Commit Graph
14 Commits
Author SHA1 Message Date
Aaron Griffith 66e39f8b4d made sure lava blocks are fully lit 2010-10-14 14:02:04 -04:00
Aaron Griffith c11e23a18f added semi-correct lighting for half-blocks 2010-10-14 13:57:48 -04:00
Aaron Griffith b44cb9c3f8 added proper occlusion tracking to lighting function 2010-10-14 13:36:20 -04:00
Aaron Griffith e51556f314 moved lighting data into properties, and light logic into a function 2010-10-12 21:11:27 -04:00
Aaron Griffith e4e52cee0b moved get_lighting_coefficient into the ChunkRenderer class 2010-10-12 19:05:44 -04:00
Aaron Griffith 4c58d28854 fixed remaining function renames from merge 2010-10-05 08:55:35 -04:00
Aaron Griffith 51e1721a6d Merge branch 'master' into lighting
Conflicts:
	chunk.py
	gmap.py
	textures.py
	world.py
2010-10-05 08:35:23 -04:00
Aaron Griffith 8dccf4162c added run-time flags to enable lighting or nighttime rendering 2010-09-28 16:57:23 -04:00
Aaron Griffith d6fc49e1d9 store less data at once, and chunk boundary lighting occlusion checks
I also changed the default light level to be based off the light
calculation function, so night renders have a reasonable default light
level now.
2010-09-28 10:47:19 -04:00
Aaron Griffith 27e9b1cb15 added (commented out, for now) night render code 2010-09-27 20:31:31 -04:00
Aaron Griffith 8d145f2b58 added correct chunk boundary lighting 2010-09-27 19:59:41 -04:00
Aaron Griffith db62ad94ee correct (though chunk-local only) per-face lighting 2010-09-27 19:04:35 -04:00
Aaron Griffith a15390cc47 initial stab at lighting support 2010-09-27 14:55:16 -04:00
Aaron Griffith a5cc2e3ae2 more accurate marker positioning on map, and a reasonable custom projection 2010-09-27 14:54:10 -04:00