Aaron Griffith
bca4b9b011
added support for loading textures directly out of texture packs
2011-11-07 16:57:34 -05:00
Alejandro Aguilera
e2dde5e6e0
Add lily pads to biome tinting. Fix pumpkin and melon stem.
2011-11-07 16:21:03 +01:00
Alejandro Aguilera
25493c071f
Add place holders for levers and buttons so the block is transparent.
2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2
Fix holes in stairs.
2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b
Add all the 1.9 pre-release blocks.
2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a
All blocks before 1.9pre added.
2011-11-07 11:56:35 +01:00
Aaron Griffith
c1fdcffad7
fixed rendering error in snow and half-steps
2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5
filled in simpler blocks between id 50 and 85
2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1
Fixed typo
2011-11-03 11:44:36 -03:00
Alejandro Aguilera
2cc160bcaa
Add up to blockid 85.
2011-11-03 13:52:02 +01:00
Aaron Griffith
c9fc7eba62
textures added back for blocks up to id 50
2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a
textures re-implemented for blocks up to id 25
2011-11-01 18:18:29 -04:00
Aaron Griffith
7a92343bb8
@material and block have been made more verbose (Issue #516 )
2011-11-01 15:51:10 -04:00
Aaron Griffith
4b905685eb
major textures.py restructuring, not all textures implemented (Issue #516 )
...
Be careful -- the build_* and transform_* functions no longer have a
blockID argument, because that made no sense.
2011-10-31 20:57:05 -04:00
Aaron Griffith
8e0a82ba62
unified blockmap and specialblockmap (Issue #516 )
2011-10-31 13:58:25 -04:00
Aaron Griffith
75858f2df8
removed historical, seperate mask from texture tuples (Issue #516 )
2011-10-31 13:40:38 -04:00
Aaron Griffith
69c109fc05
moved trasparent_blocks, etc. into textures.py (Issue #516 )
2011-10-31 13:28:28 -04:00
Jason Scheirer
8a925ecc52
Handle minecraft.jar if it's a directory (if you've installed mods etc.)
2011-10-31 01:34:48 -07:00
Andrew Brown
f5ae4b3451
changed bare exceptions to except Exception
2011-10-26 22:36:23 -04:00
Andrew Brown
19d4946ae3
Completed options documentation.
2011-10-16 23:13:11 -04:00
Andrew Brown
c852bffdaf
When building cube images, paste sides over top, not the other way around
...
Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Alejandro Aguilera
1b7ed5f055
Add stone and wooden pressure plates
2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05
added 'color_light' option to lighting mode
2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca
birch and pine leaves now look different from each other
2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c
watercolor will now be used if it can be loaded
...
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.
Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
...
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251
all loaded images are now converted to RGBA before use
...
This fixes Issue #484 .
2011-09-15 20:02:51 -04:00
Aaron Griffith
5ca6305837
fence gates
2011-09-14 18:00:59 -04:00
Aaron Griffith
309db05924
all biome tinting is now handled in rendermode-normal.c.
...
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094
Fixed vines.
2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529
Merge branch 'counterpillow/18prep' into 18prep
...
Conflicts:
overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df
Added vines.
2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8
Updated stone brick with mossy and cracked stone brick.
2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e
Add huge mushrroms.
2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e
Fixed lighting and rotation issues for new stairs
2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e
Added melon block.
2011-09-11 13:40:21 +02:00
Andrew Chin
9ecaf14fba
Added support for brick stairs and slabs
2011-09-10 17:21:02 -04:00
Aaron Griffith
7b634cc434
overviewer.py no longer loops forever if it can't find terrain.png
...
There's also a more helpful error if any texture can't be found.
Closes #475 .
2011-09-07 09:15:21 -04:00
Andrew Chin
f880f01b46
Moved --check-terrain command from setup.py and overviewer.py
...
Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin
1cdac6ccdf
Fixed issue with finding minecraft.jar
...
Fixes #477
2011-09-05 15:27:50 -04:00
Ryan Rector
cc14a878eb
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-04 12:50:49 -06:00
Ryan Rector
4ee15e8f44
Code cleanup to simplify upstream merge
2011-08-04 12:49:49 -06:00
Ryan Rector
ebbc41abed
Rotate pistons for north-direction
2011-08-03 23:46:53 -06:00
Ryan Rector
1bc0619cd3
Fix potential bed bug.
2011-08-03 23:46:08 -06:00
Ryan Rector
1b25f187ff
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-03 20:41:09 -06:00
Alejandro Aguilera
a2b156c85f
Draw ice in the same way is done with water and glass and shade it like water.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f6bbda674e
Update comments in textures.py.
2011-08-02 02:18:45 +02:00