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Commit Graph

10 Commits

Author SHA1 Message Date
Aaron Griffith
2b7af1886a overlays converted into render primitives 2012-02-26 11:39:07 -05:00
Andrew Brown
9c0a8c01ee re-arranged config docs, relaxed validator for north direction 2012-02-15 19:18:51 -05:00
Andrew Brown
ba12cdf12e added some built-in rendermodes to rendermodes.py 2012-02-03 20:39:04 -05:00
Aaron Griffith
16fec5085e converted smooth-lighting into a primitive
for the first time ever, smooth-lit cave mode is now possible \o/
2012-01-08 22:49:20 -05:00
Aaron Griffith
ae88b6e27b converted lighting mode into a primitive 2012-01-08 22:31:41 -05:00
Aaron Griffith
c93715ebfa migrated cave mode into cave and depth-tinting primitives 2012-01-08 18:29:32 -05:00
Aaron Griffith
30c4bb26c3 default values for options are now specified alongside their definitions 2012-01-08 01:09:43 -05:00
Aaron Griffith
a682b8a689 broke out nether, heightfading, depth, and edgelines from base primitive 2012-01-08 00:08:16 -05:00
Aaron Griffith
e3610f8ac5 moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
2012-01-08 00:08:16 -05:00
Aaron Griffith
4eaf103213 fixes to get lighting mode working again 2012-01-06 20:23:15 -05:00