011-07-13 15:10:09 -06:00