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Commit Graph

1463 Commits

Author SHA1 Message Date
Thomas Lake
d767eb9d00 Explicitly pass regionlist to _iterate_regionfiles() in world.py 2011-08-11 19:02:02 +01:00
Andrew Chin
f5399b78cc Made searchbox text gray if inactive 2011-08-05 09:18:14 -04:00
CounterPillow
3e4b7b4cd7 Added title field for sign search box, added default value which sets to nothing when focussed and resets when box is empty and blured. 2011-08-05 13:38:09 +02:00
Aaron Griffith
c3a323570d Merge branch 'master' into rendermode-options 2011-08-04 19:30:52 -04:00
Ryan Rector
cc14a878eb Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-04 12:50:49 -06:00
Ryan Rector
4ee15e8f44 Code cleanup to simplify upstream merge 2011-08-04 12:49:49 -06:00
Ryan Rector
34e0cf0e20 Set default north_direction for get_blockarray_fromfile 2011-08-04 10:33:07 -06:00
Ryan Rector
ebbc41abed Rotate pistons for north-direction 2011-08-03 23:46:53 -06:00
Ryan Rector
1bc0619cd3 Fix potential bed bug. 2011-08-03 23:46:08 -06:00
Ryan Rector
9af931b4a3 Super performance fixer!
Rotations no longer have any significant performance hit.
Allocate rotated array once during rotation instead of
during every chunk render.
2011-08-03 22:47:25 -06:00
Ryan Rector
0035a367a8 Only rotate Block data when asking for block data 2011-08-03 22:15:55 -06:00
Ryan Rector
1b25f187ff Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-03 20:41:09 -06:00
Alejandro Aguilera
b86906b931 Use per-face shading for leave block. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera
a2b156c85f Draw ice in the same way is done with water and glass and shade it like water. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f7e1867588 Fix one more time the how water is lit.
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Andrew Chin
4070a79409 fix permission bug in mirror_dir and ignore chmod errors 2011-08-02 21:12:04 -04:00
Aaron Griffith
1ac89cabd9 Merge remote branches 'tswsl1989/brownan' and 'fenixin/texture-improvements' 2011-08-02 20:07:03 -04:00
Thomas Lake
26acd21fbf Add percentage to the "X/Y tiles complete for level" message 2011-08-02 20:32:24 +01:00
Alejandro Aguilera
f6bbda674e Update comments in textures.py. 2011-08-02 02:18:45 +02:00
Alejandro Aguilera
4e659aee55 Add global bgcolor variable in textures.py, and an option in generate(). 2011-08-02 01:48:25 +02:00
Alejandro Aguilera
04e7c20398 If nothing shown return None. In iterate.c this will skip the draw. 2011-08-02 01:35:54 +02:00
Alejandro Aguilera
8138ec29c0 Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function). 2011-08-01 14:19:22 +02:00
Aaron Griffith
4ecb370b9c Merge branch 'master' into rendermode-options
Conflicts:
	overviewer_core/chunk.py
	overviewer_core/src/iterate.c
2011-07-31 22:46:19 -04:00
Aaron Griffith
6a5eb517d6 tallgrass now appears in the same place, no matter what mode is used 2011-07-31 22:33:49 -04:00
Aaron Griffith
91b3010db3 fixed lighting bug introduced by tall grass fix 2011-07-31 22:28:28 -04:00
Aaron Griffith
69bb23b74c fixed tallgrass offsets affecting blocks above 2011-07-31 22:18:01 -04:00
but2002
5e10ff1a30 Fixed indentation style to match the rest of the code. 2011-07-31 17:41:57 -05:00
but2002
3ccb188a11 Fixed an error in my original change, moved code to original location. 2011-07-31 17:39:56 -05:00
but2002
f36cb98911 Fixed undefined variable. 2011-07-31 17:37:59 -05:00
Aaron Griffith
30a8b851b6 added separate 'zoomLevels' JS config var for marker positioning use (closes #401) 2011-07-31 12:50:41 -04:00
Aaron Griffith
ebd3497a5f made forcerender and regionlist work together (closes #444) 2011-07-31 12:50:41 -04:00
but2002
154cd2c1fd The "querypos" marker that appears when linked to a location on the map will be removable by a click. 2011-07-29 17:23:33 -05:00
Alejandro Aguilera
aecb39bbbc Delete generate_pseudo_ancil_data function from chunk.py 2011-07-26 00:57:12 +02:00
Alejandro Aguilera
bef7f62e43 Now glass renders as in game (glass is rendered in the same way as water is) 2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84 Add pistons to textures.py 2011-07-26 00:24:26 +02:00
Aaron Griffith
ef6ad96080 fixed region group handling to actually use matcher, and to show non-matched regions 2011-07-22 08:19:18 -04:00
Andrew Chin
9516704057 Fixed MSVC build errors 2011-07-19 15:07:12 -04:00
Aaron Griffith
931d71103c possible (hopeful) fix for the garbage collection bug 2011-07-18 23:56:51 -04:00
Alejandro Aguilera
340f847f8c composite expects an int 2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18 Update function generate_full_block, fix problems with beds, cakes, and trapdoors. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b oops... 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388 Forget about tall grass... resize them too. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659 Add code in textures.py to resize textures in blockmap and special_blocks. 2011-07-17 01:21:15 +02:00
Xon
c5ba5edbcc Permit overviewer to keep running even if the chunk the spawn is in is corrupt. 2011-07-15 21:50:18 +08:00
Aaron Griffith
f7015396ab added options to overviewerConfig.js for search box, coords box, overlay menu 2011-07-14 23:07:32 -04:00
Andrew Chin
173e662457 Adding ?debug=1 to a map URL enables debug mode 2011-07-14 22:22:58 -04:00
Aaron Griffith
a7753486dc Merge branch 'master' into rendermode-options 2011-07-12 12:20:09 -04:00
Andrew Chin
f4636520dd Added new check_terrain command 2011-07-10 20:53:58 -04:00
Aaron Griffith
fde647bfdf Merge branch 'py-package'
Conflicts:
	setup.py
2011-07-10 18:14:20 -04:00
Aaron Griffith
71bd38a8aa Merge branch 'master' into py-package
Conflicts:
	overviewer_core/googlemap.py
2011-06-08 15:59:09 -04:00