Andrew Francis Thomas
7a55d33e8f
Fixed custom depth rendering
2022-05-16 19:57:01 +02:00
Andrew Francis Thomas
acf6479f4c
Fixed nether ceiling removal
2022-05-16 19:57:01 +02:00
Andrew Francis Thomas
a24ad4cb55
Fixed rendering of new height and depth limit in 1.18
2021-12-15 15:26:45 -07:00
Bernd Buschinski
2c0e9681bb
Added more 1.17 blocks
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- Added Powder Snow
- Added Hangings Roots
- Added Amethyst Buds
- Added Cave Vines
- Added Lightning Rods
- Added Glow Lichen
- Added Spore Blossom
- Fixed Cauldron Render
- Added Water Cauldron
- Added Lava Cauldron
- Added Power Snow Cauldron
- Added Moss Carpet
2021-07-29 16:52:27 +02:00
Nicolas F
2402e410cf
overviewer.h: bump extension version
2021-07-28 10:29:37 +02:00
Nicolas F
08e628c39a
Merge PR #1959 from buscher
2021-07-28 10:28:30 +02:00
Bernd Buschinski
38762b9ff7
Fixed edge-lines and side rendering for snow layers
2021-07-15 15:54:15 +02:00
Bernd Buschinski
fc8a87fe2a
Add pointed dripstone
2021-07-11 18:05:54 +02:00
Nicolas F
dab3268b3b
overviewer.h: bump C extension version
2021-07-10 11:23:59 +02:00
Bernd Buschinski
327b4711db
Fix fence connection
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- use ingame data
2021-07-08 18:29:03 +02:00
Bernd Buschinski
2fde7a961a
Added deepslate stairs, walls and slabs
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- Reordered (new) IDs for better grouping
- Fixed rotation of purpur pillar, basalt and smooth basalt
2021-06-19 16:28:14 +02:00
Bernd Buschinski
6643af756e
Added more 1.17 blocks
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- only non-rotational full blocks
2021-06-16 20:49:29 +02:00
Nicolas F
4b2035e1f9
textures: add cut copper slabs
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Also fix copper stairs stuff not being in alt_height.
2021-06-14 21:58:47 +02:00
Nicolas F
c1f1c31119
textures: add cut copper stairs
2021-06-13 11:43:10 +02:00
Nicolas F
eddb0f2375
textures: add copper ore and raw copper block
2021-06-12 11:37:18 +02:00
Nicolas F
cb375e6788
textures: add cut copper
2021-06-11 21:33:49 +02:00
Nicolas F
9df56fc30a
overviewer.h: bump C extension version
2021-06-10 19:35:46 +02:00
Nicolas F
ea4b543e74
Merge PR #1943 from buscher
2021-06-10 19:34:11 +02:00
Nicolas F
6097461494
Merge PR #1941 from buscher
2021-06-10 19:26:11 +02:00
Nicolas F
e729addd23
textures: add some of the new copper blocks
2021-06-10 19:24:01 +02:00
Nicolas F
257975383d
textures: add budding amethyst
2021-06-10 17:53:14 +02:00
Nicolas F
66195f6fc7
textures: add amethyst block, raw iron, raw gold
2021-06-10 17:42:30 +02:00
Nicolas F
c717b7170f
world: fix dirt path rendering for 1.17
2021-06-10 17:34:46 +02:00
Bernd Buschinski
b37f8b4a53
Added Respawn Anchor Charges
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- also removed block_lodestone and block_lodestone from block_class_ancil
as they are not used in generate_pseudo_data
2021-06-06 19:36:40 +02:00
Nicolas F
3488450531
overviewer.h: bump C extension version
2021-06-06 18:53:53 +02:00
Bernd Buschinski
ef56dbcf3b
Rworked glass pane connection
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- use in game data instead of manually calculating the adjacency data
2021-06-06 13:50:41 +02:00
Jens
854069fb89
Correctly checking for None & free python obj
2021-06-06 11:41:30 +02:00
Jens
221ac26829
Add Heatmap RenderPrimitive (chunk mtime)
2021-06-04 15:02:47 +02:00
Bernd Buschinski
848a9594a7
Fixed black full height snow layers
2021-06-01 19:52:47 +02:00
Nicolas F
c43284a2cf
Merge PR #1856 from IncredibleHolg
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I finally got around to doing this.
2021-05-21 01:32:49 +02:00
Nicolas F
a5e2f182af
overviewer.h: bump C extension version
2021-05-16 14:50:23 +02:00
Nicolas F
cfbfd4c026
Merge PR #1925 of Buscher
2021-05-16 14:48:23 +02:00
Nicolas F
1b5e0f5802
Merge PR #1920 of buscher
2021-05-16 14:46:52 +02:00
Bernd Buschinski
9a34b4578f
Fixes glass pane/iron bar connection/adjacent rendering
2021-05-13 20:00:09 +02:00
Nicolas F
2fc64c6f26
block_class: optimise aarch64 SIMD some more
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15% faster than the previous SIMD.
2021-05-11 12:24:54 +02:00
Nicolas F
772d73ce04
block_class: add aarch64 SIMD
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Speedup of 2.3x for this particular function. Can probably be
improved somewhat still.
2021-05-11 11:57:52 +02:00
Bernd Buschinski
0422ed4e81
Fixes rendering with slabs/stair in occluded check
2021-05-01 13:13:51 +02:00
InrcedibleHolg
6b2be1635d
add quartz_bricks, remove duplicates
2020-11-29 23:33:03 +01:00
InrcedibleHolg
66ef67bb78
soul lightning
2020-08-23 09:55:29 +02:00
InrcedibleHolg
619ce0a219
add advanced blocks, nether roof update
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crying_obsidian, lodestone, respawn_anchor
ancient_debris part of the nether roof
2020-08-15 10:10:29 +02:00
Lieuwe Westra
113a3a6f09
Added crimson and warped wood
2020-08-14 14:53:59 +02:00
InrcedibleHolg
629b43370e
add stone nether blocks
2020-08-09 21:50:13 +02:00
Joseph Camp
a839fa437d
C: Amend logic in block_class_is_wall()
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Resolves an issue where this function would mistakenly identify
various non-wall blocks as walls
2020-08-06 23:24:12 +00:00
Nicolas F
1d40ea77d4
nether: move nether roof blocks into new class
2020-08-05 19:01:52 +02:00
InrcedibleHolg
0a9d1961c5
add soul_soil, nether_gold_ore, removelist
2020-08-04 19:38:23 +02:00
InrcedibleHolg
3ac090a7a0
nether biomes
2020-07-17 00:21:29 +02:00
Nicolas F
fcb3f2644d
Shuffle around wall IDs, change wall check
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Previously, walls were all numbered at 21000+. This is bad because
our blockmap is an array, so this caused our blockmap to take up
80 MiB of RAM in each worker process.
This commit changes the wall numbering, and exploits some bitmasking
to have the wall check run in constant time no matter how many walls
there are. This is done with a simple mask and xor to check the prefix.
RAM usage for the blockmap thus drops to like 44 MiB.
This is in preparation for adding more walls for 1.16.
2020-07-13 19:15:47 +02:00
Nicolas F
fd2c0a057a
Add blackstone and netherite blocks
2020-07-03 13:10:23 +02:00
Nicolas F
bc56346bad
Initial 1.16 block work
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- Add ancient debris
- Add basalt
- Add polished basalt
- Add soul campfire
2020-07-03 13:10:23 +02:00
Nicolas F
d362e1512d
overlay-mineral: fix tuple parse data type
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Was a byte, should've been an unsigned short.
Fixes #1801 .
2020-07-03 13:06:46 +02:00