Aaron Griffith
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05bfaaf967
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added slime overlay, colors chunks green if slimes can spawn
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2012-06-05 23:18:15 -04:00 |
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Aaron Griffith
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f4a1c32d1a
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added sealevel option to HeightFading primitive
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2012-06-05 01:09:47 -04:00 |
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Aaron Griffith
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08b0ed17e6
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Merge remote-tracking branch 'interfect/master' into devel
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2012-05-06 12:52:24 -04:00 |
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Adam Novak
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9df1446276
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Added a NoFluids render mode primitive, and documented it.
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2012-04-24 20:29:27 -07:00 |
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Adam Novak
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5184c8d321
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Added and documented the "exposed" render mode primitive.
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2012-04-24 17:04:51 -07:00 |
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Aaron Griffith
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f5797dd8a0
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added a Hide() render primitive
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2012-04-12 15:16:19 -04:00 |
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Aaron Griffith
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9be414e540
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added biomes option to Base primitive (default: True)
fixes Issue #644
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2012-03-15 04:54:20 -04:00 |
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Andrew Brown
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8e559be824
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added a built-in cave rendermode
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2012-03-02 23:50:04 -05:00 |
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Aaron Griffith
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9aee71b953
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updated default max height on Depth render primitive
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2012-03-01 21:09:17 -05:00 |
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Aaron Griffith
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5d50f35ac1
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broke out background-clearing code from base overlay primitive
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2012-02-26 11:52:43 -05:00 |
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Aaron Griffith
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2b7af1886a
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overlays converted into render primitives
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2012-02-26 11:39:07 -05:00 |
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Andrew Brown
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9c0a8c01ee
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re-arranged config docs, relaxed validator for north direction
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2012-02-15 19:18:51 -05:00 |
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Andrew Brown
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ba12cdf12e
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added some built-in rendermodes to rendermodes.py
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2012-02-03 20:39:04 -05:00 |
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Aaron Griffith
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16fec5085e
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converted smooth-lighting into a primitive
for the first time ever, smooth-lit cave mode is now possible \o/
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2012-01-08 22:49:20 -05:00 |
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Aaron Griffith
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ae88b6e27b
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converted lighting mode into a primitive
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2012-01-08 22:31:41 -05:00 |
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Aaron Griffith
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c93715ebfa
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migrated cave mode into cave and depth-tinting primitives
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2012-01-08 18:29:32 -05:00 |
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Aaron Griffith
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30c4bb26c3
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default values for options are now specified alongside their definitions
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2012-01-08 01:09:43 -05:00 |
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Aaron Griffith
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a682b8a689
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broke out nether, heightfading, depth, and edgelines from base primitive
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2012-01-08 00:08:16 -05:00 |
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Aaron Griffith
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e3610f8ac5
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moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
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2012-01-08 00:08:16 -05:00 |
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Aaron Griffith
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4eaf103213
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fixes to get lighting mode working again
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2012-01-06 20:23:15 -05:00 |
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