Aaron Griffith
9b39a96fef
Merge branch 'smooth-lighting'
2011-11-07 19:46:10 -05:00
Andrew Brown
2e28375786
damn semicolons!
2011-11-06 20:58:50 -05:00
Aaron Griffith
53dbdc98c6
added special smooth-lighting exception for water
2011-11-05 23:29:51 -04:00
Andrew Chin
42593bab58
Use a terse logging line if --verbose is not specified
2011-11-03 21:29:27 -04:00
Aaron Griffith
cc4877f149
fixed stochastic_render and regionlists working together
2011-11-01 23:43:05 -04:00
Aaron Griffith
4d5f19b081
Merge branch 'agrif-stochastic'
2011-11-01 23:20:05 -04:00
Aaron Griffith
670a458ec1
made sure smooth-lighting honors the shade_strength option
2011-11-01 15:59:03 -04:00
Andrew Brown
bcec6529d5
Merge pull request #524 from overviewer/fancylogging
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Fancylogging for all!
2011-11-01 11:23:35 -07:00
Andrew Chin
1b9a40e183
Removed extra newline
2011-11-01 10:29:58 -04:00
Andrew Brown
470440563c
changed windows logging to be a special output stream
2011-11-01 00:11:13 -04:00
Andrew Chin
6a67841b44
Windows code for fancy colors
2011-10-31 22:38:11 -04:00
Andrew Brown
1d077fe34e
better logging formatter with support for color
2011-10-31 19:01:39 -04:00
Aaron Griffith
64e67cc827
fixed crash when SpawnY wasn't in [0, 128)
2011-10-30 18:06:28 -04:00
Aaron Griffith
03ce98df29
added stochastic render option for incrementally updating maps
2011-10-30 00:09:57 -04:00
Aaron Griffith
a3653d429f
fixed typo in configParser.py when parsing float values
2011-10-30 00:08:48 -04:00
Aaron Griffith
92b8cd33ed
Merge branch 'master' into smooth-lighting
2011-10-28 13:07:01 -04:00
Andrew Chin
02c30c6f8e
Update URL hash on double-click
2011-10-26 23:06:52 -04:00
Andrew Brown
f5ae4b3451
changed bare exceptions to except Exception
2011-10-26 22:36:23 -04:00
Aaron Griffith
85da19b1a0
turned night into a lighting mode option, added 'night' builtin custom mode
2011-10-26 22:19:27 -04:00
Aaron Griffith
00f06e0499
last of the obvious smooth-lighting render issues fixed
2011-10-26 21:50:23 -04:00
Aaron Griffith
4fb0dac3fd
the position anchor tag now uses rendermode name, not label
2011-10-26 17:08:35 -04:00
Aaron Griffith
aa7a837043
fixed segfault involving redstone on the edge of the map (Issue #519 )
2011-10-26 15:14:48 -04:00
Aaron Griffith
f8d43ca470
region file mtimes are no longer used, to fix a bug on windows
2011-10-24 23:14:23 -04:00
Aaron Griffith
a8d5fd829e
Merge branch 'master' into smooth-lighting
2011-10-24 21:03:31 -04:00
Zach McCullough
d77673f406
Fixed the tabbing in overviewerConfig.js
2011-10-24 19:16:03 -05:00
Andrew Brown
420e784451
added some comments
2011-10-24 18:17:13 -04:00
Aaron Griffith
79a3e0d795
the "waay to big" error now gives an upper bound on zoom level
2011-10-24 07:52:02 -04:00
Andrew Brown
e61291de4f
changed reference url in overviewerConfig comments
2011-10-19 19:20:11 -04:00
Michael Writhe
73ace48c71
comment clarity to alleviate confusion regarding cacheMinutes.
2011-10-19 16:46:01 -06:00
Aaron Griffith
4bddf2c78a
fixed top smooth lighting tesselation error
2011-10-18 09:56:01 -04:00
Aaron Griffith
0fa734d0c5
fixed smooth lighting errors on chunk boundaries
2011-10-17 10:09:59 -04:00
Andrew Brown
19d4946ae3
Completed options documentation.
2011-10-16 23:13:11 -04:00
Aaron Griffith
2705a1efe8
smooth-lighting triangles now pull lighting data correctly for each vertex
2011-10-16 17:18:24 -04:00
Andrew Brown
c852bffdaf
When building cube images, paste sides over top, not the other way around
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Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Michael Writhe
67dd795e60
issue #513 , fixed spelling of color vs colour. >_< canadian spelling.
2011-10-12 15:24:28 -06:00
Aaron Griffith
b984185f0c
smooth lighting mode now covers every block with 6 triangles
2011-10-11 21:27:20 -04:00
Aaron Griffith
80a3849a6c
added a triangle drawing function, with interpolated color
2011-10-11 21:17:10 -04:00
Aaron Griffith
3a090f77f5
stub smooth-lighting mode (does nothing special, for now)
2011-10-11 19:59:33 -04:00
Aaron Griffith
e7e0f526ea
renamed "Signposts" button to "Markers" to be more generic
2011-10-10 15:17:11 -04:00
Mark Barnes
18eaf8e4fd
Added other blocks to the nospawn_blocks set
2011-09-24 23:40:06 -04:00
Andrew Chin
4e86d38b23
Removed extra comma. Fixes #496
2011-09-22 11:20:33 -04:00
Alejandro Aguilera
1b7ed5f055
Add stone and wooden pressure plates
2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05
added 'color_light' option to lighting mode
2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca
birch and pine leaves now look different from each other
2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c
watercolor will now be used if it can be loaded
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Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.
Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Thomas Lake
1db010a8aa
Add --changelist and --changelist-format
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Allow output of changed tiles to a file specified with --changelist. The
file contains the name of each tile on a line. The path can be relative
or absolute, chosen using --changelist-format.
The code assumes that all innertiles will have been updated when a
worldtile changes, and prints the corresponding filenames to the list
directly, rather than add message passing to the innertile methods.
2011-09-17 11:37:04 +01:00
Aaron Griffith
8c4dd10824
Revert "small findSigns.py fix -- loading regions with north_direction pre-rotates"
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This reverts commit 085d400337 .
2011-09-16 14:27:03 -04:00
Aaron Griffith
085d400337
small findSigns.py fix -- loading regions with north_direction pre-rotates
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What we want in findSigns.py is the raw map data.
2011-09-16 13:43:20 -04:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
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Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00