Aaron Griffith
944edf4ef8
changed material property lookups to use a bit table, not python sets
2011-11-11 20:05:29 -05:00
Andrew Brown
3cc22bc13c
Two chunkscan optimizations implemented
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Checks a path in the tree to see if it's already dirty before
calculating its filepath and checking its mtime
Changed Tile.get_filepath() to use str.join instead of os.path.join
2011-11-11 17:44:16 -05:00
Aaron Griffith
afd3ad639b
textures are now stored in a continuous array in memory, instead of a dict
2011-11-11 15:49:08 -05:00
Aaron Griffith
dc0110ee73
unknown blocks are no longer assumed to be transparent
2011-11-10 09:51:25 -05:00
Aaron Griffith
74e0ef2ad6
brought solid_blocks (etc.) sets back in line with old values
2011-11-10 09:42:21 -05:00
Andrew Brown
b9bca19cda
fixed auto-detection for forcerender on empty maps
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also re-arranged code so scan_chunks() returns the tree object
2011-11-09 23:17:27 -05:00
Aaron Griffith
ae651b87ec
Merge branch 'texture-packs'
2011-11-09 13:59:11 -05:00
Andrew Brown
f6b7e1b501
implemented forcerender and auto-detection of empty tiledirs
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Also added a few debug lines during chunkscanning with timing info
2011-11-08 16:02:15 -05:00
Andrew Brown
14ed48f975
misc cleanup and minor optimizations
2011-11-08 15:31:01 -05:00
Andrew Brown
75070f817f
fixes so the last commit runs on maps that need work
2011-11-07 23:18:38 -05:00
Andrew Brown
13f3ba90ab
preliminary chunk-scan algorithm activated.
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forcerender and stochastic are currently broken.
2011-11-07 22:18:51 -05:00
Andrew Brown
636913af57
Merge remote-tracking branch 'origin/master' into brownan-chunkscan
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Conflicts:
overviewer.py
overviewer_core/quadtree.py
2011-11-07 21:04:01 -05:00
Aaron Griffith
acbf87db3f
bumped extension version for new smooth-lighting mode
2011-11-07 19:50:55 -05:00
Aaron Griffith
9b39a96fef
Merge branch 'smooth-lighting'
2011-11-07 19:46:10 -05:00
Aaron Griffith
c0d37004cc
now using MCPatcher animated water/lava textures, if present
2011-11-07 16:57:34 -05:00
Aaron Griffith
bca4b9b011
added support for loading textures directly out of texture packs
2011-11-07 16:57:34 -05:00
Alejandro Aguilera
e2dde5e6e0
Add lily pads to biome tinting. Fix pumpkin and melon stem.
2011-11-07 16:21:03 +01:00
Alejandro Aguilera
29bc7fa0ba
Update iterate.c for nether brick fences and update the way glass panes and iron bars stick.
2011-11-07 15:41:55 +01:00
Alejandro Aguilera
25493c071f
Add place holders for levers and buttons so the block is transparent.
2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2
Fix holes in stairs.
2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b
Add all the 1.9 pre-release blocks.
2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a
All blocks before 1.9pre added.
2011-11-07 11:56:35 +01:00
Andrew Brown
b1c38a56f2
scan_chunks() works according to preliminary tests \o/
2011-11-06 23:25:47 -05:00
Andrew Brown
6c0ab7e48c
moved tile filepath calculation to Tile object
2011-11-06 21:12:11 -05:00
Andrew Brown
2e28375786
damn semicolons!
2011-11-06 20:58:50 -05:00
Andrew Brown
33667093a3
added the default value for bgcolor and imgformat in QuadtreeGen constructor
2011-11-06 20:46:05 -05:00
Andrew Brown
6e2d52ceee
This should really raise an error if file not found
2011-11-06 20:35:11 -05:00
Andrew Brown
3f54347735
cleaned up some mess, clarified some things in comments
2011-11-06 18:27:37 -05:00
Andrew Brown
30e7083cd0
Tile.compute_path implemented and exhaustively tested
2011-11-06 10:01:44 -05:00
Aaron Griffith
53dbdc98c6
added special smooth-lighting exception for water
2011-11-05 23:29:51 -04:00
Andrew Brown
5d8daabe05
re-named variables for increased accuracy
2011-11-04 18:34:08 -04:00
Andrew Brown
5d26d3e5f6
added repr, eq, neq methods to Tile class
2011-11-04 18:33:27 -04:00
Andrew Chin
42593bab58
Use a terse logging line if --verbose is not specified
2011-11-03 21:29:27 -04:00
Aaron Griffith
c1fdcffad7
fixed rendering error in snow and half-steps
2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5
filled in simpler blocks between id 50 and 85
2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1
Fixed typo
2011-11-03 11:44:36 -03:00
Alejandro Aguilera
2cc160bcaa
Add up to blockid 85.
2011-11-03 13:52:02 +01:00
Aaron Griffith
cc4877f149
fixed stochastic_render and regionlists working together
2011-11-01 23:43:05 -04:00
Aaron Griffith
4d5f19b081
Merge branch 'agrif-stochastic'
2011-11-01 23:20:05 -04:00
Andrew Brown
72681a36cb
re-factored the way tiles are passed from quadtree through rendernode
2011-11-01 22:32:34 -04:00
Aaron Griffith
c9fc7eba62
textures added back for blocks up to id 50
2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a
textures re-implemented for blocks up to id 25
2011-11-01 18:18:29 -04:00
Andrew Brown
ab53a9bd3e
added a tree class to keep track of dirty tiles
2011-11-01 17:10:41 -04:00
Andrew Brown
96cf62bd14
changed "go" methods in world and quadtree to something more descriptive
2011-11-01 17:10:41 -04:00
Andrew Brown
996b299c79
On map shrink, delete top files to ensure they get regen'd
2011-11-01 17:10:41 -04:00
Andrew Brown
55adc75d31
minor cleanup, comments/docstring adjustment
2011-11-01 17:10:41 -04:00
Aaron Griffith
670a458ec1
made sure smooth-lighting honors the shade_strength option
2011-11-01 15:59:03 -04:00
Aaron Griffith
7a92343bb8
@material and block have been made more verbose (Issue #516 )
2011-11-01 15:51:10 -04:00
Andrew Brown
bcec6529d5
Merge pull request #524 from overviewer/fancylogging
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Fancylogging for all!
2011-11-01 11:23:35 -07:00
Andrew Chin
1b9a40e183
Removed extra newline
2011-11-01 10:29:58 -04:00