Commit Graph
1484 Commits
Author SHA1 Message Date
Andrew Brown c852bffdaf When building cube images, paste sides over top, not the other way around
Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Michael Writhe 67dd795e60 issue #513, fixed spelling of color vs colour. >_< canadian spelling. 2011-10-12 15:24:28 -06:00
Aaron Griffith b984185f0c smooth lighting mode now covers every block with 6 triangles 2011-10-11 21:27:20 -04:00
Aaron Griffith 80a3849a6c added a triangle drawing function, with interpolated color 2011-10-11 21:17:10 -04:00
Aaron Griffith 3a090f77f5 stub smooth-lighting mode (does nothing special, for now) 2011-10-11 19:59:33 -04:00
Aaron Griffith e7e0f526ea renamed "Signposts" button to "Markers" to be more generic 2011-10-10 15:17:11 -04:00
Mark BarnesandAaron Griffith 18eaf8e4fd Added other blocks to the nospawn_blocks set 2011-09-24 23:40:06 -04:00
Andrew Chin 4e86d38b23 Removed extra comma. Fixes #496 2011-09-22 11:20:33 -04:00
Alejandro Aguilera 1b7ed5f055 Add stone and wooden pressure plates 2011-09-20 12:11:55 +02:00
Aaron Griffith 426c4e9c05 added 'color_light' option to lighting mode 2011-09-19 23:36:21 -04:00
Aaron Griffith b5c86b6bca birch and pine leaves now look different from each other 2011-09-19 21:19:08 -04:00
Aaron Griffith 4e3a92874c watercolor will now be used if it can be loaded
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Thomas Lake 1db010a8aa Add --changelist and --changelist-format
Allow output of changed tiles to a file specified with --changelist. The
file contains the name of each tile on a line. The path can be relative
or absolute, chosen using --changelist-format.

The code assumes that all innertiles will have been updated when a
worldtile changes, and prints the corresponding filenames to the list
directly, rather than add message passing to the innertile methods.
2011-09-17 11:37:04 +01:00
Aaron Griffith 8c4dd10824 Revert "small findSigns.py fix -- loading regions with north_direction pre-rotates"
This reverts commit 085d400337.
2011-09-16 14:27:03 -04:00
Aaron Griffith 085d400337 small findSigns.py fix -- loading regions with north_direction pre-rotates
What we want in findSigns.py is the raw map data.
2011-09-16 13:43:20 -04:00
Alejandro Aguilera c4883541b3 Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera ad15fc2a34 Make pumpkin/melon stems as in game, no as I thought it was. 2011-09-16 10:28:11 +02:00
Alejandro Aguilera 80ed5ac280 Update comment in the glass panes and iron bars pseudo data. 2011-09-16 10:09:05 +02:00
Alejandro Aguilera d6c71de226 Add pumpkin and melon stems. 2011-09-16 09:57:30 +02:00
Aaron Griffith 308460e251 all loaded images are now converted to RGBA before use
This fixes Issue #484.
2011-09-15 20:02:51 -04:00
Andrew Chin e4af304e60 Another fix for #481 2011-09-15 13:13:22 -04:00
Aaron Griffith 1f9bef14e6 --version now understands vX.X.X tags 2011-09-14 19:01:16 -04:00
Aaron Griffith 5ca6305837 fence gates 2011-09-14 18:00:59 -04:00
Andrew Chin 571ca49c18 Partial fix for #481
Fixed the try/except block in findTrueSpawn
2011-09-14 17:57:53 -04:00
CounterPillow ff6dba7419 Default tinting now in C code 2011-09-14 21:50:20 +02:00
Aaron Griffith 309db05924 all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow b0e6502094 Fixed vines. 2011-09-12 01:40:24 +02:00
Aaron Griffith c6525fb529 Merge branch 'counterpillow/18prep' into 18prep
Conflicts:
	overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillowandAaron Griffith 0ab3b0b2df Added vines. 2011-09-11 15:31:32 -04:00
Alejandro Aguilera f97549f1f8 Updated stone brick with mossy and cracked stone brick. 2011-09-11 19:29:49 +02:00
Alejandro Aguilera a06da78d9e Add huge mushrroms. 2011-09-11 19:21:45 +02:00
Andrew Chin 4701490c3e Fixed lighting and rotation issues for new stairs 2011-09-11 11:44:53 -04:00
Alejandro Aguilera d7bb11b2b4 Added glass panes and iron bars. Is not marvellous, but it works! 2011-09-11 15:15:53 +02:00
Alejandro Aguilera 17c6d85c3e Added melon block. 2011-09-11 13:40:21 +02:00
Alejandro Aguilera bdeefe4118 Update the list of transparent blocks.
Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Andrew Chin 9ecaf14fba Added support for brick stairs and slabs 2011-09-10 17:21:02 -04:00
Aaron Griffith dc81561c8f Merge branch 'rendermode-options' 2011-09-09 14:30:55 -04:00
Aaron Griffith e67dd9ba6e incremented extension version for RMO 2011-09-08 07:49:09 -04:00
Aaron Griffith fb45fb3dff added label metadata to rendermodes (no more ugly map labels) 2011-09-08 07:34:35 -04:00
Aaron Griffith bbb2a3943e re-fixed cave mode lighting problems (no longer slows down lighting mode itself!) 2011-09-08 07:07:43 -04:00
Aaron Griffith bc138ac859 created a distinct 'hidden' function 2011-09-07 17:16:43 -04:00
Aaron Griffith 7b634cc434 overviewer.py no longer loops forever if it can't find terrain.png
There's also a more helpful error if any texture can't be found.
Closes #475.
2011-09-07 09:15:21 -04:00
Aaron Griffith 43629e928b Merge branch 'master' into rendermode-options
Conflicts:
	overviewer.py
2011-09-06 10:29:15 -04:00
Andrew Chin f880f01b46 Moved --check-terrain command from setup.py and overviewer.py
Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin 1cdac6ccdf Fixed issue with finding minecraft.jar
Fixes #477
2011-09-05 15:27:50 -04:00
Alejandro Aguilera 33e85743f2 Fix black dotted lines in night rendermode.
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Aaron Griffith 40231598d8 command-line rendermodes can now be separated by ',', ':', or '/'
This should fix Issue #472.
2011-08-27 17:20:58 -04:00
Aaron Griffith e800138079 Merge remote branch 'brownan/master' into rendermode-options 2011-08-26 21:06:14 -04:00
Alejandro Aguilera 03f9734039 Bump overviewer extension version 2011-08-23 22:10:20 +02:00
Alejandro Aguilera 8d398864e3 Fix bad handle of both alpha layers being zero in composite.c 2011-08-23 21:37:10 +02:00