I've had to fight rst a lot to get this right, somehow the code
block after the last bullet point breaks if you explicitly number
the enumerated list instead of using auto-enumeration. Like legit,
change `#.` to `12.` and it'll break. No clue why.
I've adjusted the macOS instructions slightly to be more general,
e.g. do not advise symlinking a specific Python executable of a
specific version, just tell people they should make sure it's in
their environment.
And yes, on Windows, python.exe is whatever version you have installed,
so if you install Python 3, python.exe is going to be Python 3.
I've removed the FreeBSD instructions because they only talk about
working around ports potentially using Python 2.6, which is no longer
relevant. If somebody here uses FreeBSD and has anything to add to the
instructions not already covered by the Linux instructions, let me know.
Since Firefox 65 added support for WebP, users may be interested
in having maps that use WebP images. Support for this is added in
this commit, along with documentation for it.
A new option, "imglossless", controls whether we write out lossless
or lossy WebP images. The generic name "imglossless" as opposed to
a more specific "webplossless" was chosen in case future image
formats we also implement also support lossless/lossy modes in the
same format (JPEG-XL? AV1 image format?).
It's an okay meme but lossy mode really falls apart on our sorts
of images on the more zoomed out composite tiles, resulting in
pretty blurry messes. Might be due to a PSNR bias in the encoder,
which is to be expected from Google.
Updates to the Windows build instructions, terminology pulled from the current "Visual Studio Community 2017" version, which is the free version of VS at this time. I wrote these as a first timer building Overviewer. I also moved all of the pre-requisites to a bulleted list under a single header.
This adds a work-in-progress section with a few tips and tricks
about how one should go about contributing to the project. It mostly
focuses on making people familiar with some of the code, and giving
them a few tips along the way on how to work with Git.
A few more contribution examples should be added, and what most
notably is lacking right now is a section about the web output
part. This is due to us currently rewriting it in Leaflet, so any
examples added now would quickly become outdated.
It's EOL in a few days and the instructions only add confusion.
Anyone still using CentOS 5 has bigger issues than not having
documentation on how to build Minecraft-Overviewer.
Minecraft now uses minecraft:sign as its id for signs, but also uses
Sign for older versions or chunks that have not yet been updated.
Change the genPOI sign wrangling code and the documentation to reflect
this change.
Fixes#1340.