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Commit Graph

337 Commits

Author SHA1 Message Date
Andrew Francis Thomas
7a55d33e8f Fixed custom depth rendering 2022-05-16 19:57:01 +02:00
Andrew Francis Thomas
acf6479f4c Fixed nether ceiling removal 2022-05-16 19:57:01 +02:00
Andrew Francis Thomas
a24ad4cb55 Fixed rendering of new height and depth limit in 1.18 2021-12-15 15:26:45 -07:00
Bernd Buschinski
2c0e9681bb Added more 1.17 blocks
- Added Powder Snow
- Added Hangings Roots
- Added Amethyst Buds
- Added Cave Vines
- Added Lightning Rods
- Added Glow Lichen
- Added Spore Blossom
- Fixed Cauldron Render
- Added Water Cauldron
- Added Lava Cauldron
- Added Power Snow Cauldron
- Added Moss Carpet
2021-07-29 16:52:27 +02:00
Nicolas F
2402e410cf overviewer.h: bump extension version 2021-07-28 10:29:37 +02:00
Nicolas F
08e628c39a Merge PR #1959 from buscher 2021-07-28 10:28:30 +02:00
Bernd Buschinski
38762b9ff7 Fixed edge-lines and side rendering for snow layers 2021-07-15 15:54:15 +02:00
Bernd Buschinski
fc8a87fe2a Add pointed dripstone 2021-07-11 18:05:54 +02:00
Nicolas F
dab3268b3b overviewer.h: bump C extension version 2021-07-10 11:23:59 +02:00
Bernd Buschinski
327b4711db Fix fence connection
- use ingame data
2021-07-08 18:29:03 +02:00
Bernd Buschinski
2fde7a961a Added deepslate stairs, walls and slabs
- Reordered (new) IDs for better grouping
- Fixed rotation of purpur pillar, basalt and smooth basalt
2021-06-19 16:28:14 +02:00
Bernd Buschinski
6643af756e Added more 1.17 blocks
- only non-rotational full blocks
2021-06-16 20:49:29 +02:00
Nicolas F
4b2035e1f9 textures: add cut copper slabs
Also fix copper stairs stuff not being in alt_height.
2021-06-14 21:58:47 +02:00
Nicolas F
c1f1c31119 textures: add cut copper stairs 2021-06-13 11:43:10 +02:00
Nicolas F
eddb0f2375 textures: add copper ore and raw copper block 2021-06-12 11:37:18 +02:00
Nicolas F
cb375e6788 textures: add cut copper 2021-06-11 21:33:49 +02:00
Nicolas F
9df56fc30a overviewer.h: bump C extension version 2021-06-10 19:35:46 +02:00
Nicolas F
ea4b543e74 Merge PR #1943 from buscher 2021-06-10 19:34:11 +02:00
Nicolas F
6097461494 Merge PR #1941 from buscher 2021-06-10 19:26:11 +02:00
Nicolas F
e729addd23 textures: add some of the new copper blocks 2021-06-10 19:24:01 +02:00
Nicolas F
257975383d textures: add budding amethyst 2021-06-10 17:53:14 +02:00
Nicolas F
66195f6fc7 textures: add amethyst block, raw iron, raw gold 2021-06-10 17:42:30 +02:00
Nicolas F
c717b7170f world: fix dirt path rendering for 1.17 2021-06-10 17:34:46 +02:00
Bernd Buschinski
b37f8b4a53 Added Respawn Anchor Charges
- also removed block_lodestone and block_lodestone from block_class_ancil
  as they are not used in generate_pseudo_data
2021-06-06 19:36:40 +02:00
Nicolas F
3488450531 overviewer.h: bump C extension version 2021-06-06 18:53:53 +02:00
Bernd Buschinski
ef56dbcf3b Rworked glass pane connection
- use in game data instead of manually calculating the adjacency data
2021-06-06 13:50:41 +02:00
Jens
854069fb89 Correctly checking for None & free python obj 2021-06-06 11:41:30 +02:00
Jens
221ac26829 Add Heatmap RenderPrimitive (chunk mtime) 2021-06-04 15:02:47 +02:00
Bernd Buschinski
848a9594a7 Fixed black full height snow layers 2021-06-01 19:52:47 +02:00
Nicolas F
c43284a2cf Merge PR #1856 from IncredibleHolg
I finally got around to doing this.
2021-05-21 01:32:49 +02:00
Nicolas F
a5e2f182af overviewer.h: bump C extension version 2021-05-16 14:50:23 +02:00
Nicolas F
cfbfd4c026 Merge PR #1925 of Buscher 2021-05-16 14:48:23 +02:00
Nicolas F
1b5e0f5802 Merge PR #1920 of buscher 2021-05-16 14:46:52 +02:00
Bernd Buschinski
9a34b4578f Fixes glass pane/iron bar connection/adjacent rendering 2021-05-13 20:00:09 +02:00
Nicolas F
2fc64c6f26 block_class: optimise aarch64 SIMD some more
15% faster than the previous SIMD.
2021-05-11 12:24:54 +02:00
Nicolas F
772d73ce04 block_class: add aarch64 SIMD
Speedup of 2.3x for this particular function. Can probably be
improved somewhat still.
2021-05-11 11:57:52 +02:00
Bernd Buschinski
0422ed4e81 Fixes rendering with slabs/stair in occluded check 2021-05-01 13:13:51 +02:00
InrcedibleHolg
6b2be1635d add quartz_bricks, remove duplicates 2020-11-29 23:33:03 +01:00
InrcedibleHolg
66ef67bb78 soul lightning 2020-08-23 09:55:29 +02:00
InrcedibleHolg
619ce0a219 add advanced blocks, nether roof update
crying_obsidian, lodestone, respawn_anchor
ancient_debris part of the nether roof
2020-08-15 10:10:29 +02:00
Lieuwe Westra
113a3a6f09 Added crimson and warped wood 2020-08-14 14:53:59 +02:00
InrcedibleHolg
629b43370e add stone nether blocks 2020-08-09 21:50:13 +02:00
Joseph Camp
a839fa437d C: Amend logic in block_class_is_wall()
Resolves an issue where this function would mistakenly identify
various non-wall blocks as walls
2020-08-06 23:24:12 +00:00
Nicolas F
1d40ea77d4 nether: move nether roof blocks into new class 2020-08-05 19:01:52 +02:00
InrcedibleHolg
0a9d1961c5 add soul_soil, nether_gold_ore, removelist 2020-08-04 19:38:23 +02:00
InrcedibleHolg
3ac090a7a0 nether biomes 2020-07-17 00:21:29 +02:00
Nicolas F
fcb3f2644d Shuffle around wall IDs, change wall check
Previously, walls were all numbered at 21000+. This is bad because
our blockmap is an array, so this caused our blockmap to take up
80 MiB of RAM in each worker process.

This commit changes the wall numbering, and exploits some bitmasking
to have the wall check run in constant time no matter how many walls
there are. This is done with a simple mask and xor to check the prefix.

RAM usage for the blockmap thus drops to like 44 MiB.

This is in preparation for adding more walls for 1.16.
2020-07-13 19:15:47 +02:00
Nicolas F
fd2c0a057a Add blackstone and netherite blocks 2020-07-03 13:10:23 +02:00
Nicolas F
bc56346bad Initial 1.16 block work
- Add ancient debris
- Add basalt
- Add polished basalt
- Add soul campfire
2020-07-03 13:10:23 +02:00
Nicolas F
d362e1512d overlay-mineral: fix tuple parse data type
Was a byte, should've been an unsigned short.

Fixes #1801.
2020-07-03 13:06:46 +02:00