Commit Graph
456 Commits
Author SHA1 Message Date
Ryan Rector ebbc41abed Rotate pistons for north-direction 2011-08-03 23:46:53 -06:00
Ryan Rector 1bc0619cd3 Fix potential bed bug. 2011-08-03 23:46:08 -06:00
Ryan Rector 9af931b4a3 Super performance fixer!
Rotations no longer have any significant performance hit.
Allocate rotated array once during rotation instead of
during every chunk render.
2011-08-03 22:47:25 -06:00
Ryan Rector 0035a367a8 Only rotate Block data when asking for block data 2011-08-03 22:15:55 -06:00
Ryan Rector 1b25f187ff Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-03 20:41:09 -06:00
Alejandro Aguilera b86906b931 Use per-face shading for leave block. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera a2b156c85f Draw ice in the same way is done with water and glass and shade it like water. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera f7e1867588 Fix one more time the how water is lit.
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Andrew Chin 4070a79409 fix permission bug in mirror_dir and ignore chmod errors 2011-08-02 21:12:04 -04:00
Aaron Griffith 1ac89cabd9 Merge remote branches 'tswsl1989/brownan' and 'fenixin/texture-improvements' 2011-08-02 20:07:03 -04:00
Thomas Lake 26acd21fbf Add percentage to the "X/Y tiles complete for level" message 2011-08-02 20:32:24 +01:00
Alejandro Aguilera f6bbda674e Update comments in textures.py. 2011-08-02 02:18:45 +02:00
Alejandro Aguilera 4e659aee55 Add global bgcolor variable in textures.py, and an option in generate(). 2011-08-02 01:48:25 +02:00
Alejandro Aguilera 04e7c20398 If nothing shown return None. In iterate.c this will skip the draw. 2011-08-02 01:35:54 +02:00
Alejandro Aguilera 8138ec29c0 Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function). 2011-08-01 14:19:22 +02:00
Aaron Griffith 4ecb370b9c Merge branch 'master' into rendermode-options
Conflicts:
	overviewer_core/chunk.py
	overviewer_core/src/iterate.c
2011-07-31 22:46:19 -04:00
Aaron Griffith 6a5eb517d6 tallgrass now appears in the same place, no matter what mode is used 2011-07-31 22:33:49 -04:00
Aaron Griffith 91b3010db3 fixed lighting bug introduced by tall grass fix 2011-07-31 22:28:28 -04:00
Aaron Griffith 69bb23b74c fixed tallgrass offsets affecting blocks above 2011-07-31 22:18:01 -04:00
but2002 5e10ff1a30 Fixed indentation style to match the rest of the code. 2011-07-31 17:41:57 -05:00
but2002 3ccb188a11 Fixed an error in my original change, moved code to original location. 2011-07-31 17:39:56 -05:00
but2002 f36cb98911 Fixed undefined variable. 2011-07-31 17:37:59 -05:00
Aaron Griffith 30a8b851b6 added separate 'zoomLevels' JS config var for marker positioning use (closes #401) 2011-07-31 12:50:41 -04:00
Aaron Griffith ebd3497a5f made forcerender and regionlist work together (closes #444) 2011-07-31 12:50:41 -04:00
but2002 154cd2c1fd The "querypos" marker that appears when linked to a location on the map will be removable by a click. 2011-07-29 17:23:33 -05:00
Alejandro Aguilera aecb39bbbc Delete generate_pseudo_ancil_data function from chunk.py 2011-07-26 00:57:12 +02:00
Alejandro Aguilera bef7f62e43 Now glass renders as in game (glass is rendered in the same way as water is) 2011-07-26 00:55:32 +02:00
Alejandro Aguilera 2f3f358d84 Add pistons to textures.py 2011-07-26 00:24:26 +02:00
Aaron Griffith ef6ad96080 fixed region group handling to actually use matcher, and to show non-matched regions 2011-07-22 08:19:18 -04:00
Andrew Chin 9516704057 Fixed MSVC build errors 2011-07-19 15:07:12 -04:00
Aaron Griffith 931d71103c possible (hopeful) fix for the garbage collection bug 2011-07-18 23:56:51 -04:00
Alejandro Aguilera 340f847f8c composite expects an int 2011-07-17 01:31:47 +02:00
Alejandro Aguilera 641e9f5c18 Update function generate_full_block, fix problems with beds, cakes, and trapdoors. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera b17f51404b oops... 2011-07-17 01:21:15 +02:00
Alejandro Aguilera 8bb19ee388 Forget about tall grass... resize them too. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera a83a082659 Add code in textures.py to resize textures in blockmap and special_blocks. 2011-07-17 01:21:15 +02:00
Xon c5ba5edbcc Permit overviewer to keep running even if the chunk the spawn is in is corrupt. 2011-07-15 21:50:18 +08:00
Aaron Griffith f7015396ab added options to overviewerConfig.js for search box, coords box, overlay menu 2011-07-14 23:07:32 -04:00
Andrew Chin 173e662457 Adding ?debug=1 to a map URL enables debug mode 2011-07-14 22:22:58 -04:00
Aaron Griffith a7753486dc Merge branch 'master' into rendermode-options 2011-07-12 12:20:09 -04:00
Andrew Chin f4636520dd Added new check_terrain command 2011-07-10 20:53:58 -04:00
Aaron Griffith fde647bfdf Merge branch 'py-package'
Conflicts:
	setup.py
2011-07-10 18:14:20 -04:00
Aaron Griffith 71bd38a8aa Merge branch 'master' into py-package
Conflicts:
	overviewer_core/googlemap.py
2011-06-08 15:59:09 -04:00
Aaron Griffith c10074e87f Merge branch 'master' into py-package 2011-06-04 20:05:31 -04:00
Aaron Griffith 317f7794fe Merge branch 'master' into py-package 2011-05-31 20:26:00 -04:00
Aaron Griffith 2b7fce9bce Merge branch 'master' into py-package 2011-05-28 15:15:06 -04:00
Aaron Griffith 561bb64c7c fixes for py2exe/windows 2011-05-28 15:05:52 -04:00
Aaron Griffith c12f95b0a1 nice version numbers, and metadata update 2011-05-13 23:39:44 -04:00
Aaron Griffith 4ec1b4c971 working versions, data files, and package metadata 2011-05-13 22:24:49 -04:00
Aaron Griffith e84ef2c1d2 Merge branch 'master' into py-package
Conflicts:
	overviewerConfig.js
	overviewer_core/data/overviewerConfig.js
	setup.py
	web_assets/overviewerConfig.js
2011-05-13 21:37:35 -04:00