Aaron Griffith
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66e39f8b4d
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made sure lava blocks are fully lit
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2010-10-14 14:02:04 -04:00 |
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Aaron Griffith
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c11e23a18f
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added semi-correct lighting for half-blocks
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2010-10-14 13:57:48 -04:00 |
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Aaron Griffith
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b44cb9c3f8
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added proper occlusion tracking to lighting function
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2010-10-14 13:36:20 -04:00 |
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Aaron Griffith
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e51556f314
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moved lighting data into properties, and light logic into a function
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2010-10-12 21:11:27 -04:00 |
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Aaron Griffith
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e4e52cee0b
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moved get_lighting_coefficient into the ChunkRenderer class
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2010-10-12 19:05:44 -04:00 |
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Aaron Griffith
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4c58d28854
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fixed remaining function renames from merge
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2010-10-05 08:55:35 -04:00 |
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Aaron Griffith
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51e1721a6d
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Merge branch 'master' into lighting
Conflicts:
chunk.py
gmap.py
textures.py
world.py
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2010-10-05 08:35:23 -04:00 |
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Aaron Griffith
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8dccf4162c
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added run-time flags to enable lighting or nighttime rendering
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2010-09-28 16:57:23 -04:00 |
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Aaron Griffith
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d6fc49e1d9
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store less data at once, and chunk boundary lighting occlusion checks
I also changed the default light level to be based off the light
calculation function, so night renders have a reasonable default light
level now.
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2010-09-28 10:47:19 -04:00 |
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Aaron Griffith
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27e9b1cb15
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added (commented out, for now) night render code
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2010-09-27 20:31:31 -04:00 |
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Aaron Griffith
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8d145f2b58
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added correct chunk boundary lighting
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2010-09-27 19:59:41 -04:00 |
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Aaron Griffith
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db62ad94ee
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correct (though chunk-local only) per-face lighting
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2010-09-27 19:04:35 -04:00 |
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Aaron Griffith
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a15390cc47
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initial stab at lighting support
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2010-09-27 14:55:16 -04:00 |
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Aaron Griffith
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a5cc2e3ae2
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more accurate marker positioning on map, and a reasonable custom projection
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2010-09-27 14:54:10 -04:00 |
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