Andrew Brown
d6f5afc40f
Added GPL license to all files.
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If anyone is interested in using this software under different
conditions, contact me.
2010-09-21 22:51:12 -04:00
Andrew Brown
95f6342154
added a link to the world examples in the readme.
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Also clarified an error message
2010-09-21 22:37:45 -04:00
Andrew Brown
7278286599
get_worlds only considers world dirs of length 6
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(I like to store backups of my worlds in the same dir as World1.tar and
it was trying to open up world number 'r')
2010-09-21 22:36:06 -04:00
Ryan Hitchman
07145bef3b
make it easier for the user to use a map in an expected location, show some information about found saves
2010-09-21 15:09:11 -05:00
Andrew Brown
e0929d06f4
explicitly create dest dir to fix race condition
2010-09-18 11:37:03 -04:00
Andrew Brown
b12e2d1c8c
fixed race condition in creating directories
2010-09-18 10:53:50 -04:00
Andrew Brown
7e62ab355f
readme update
2010-09-18 00:32:59 -04:00
Andrew Brown
430ee24830
added existance checks before moving dirs.
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Also removed a debug print
2010-09-18 00:24:22 -04:00
Andrew Brown
c8c16d5fd3
big commits to a bunch of stuff. See expanded message
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Added an option to enter your own zoom level. Use -z to set the map at a
particular zoom level. Zoom levels define the width and height in tiles
of the highest zoom level, each new zoom level is twice as wide and
tall. (z=6 -> 2^6 tiles wide and tall)
Implemented tile re-arrangement on map expansion. Now most tiles will
get re-used if your map needs another zoom level! No longer does it need
to re-generate everything.
No longer creates empty directories for tiles, only creates directories
if needed.
Fixed some minor off-by-one logic (and the code that canceled it out to
make it work)
2010-09-18 00:14:02 -04:00
Andrew Brown
7d11f4ecef
Avoid a complete re-gen when world expands.
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When the world expands and the Overviewer is forced to create a new zoom
level, use to be all tiles needed to be regenerated. Now that the world
center is always anchored, I can do some simple renaming of folders so
now when a world expands, tiles are re-used and it's very quick!
2010-09-16 23:41:07 -04:00
Andrew Brown
72090ff099
readme update
2010-09-15 21:55:55 -04:00
Andrew Brown
612307ff15
implemented hack to fix water grids. Water looks okay now!
2010-09-15 21:52:57 -04:00
Andrew Brown
9737a97d8a
added an option to delete caches
2010-09-15 21:17:37 -04:00
Andrew Brown
6e323791e6
removed unneeded imports
2010-09-15 19:13:55 -04:00
Andrew Brown
0368a9b53c
more readme updates
2010-09-15 19:07:00 -04:00
Andrew Brown
340229c690
readme updates
2010-09-15 00:10:33 -04:00
Andrew Brown
b7ee3cb9e7
correct tiles dir
2010-09-15 00:03:34 -04:00
Andrew Brown
2d4f0cc082
I believe I now have a usable program again
2010-09-14 23:53:28 -04:00
Andrew Brown
230e6ad480
Re-wrote most of the quad-tree tile code and world code.
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Doesn't work yet.
2010-09-14 22:55:27 -04:00
Andrew Brown
206c8a4c41
Merge branch 'master' of github.com:brownan/Minecraft-Overviewer
2010-09-14 18:12:50 -04:00
Andrew Brown
44fc65d753
I think this should fix windows support
2010-09-14 18:12:02 -04:00
Andrew Brown
3ddd1d26e1
-p1 has fewer output lines for chunk process
2010-09-14 12:37:36 -04:00
Andrew Brown
0003950c5e
tile generation works for -p1
2010-09-12 22:23:01 -04:00
Gregory Short
c10f267041
Removed the scale control as it was completely wrong, dur.
2010-09-12 14:13:54 -05:00
Gregory Short
768a82cc13
Fixed the debug overlay to properly use config.tileSize instead of a hard-coded 384, also explicitly set which map controls will be displayed so that the map type controls allowing the user to switch back to the default google maps don't appear.
2010-09-12 14:12:49 -05:00
Gregory Short
70805f3a67
Added a debug option to the config options in template.html. Setting this to true displays a tile boundary overlay as well as x, y, and z values for each tile, and the tile's url. Defaults to false.
2010-09-12 14:05:36 -05:00
Andrew Brown
51d30a77d0
how embarrassing, I left some debug code in
2010-09-12 10:10:16 -04:00
Andrew Brown
8870e1d22a
Merge remote branch 'munki/master'
2010-09-12 01:06:04 -04:00
Andrew Brown
a3a4877e6a
no longer validates images, runs MUCH faster to scan existing chunks.
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If a chunk image can't be loaded, it re-generates it on the fly.
2010-09-12 01:04:31 -04:00
Andrew Brown
55d596fc26
chunk progress prints fewer lines. Made a perhaps insignificant
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algorithm change
2010-09-11 22:34:07 -04:00
Andrew Brown
5726f7e23e
chunk generation checks mtime before hashing block array
2010-09-11 22:07:46 -04:00
Gregory Short
699fe0889c
Merge branch 'master' of http://github.com/brownan/Minecraft-Overviewer
2010-09-11 14:33:40 -05:00
Andrew Brown
07d6df1cbe
fixed minecraft.jar path on macs
2010-09-11 15:33:00 -04:00
Gregory Short
7e5deed0f5
Merge branch 'master' of http://github.com/brownan/Minecraft-Overviewer
2010-09-11 14:27:23 -05:00
Andrew Brown
9309fd6c96
Uses a shared semaphore to spawn new processes when needed.
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This more effectively utilizes as many cores as you tell it. It should
now spawn a new process whenever an old branch of the recursive tree
finishes, to always use as many processes as you specify.
2010-09-11 13:21:13 -04:00
Gregory Short
8bc789a4d0
Minor documentation update (alleged default was incorrect)
2010-09-11 11:13:57 -05:00
Andrew Brown
be146385e4
readme updates
2010-09-11 00:36:43 -04:00
Andrew Brown
f9783d7a20
Tile rendering is now mostly parallel up to 4 procs.
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The initial recursive call for tile generation will spawn up to 3 extra
processes to work on each quadrant. It's not perfect yet since some
quadrants may have more or less work to do, and only 4 total workers are
supported.
Also, it waits for all chunks are finished before it dives into the
tiles, to prevent it from using more resources than requested.
2010-09-11 00:15:59 -04:00
Andrew Brown
1e296e858a
readme updates, texture code updates.
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Re-factored the way the textures and blocks are being built. It should
be easier to understand and add new exceptions (sorta). Also fixed the
water and lava with other texture packs by putting a static water.png
and lava.png in with the code.
2010-09-10 00:04:02 -04:00
Andrew Brown
0b77c02a62
Merge remote branch 'munki/master'
2010-09-09 22:43:35 -04:00
Andrew Brown
91440ec621
subprocesses catch keyboardinterrupt and raise a proper exception.
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This causes the parent process to re-raise the exception when it
eventually tries to get() the result from the child, instead of hanging
forever on a ctrl-C. It doesn't happen immediately, which is not ideal,
but at least things will eventually exit on ctrl-C now.
2010-09-09 22:41:28 -04:00
Gregory Short
f442c984c1
If -c or --cachelife option is <= 0, the ?c= parameter won't be appended to tile urls so that caching can be controlled server-side (or left to the whim of the browser)
2010-09-09 02:41:11 -05:00
Andrew Brown
b6ceb536da
removes tiles if they no longer exist
2010-09-07 21:52:56 -04:00
Andrew Brown
b0b9a9a71a
Merge remote branch 'munki/master'
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Conflicts:
gmap.py
2010-09-07 21:36:08 -04:00
Andrew Brown
8382e6664a
cleaned up some comments
2010-09-07 21:32:57 -04:00
Andrew Brown
1ebde2ff55
readme updates, added a features section at the top
2010-09-08 09:23:45 +08:00
Andrew Brown
dda682ce51
Merge remote branch 'munki/master'
2010-09-07 21:19:08 -04:00
Gregory Short
94f1b25777
Map is better centered now when initially loading the page. The latitude is an approximation of the center, since we're using a mercator projection with what should be a rotated euclidean one. It's close enough.
2010-09-07 20:02:25 -05:00
Gregory Short
32c2626b39
Added configurable option for controlling how long a tile will live in the browser's cache before being refetched. Good for configurations where the map will be automatically updated ona regular basis and the web browser's cache would get out of sync. Default is 24 hours.
2010-09-07 19:56:44 -05:00
Andrew Brown
dddeb199d3
readme updates, added a features section at the top
2010-09-07 11:56:29 -04:00