Commit Graph
2285 Commits
Author SHA1 Message Date
CounterPillow 76bab40aa2 Possibly fixed crash when HOME is undefined
When HOME was undefined on Linux, the code would try calling
os.listdir(None) which will obviously fail.

This is a workaround. A proper fix would be to rewrite the
code to check for each operating system, not a combination
of operating systems, environment variables and the current
air humidity in London.
2013-11-16 15:07:51 +01:00
Nicolas Frattaroli 2b78b63e1a Fixed IE11 JS errors
Closes issue #1022.
Thanks to mattlee78 for pointing this out.
2013-11-08 06:56:45 +01:00
Andrew Chin cbd76d87a0 Fix leave data masking 2013-11-03 14:30:21 -05:00
Andrew Chin 5a320fb89a fix data range on wooden planks 2013-11-03 14:24:30 -05:00
Nicolas Frattaroli 2346c26f37 Added dark wood and acacia wood blocks
Includes stairs, slabs, planks and saplings.
2013-11-02 15:12:44 +01:00
Andrew Chin 9d76e48481 Fix link errors on OSX 10.9? I think?
Fix for #1008
2013-10-31 23:02:18 -04:00
Andrew Chin a20290ea83 Minor doc cleanups 2013-10-30 21:37:32 -04:00
Andrew Chin 85f1112813 Overviewer now require 1.7 textures or newer 2013-10-30 20:57:37 -04:00
Andrew Chin 5287a25f18 Update MC version in travis config to 1.7.2 2013-10-29 16:12:07 -04:00
Steven Dwy 366e6db8e3 Fix #993 2013-10-29 12:47:05 -07:00
Andrew Chin 97ace8fa67 Bump header version to force rebuild (on account of biome code change) 2013-10-28 22:25:28 -04:00
Andrew Chin b997c3b1d7 Merge PR #1005 : Add new Biomes, guessing on correct color schemes 2013-10-28 21:21:20 -04:00
Andrew Chin 5f633b8138 Fix rendering of large portals
Fixes issue #1009
2013-10-27 21:29:26 -04:00
Andrew Chin 63311fbd92 Fix missing dark-oak leaves 2013-10-26 14:18:17 -04:00
Andrew Chin 0306a7040d Fix a oops with water 2013-10-26 02:02:18 -04:00
Andrew Chin 46bda131f9 Add stained glass and stained glass panels
Note that this commit changes the pseudo-ancil-data type from unsigned
int to an unsigned short.  Our pseudoancil code creates 5 bits of data
to store adjacency information for glass.  Glass also has 4 bits for
color info.  This means we need a total of 9 bits to render these (thus
int --> short)
2013-10-26 01:47:07 -04:00
Andrew Chin 3eaa507d95 Add Acacia/DarkOak wood 2013-10-26 00:08:29 -04:00
Andrew Chin c9571553e6 Bump extension version 2013-10-25 23:42:11 -04:00
Andrew Chin 63e9226415 Merge branch 'snapshot'
Conflicts:
	overviewer_core/src/iterate.c
2013-10-25 23:35:22 -04:00
Andrew Chin 0ab5fe0d90 Merge PR #989 -- Refactored stairs rendering to support corners 2013-10-19 12:08:57 -04:00
Andrew Brown ca63ccb4f5 Merge pull request #1006 from maruohon/blockid-range-fix
Fix transparency check for block IDs > 255
2013-10-14 09:08:19 -07:00
Matti Ruohonen 51e5f3f2b6 Fix transparent check for block ids > 255. (getArrayByte3D -> getArrayShort3D) 2013-10-14 16:48:41 +03:00
joe-mojo b2e0d6da28 trying to fix Travis build about chest texture not found. When normal.png from texture pack not found, fall back to chest.png 2013-10-14 00:49:24 +02:00
joe-mojo 026a2722da Removed dev logs 2013-10-14 00:22:58 +02:00
joe-mojo f28d639298 removed logs 2013-10-14 00:15:55 +02:00
joe-mojo 37a45499a5 Tried a fix for normal.png being not found on Travis + added logs 2013-10-13 21:10:21 +02:00
Gavin M. Roy b4be151c80 Add new Biomes, guessing on correct color schemes 2013-10-11 22:34:22 -04:00
joe-mojo 13426dc508 Merge branch 'master' of git://github.com/overviewer/Minecraft-Overviewer 2013-10-08 23:55:09 +02:00
Andrew Chin defa37252b Add warning to index.html that should hopefully be visible when there is
an error loading the JS components
2013-10-07 19:48:37 -04:00
Andrew Chin 3b373f5479 Merge PR #991 2013-10-03 18:48:44 -04:00
Andrew Chin 57a7be9e2a Merge PR #996
Conflicts:
	overviewer_core/textures.py
2013-10-03 18:43:31 -04:00
Andrew Chin 7a1249f1d0 Fix additional typos in docs (thanks tomthorogood) 2013-10-03 18:36:45 -04:00
Andrew Chin 9dff70fe39 Merge PR #997 2013-10-03 18:35:45 -04:00
Patrick-Emmanuel Boulanger-Nadeau 55f7183c4d Cleanup even more 2013-10-01 13:13:14 -04:00
Andrew Chin 2e1586e1f6 Merge pull request #998 from Disassembler0/master
Item list update
2013-10-01 05:54:17 -07:00
Patrick-Emmanuel Boulanger-Nadeau f90b1ae6a4 Update the genPOI to uses multiple processes 2013-09-30 18:07:02 -04:00
Dan Berglund 08b6d40d63 fix double_plant image names 2013-09-30 14:00:41 -07:00
root 48f0763e7e Item list update 2013-09-29 09:54:16 +02:00
Tom Thorogood be0ffa185c Update config.rst
Fix typo in example code that causes error in an actual config file.
2013-09-28 10:55:38 -07:00
Dan Berglundanddan 942b0098e2 add red sand. move packed ice so blockIds are in order 2013-09-26 16:16:34 -07:00
Andrew Chin fe42ed4165 Fix error reporting in genpoi when a bad dimension is specified 2013-09-26 14:13:54 -04:00
CounterPillow 107b6e757c Added genPOI workaround for MystCraft
Possibly fixes issue #993.
2013-09-25 21:36:59 +02:00
CounterPillow dc40dce59a Moved icons to subdirectory, adjusted docs
I also added one of the icons to the manualpois example, so people
have an exmaple of how they can use these in their configurations.
2013-09-23 16:02:06 +02:00
CounterPillow b9298243b2 Added some icons for people to use in their POIs. 2013-09-19 01:10:42 +02:00
Andrew Chin 189c686692 Merge Pull Request #986 2013-09-17 19:53:24 -04:00
Andrew Chin 1a587e783b Merge Pull Request #987 2013-09-17 19:28:37 -04:00
Jer Wilson c86698650d Refactored stairs rendering to support corners 2013-09-16 00:31:39 -07:00
Dan Berglund 4e70751e61 add packed ice block for 13w36 2013-09-13 17:00:57 -07:00
Aaron Griffith ae393ccc2c Merge pull request #988 from CounterPillow/ftb-cave-fix
Fixed cave render for solid unknown blocks.
2013-09-13 15:19:15 -07:00
Nicolas Frattaroli 89fc9b01b6 Fixed cave render for solid unknown blocks.
is_transparent returns 1 for every unknown block because that's an easy way to
make them ignore lighting, however, this makes cave render useless with a map
containing unknown ores.

The definition is_known_transparent checks whether a block is transparent and is known.

This is a workaround, a proper fix would be to have unknown blocks be neither transparent nor
solid. Or make them both. But don't prefer one of the two.
2013-09-13 23:54:58 +02:00