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Commit Graph

142 Commits

Author SHA1 Message Date
Aaron Griffith
a3653d429f fixed typo in configParser.py when parsing float values 2011-10-30 00:08:48 -04:00
Andrew Chin
02c30c6f8e Update URL hash on double-click 2011-10-26 23:06:52 -04:00
Andrew Brown
f5ae4b3451 changed bare exceptions to except Exception 2011-10-26 22:36:23 -04:00
Aaron Griffith
aa7a837043 fixed segfault involving redstone on the edge of the map (Issue #519) 2011-10-26 15:14:48 -04:00
Aaron Griffith
f8d43ca470 region file mtimes are no longer used, to fix a bug on windows 2011-10-24 23:14:23 -04:00
Zach McCullough
d77673f406 Fixed the tabbing in overviewerConfig.js 2011-10-24 19:16:03 -05:00
Andrew Brown
420e784451 added some comments 2011-10-24 18:17:13 -04:00
Aaron Griffith
79a3e0d795 the "waay to big" error now gives an upper bound on zoom level 2011-10-24 07:52:02 -04:00
Andrew Brown
e61291de4f changed reference url in overviewerConfig comments 2011-10-19 19:20:11 -04:00
Michael Writhe
73ace48c71 comment clarity to alleviate confusion regarding cacheMinutes. 2011-10-19 16:46:01 -06:00
Andrew Brown
19d4946ae3 Completed options documentation. 2011-10-16 23:13:11 -04:00
Andrew Brown
c852bffdaf When building cube images, paste sides over top, not the other way around
Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Michael Writhe
67dd795e60 issue #513, fixed spelling of color vs colour. >_< canadian spelling. 2011-10-12 15:24:28 -06:00
Aaron Griffith
e7e0f526ea renamed "Signposts" button to "Markers" to be more generic 2011-10-10 15:17:11 -04:00
Mark Barnes
18eaf8e4fd Added other blocks to the nospawn_blocks set 2011-09-24 23:40:06 -04:00
Andrew Chin
4e86d38b23 Removed extra comma. Fixes #496 2011-09-22 11:20:33 -04:00
Alejandro Aguilera
1b7ed5f055 Add stone and wooden pressure plates 2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05 added 'color_light' option to lighting mode 2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca birch and pine leaves now look different from each other 2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c watercolor will now be used if it can be loaded
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Thomas Lake
1db010a8aa Add --changelist and --changelist-format
Allow output of changed tiles to a file specified with --changelist. The
file contains the name of each tile on a line. The path can be relative
or absolute, chosen using --changelist-format.

The code assumes that all innertiles will have been updated when a
worldtile changes, and prints the corresponding filenames to the list
directly, rather than add message passing to the innertile methods.
2011-09-17 11:37:04 +01:00
Aaron Griffith
8c4dd10824 Revert "small findSigns.py fix -- loading regions with north_direction pre-rotates"
This reverts commit 085d400337.
2011-09-16 14:27:03 -04:00
Aaron Griffith
085d400337 small findSigns.py fix -- loading regions with north_direction pre-rotates
What we want in findSigns.py is the raw map data.
2011-09-16 13:43:20 -04:00
Alejandro Aguilera
c4883541b3 Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34 Make pumpkin/melon stems as in game, no as I thought it was. 2011-09-16 10:28:11 +02:00
Alejandro Aguilera
80ed5ac280 Update comment in the glass panes and iron bars pseudo data. 2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226 Add pumpkin and melon stems. 2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251 all loaded images are now converted to RGBA before use
This fixes Issue #484.
2011-09-15 20:02:51 -04:00
Andrew Chin
e4af304e60 Another fix for #481 2011-09-15 13:13:22 -04:00
Aaron Griffith
1f9bef14e6 --version now understands vX.X.X tags 2011-09-14 19:01:16 -04:00
Aaron Griffith
5ca6305837 fence gates 2011-09-14 18:00:59 -04:00
Andrew Chin
571ca49c18 Partial fix for #481
Fixed the try/except block in findTrueSpawn
2011-09-14 17:57:53 -04:00
CounterPillow
ff6dba7419 Default tinting now in C code 2011-09-14 21:50:20 +02:00
Aaron Griffith
309db05924 all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094 Fixed vines. 2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529 Merge branch 'counterpillow/18prep' into 18prep
Conflicts:
	overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df Added vines. 2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8 Updated stone brick with mossy and cracked stone brick. 2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e Add huge mushrroms. 2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e Fixed lighting and rotation issues for new stairs 2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4 Added glass panes and iron bars. Is not marvellous, but it works! 2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e Added melon block. 2011-09-11 13:40:21 +02:00
Alejandro Aguilera
bdeefe4118 Update the list of transparent blocks.
Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Andrew Chin
9ecaf14fba Added support for brick stairs and slabs 2011-09-10 17:21:02 -04:00
Aaron Griffith
dc81561c8f Merge branch 'rendermode-options' 2011-09-09 14:30:55 -04:00
Aaron Griffith
e67dd9ba6e incremented extension version for RMO 2011-09-08 07:49:09 -04:00
Aaron Griffith
fb45fb3dff added label metadata to rendermodes (no more ugly map labels) 2011-09-08 07:34:35 -04:00
Aaron Griffith
bbb2a3943e re-fixed cave mode lighting problems (no longer slows down lighting mode itself!) 2011-09-08 07:07:43 -04:00
Aaron Griffith
bc138ac859 created a distinct 'hidden' function 2011-09-07 17:16:43 -04:00
Aaron Griffith
7b634cc434 overviewer.py no longer loops forever if it can't find terrain.png
There's also a more helpful error if any texture can't be found.
Closes #475.
2011-09-07 09:15:21 -04:00