Aaron Griffith
94c1e2980a
Fixed ocean biomes being needlessly dark
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partial fix for issue #676 ; thanks @contre
2012-05-11 22:09:10 -03:00
Aaron Griffith
34e5ddf620
biomes are now murky *and* smooth
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closes issue #708
Props to mkor for taking advantage of the existing average loop, and
CounterPillow for sussing out the correct biome multiplication
color. This commit is just a teensy bit more future-proof.
2012-05-06 20:22:31 -04:00
Aaron Griffith
08b0ed17e6
Merge remote-tracking branch 'interfect/master' into devel
2012-05-06 12:52:24 -04:00
Andrew Chin
ad1dacbdc9
Merge branch 'devel'
2012-05-01 20:28:25 -04:00
CounterPillow
c5af1c81fc
Added a special case for the swamp biome.
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Addresses issue #708 .
2012-04-29 02:26:14 +02:00
Adam Novak
164fd02b3b
Merge github.com:interfect/Minecraft-Overviewer
2012-04-25 00:03:24 -07:00
Adam Novak
e0c4137eb4
Checking for missing data on all sides.
2012-04-25 00:02:20 -07:00
Adam Novak
915aa1a653
Inverting sense of no-fluids to be correct.
2012-04-24 20:40:39 -07:00
Adam Novak
b1e4b09ab6
Removing unused struct.
2012-04-24 20:35:00 -07:00
Adam Novak
9df1446276
Added a NoFluids render mode primitive, and documented it.
2012-04-24 20:29:27 -07:00
Adam Novak
5184c8d321
Added and documented the "exposed" render mode primitive.
2012-04-24 17:04:51 -07:00
Aaron Griffith
838bd2e5ab
fixed Hide() primitive and made EdgeLines() play nice
2012-04-12 15:33:24 -04:00
Aaron Griffith
f5797dd8a0
added a Hide() render primitive
2012-04-12 15:16:19 -04:00
Andrew Chin
5aefebecbe
Fix dereferencing bug, hopefully should address mineral-overlay crash
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Should fix #633
2012-04-07 17:59:46 -04:00
Aaron Griffith
9ba3cbabc8
fixed biomes to use z/x instead of x/z indexing
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reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540
added biomes option to Base primitive (default: True)
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fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
4a9c4fd150
get_data will no longer repeatedly try to open missing chunks
2012-03-03 23:15:16 -05:00
Andrew Chin
935d221886
Revert "Clean up build warnings on Windows"
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This was causing segfaults, reason unknown
This reverts commit 868256b538 .
2012-03-02 17:45:24 -05:00
Andrew Chin
868256b538
Clean up build warnings on Windows
2012-03-02 13:40:58 -05:00
Andrew Chin
20f9f92abd
Clean up some build warnings
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Removed some unused code, and quelled some warnings via GCC
2012-03-02 13:40:58 -05:00
Aaron Griffith
137935801d
bumped extension version after merge, just in case
2012-03-01 17:47:38 -05:00
Aaron Griffith
6f1ccb6a53
fixed clamping, jungles are now the proper shade of green
2012-03-01 17:25:45 -05:00
Aaron Griffith
d1c5c14ff7
fixed huge memory leak when calling chunk_render on empty section
2012-03-01 15:55:47 -05:00
Alejandro Aguilera
a9518d16d2
Add the upside down slab.
2012-03-01 19:48:15 +01:00
Alejandro Aguilera
ae6f333be3
Improve (I think) a commit.
2012-03-01 10:54:57 +01:00
Alejandro Aguilera
4ac2c872b8
Update doors to use pseudo data.
2012-03-01 10:50:39 +01:00
Andrew Brown
e66e55484f
declare this var at the beginning of the function
2012-02-27 23:40:31 -05:00
Aaron Griffith
8b28e42c8d
Merge branch 'rewrite' into anvil
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Conflicts:
overviewer_core/src/overviewer.h
overviewer_core/tileset.py
overviewer_core/util.py
overviewer_core/world.py
2012-02-26 19:39:58 -05:00
Aaron Griffith
5d50f35ac1
broke out background-clearing code from base overlay primitive
2012-02-26 11:52:43 -05:00
Aaron Griffith
2b7af1886a
overlays converted into render primitives
2012-02-26 11:39:07 -05:00
Aaron Griffith
9f90c02297
removed another bit of code that assumes the ceiling is at 128
2012-02-26 09:18:39 -05:00
Aaron Griffith
414b754e24
biomes now work, still no swamp purple though
2012-02-22 04:14:44 -05:00
Aaron Griffith
4ac7c1222a
lighting and smooth lighting updated for anvil
2012-02-21 15:51:34 -05:00
Aaron Griffith
c5f2077d51
edge-lines and nether primitives in working order
2012-02-21 15:05:00 -05:00
Aaron Griffith
a8c298fe4e
depth-tinting, depth, and height-fading render primitives fixed for anvil
2012-02-21 14:49:37 -05:00
Aaron Griffith
136ea70281
all sections now loaded for each chunk, cave mode now works
2012-02-21 14:22:52 -05:00
Aaron Griffith
187b2690f4
added get_data for getting data across chunk boundaries, fixed PAD
2012-02-21 03:49:19 -05:00
Aaron Griffith
a0d584bba6
Base render primitive now draws correctly (no biomes yet though)
2012-02-21 02:42:42 -05:00
Aaron Griffith
e33241a973
fixed leaking block data for each rendered chunk
2012-02-15 21:38:45 -05:00
Aaron Griffith
09c4e4cbf8
removed really old composite.py stub wrapper
2012-02-09 10:12:12 -05:00
Aaron Griffith
a1dacfa994
added back biome colors, and misc. cleanup in world.py
2012-02-08 15:25:22 -05:00
Aaron Griffith
302e1d592a
Merge branch 'master' into rewrite
2012-02-06 21:41:11 -05:00
Andrew Brown
ff3bfceef7
more C code fixes. Activated caching.
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Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
2012-01-17 21:52:01 -05:00
Andrew Brown
bbe105ead7
Fixes segfaults in the C extension
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This should have been part of 70ef0af0 but I didn't catch these.
2012-01-16 22:00:44 -05:00
Andrew Brown
70ef0af00c
modified C extension for get_chunk() raising exception on not found
2012-01-16 01:59:16 -05:00
Aaron Griffith
16fec5085e
converted smooth-lighting into a primitive
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for the first time ever, smooth-lit cave mode is now possible \o/
2012-01-08 22:49:20 -05:00
Aaron Griffith
ae88b6e27b
converted lighting mode into a primitive
2012-01-08 22:31:41 -05:00
Aaron Griffith
c93715ebfa
migrated cave mode into cave and depth-tinting primitives
2012-01-08 18:29:32 -05:00
Aaron Griffith
f1758a51a7
added netherbrick stairs to lighting estimator
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Reported in Issue #581 .
2012-01-08 16:22:06 -05:00
Aaron Griffith
30c4bb26c3
default values for options are now specified alongside their definitions
2012-01-08 01:09:43 -05:00