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Commit Graph

123 Commits

Author SHA1 Message Date
Nicolas F
a8c71d089d Fix mingw-w64 build
On Windows with mingw-w64, Pillow includes windows.h, and thus
including Imaging.h would result in a name conflict of "TRANSPARENT",
which windows.h #defines but overviewer.h wants to use as enum.

For the record, this used to not be broken back when I initially
fixed Pillow for mingw-w64, so the change got somewhere introduced
between then and now.
2015-08-15 23:50:40 +02:00
Ean McLaughlin
f5b610e81c Update C extension version number. 2014-09-03 01:50:49 -06:00
Andrew Chin
af47000079 Lighting fixes for red sandstone stairs and slabs
Closes #1150
Closes #1149
2014-09-02 22:23:33 -04:00
Andrew Chin
5d13030834 Bump versions and docs for 1.8 support! 2014-09-02 10:54:13 -04:00
Andrew Chin
9d76e48481 Fix link errors on OSX 10.9? I think?
Fix for #1008
2013-10-31 23:02:18 -04:00
Andrew Chin
97ace8fa67 Bump header version to force rebuild (on account of biome code change) 2013-10-28 22:25:28 -04:00
Andrew Chin
63311fbd92 Fix missing dark-oak leaves 2013-10-26 14:18:17 -04:00
Andrew Chin
46bda131f9 Add stained glass and stained glass panels
Note that this commit changes the pseudo-ancil-data type from unsigned
int to an unsigned short.  Our pseudoancil code creates 5 bits of data
to store adjacency information for glass.  Glass also has 4 bits for
color info.  This means we need a total of 9 bits to render these (thus
int --> short)
2013-10-26 01:47:07 -04:00
Andrew Chin
c9571553e6 Bump extension version 2013-10-25 23:42:11 -04:00
Nicolas Frattaroli
89fc9b01b6 Fixed cave render for solid unknown blocks.
is_transparent returns 1 for every unknown block because that's an easy way to
make them ignore lighting, however, this makes cave render useless with a map
containing unknown ores.

The definition is_known_transparent checks whether a block is transparent and is known.

This is a workaround, a proper fix would be to have unknown blocks be neither transparent nor
solid. Or make them both. But don't prefer one of the two.
2013-09-13 23:54:58 +02:00
Andrew Chin
2377b3cd52 Fixed nether rendering crash
The nether rendering mode was not properly handling x and z values
outside of the range 0 to 15.  This was causing an out-of-bounds
segfault when accessing the remove_block array.

Fixes #881
Fixes #851
Fixes #852
2013-02-07 19:53:37 -05:00
Aaron Griffith
2b5de2f2de Merge remote-tracking branches 'tswsl1989/biomesoverlay', 'socolin/patch-2', 'tswsl1989/upstream', 'counterpillow/ffscalefix' and 'maruohon/log-rotation-fix' 2012-09-14 22:36:34 -04:00
Socolin
4c29cf453d Support blockid > 255 2012-09-01 15:44:09 +03:00
Thomas Lake
c908683d16 Bump extension version due to new rendermode 2012-08-23 12:02:43 +01:00
Andrew Chin
a7d4e57593 Bump overviewer version 2012-08-01 09:53:26 -04:00
Andrew Chin
7a1f3acefc Bump c_overviewer version 2012-07-20 22:29:28 -04:00
RamsesA
2b421d6d25 added a fast resize function
Added resize_half() and resize_half_wrap() functions to composite.c and
overviewer.h, to replace the call to PIL's resize function made by
tileset.py. Also added "resize_half" to COverviewerMethods in main.c, so
it can be called from Python. Should increase performance by 10 to 20%
for the entire program.
2012-07-03 20:26:23 -04:00
Richard Pastrick
bd7b6c507c Bump version 2012-06-10 08:44:18 -07:00
Richard Pastrick
721ab67989 Fix an issue with baked in overlays not having any alpha, tested with non baked in too and no change there 2012-06-07 15:02:21 -07:00
Aaron Griffith
05bfaaf967 added slime overlay, colors chunks green if slimes can spawn 2012-06-05 23:18:15 -04:00
Aaron Griffith
f4a1c32d1a added sealevel option to HeightFading primitive 2012-06-05 01:09:47 -04:00
Andrew Chin
4ae77a9f47 Force rebuild due to new texture stuff 2012-06-03 21:19:39 -04:00
Aaron Griffith
f395a13d98 biomes=False now renders correctly again
Closes Issue #737
2012-05-16 10:15:38 -04:00
Aaron Griffith
34e5ddf620 biomes are now murky *and* smooth
closes issue #708

Props to mkor for taking advantage of the existing average loop, and
CounterPillow for sussing out the correct biome multiplication
color. This commit is just a teensy bit more future-proof.
2012-05-06 20:22:31 -04:00
Aaron Griffith
838bd2e5ab fixed Hide() primitive and made EdgeLines() play nice 2012-04-12 15:33:24 -04:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
4a9c4fd150 get_data will no longer repeatedly try to open missing chunks 2012-03-03 23:15:16 -05:00
Andrew Chin
935d221886 Revert "Clean up build warnings on Windows"
This was causing segfaults, reason unknown

This reverts commit 868256b538.
2012-03-02 17:45:24 -05:00
Andrew Chin
868256b538 Clean up build warnings on Windows 2012-03-02 13:40:58 -05:00
Aaron Griffith
137935801d bumped extension version after merge, just in case 2012-03-01 17:47:38 -05:00
Aaron Griffith
d1c5c14ff7 fixed huge memory leak when calling chunk_render on empty section 2012-03-01 15:55:47 -05:00
Aaron Griffith
8b28e42c8d Merge branch 'rewrite' into anvil
Conflicts:
	overviewer_core/src/overviewer.h
	overviewer_core/tileset.py
	overviewer_core/util.py
	overviewer_core/world.py
2012-02-26 19:39:58 -05:00
Aaron Griffith
5d50f35ac1 broke out background-clearing code from base overlay primitive 2012-02-26 11:52:43 -05:00
Aaron Griffith
2b7af1886a overlays converted into render primitives 2012-02-26 11:39:07 -05:00
Aaron Griffith
414b754e24 biomes now work, still no swamp purple though 2012-02-22 04:14:44 -05:00
Aaron Griffith
4ac7c1222a lighting and smooth lighting updated for anvil 2012-02-21 15:51:34 -05:00
Aaron Griffith
136ea70281 all sections now loaded for each chunk, cave mode now works 2012-02-21 14:22:52 -05:00
Aaron Griffith
187b2690f4 added get_data for getting data across chunk boundaries, fixed PAD 2012-02-21 03:49:19 -05:00
Aaron Griffith
a0d584bba6 Base render primitive now draws correctly (no biomes yet though) 2012-02-21 02:42:42 -05:00
Aaron Griffith
09c4e4cbf8 removed really old composite.py stub wrapper 2012-02-09 10:12:12 -05:00
Aaron Griffith
a1dacfa994 added back biome colors, and misc. cleanup in world.py 2012-02-08 15:25:22 -05:00
Aaron Griffith
302e1d592a Merge branch 'master' into rewrite 2012-02-06 21:41:11 -05:00
Andrew Brown
ff3bfceef7 more C code fixes. Activated caching.
Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
2012-01-17 21:52:01 -05:00
Andrew Brown
bbe105ead7 Fixes segfaults in the C extension
This should have been part of 70ef0af0 but I didn't catch these.
2012-01-16 22:00:44 -05:00
Andrew Brown
70ef0af00c modified C extension for get_chunk() raising exception on not found 2012-01-16 01:59:16 -05:00
Aaron Griffith
f1758a51a7 added netherbrick stairs to lighting estimator
Reported in Issue #581.
2012-01-08 16:22:06 -05:00
Aaron Griffith
e3610f8ac5 moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
2012-01-08 00:08:16 -05:00
Aaron Griffith
4eaf103213 fixes to get lighting mode working again 2012-01-06 20:23:15 -05:00
Aaron Griffith
a1dc392526 c_overviewer is now auto-initialized, and some other minor fixes 2012-01-02 00:40:56 -05:00
Aaron Griffith
a69a78f412 c_overviewer.render_loop now works with normal render mode 2012-01-01 23:02:30 -05:00