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Commit Graph

1489 Commits

Author SHA1 Message Date
Andrew Brown
2e28375786 damn semicolons! 2011-11-06 20:58:50 -05:00
Andrew Brown
33667093a3 added the default value for bgcolor and imgformat in QuadtreeGen constructor 2011-11-06 20:46:05 -05:00
Andrew Brown
6e2d52ceee This should really raise an error if file not found 2011-11-06 20:35:11 -05:00
Aaron Griffith
4de9ba3b6e added docs for lighting and smooth-lighting 2011-11-06 20:34:06 -05:00
Andrew Brown
3f54347735 cleaned up some mess, clarified some things in comments 2011-11-06 18:27:37 -05:00
Andrew Brown
30e7083cd0 Tile.compute_path implemented and exhaustively tested 2011-11-06 10:01:44 -05:00
Andrew Brown
13bca41192 docs: illustration of quadtree paths 2011-11-06 09:38:19 -05:00
Aaron Griffith
53dbdc98c6 added special smooth-lighting exception for water 2011-11-05 23:29:51 -04:00
Andrew Brown
c460b0747d added more docs on tile layout and addressing 2011-11-05 12:04:00 -04:00
Andrew Brown
5d8daabe05 re-named variables for increased accuracy 2011-11-04 18:34:08 -04:00
Andrew Brown
5d26d3e5f6 added repr, eq, neq methods to Tile class 2011-11-04 18:33:27 -04:00
Andrew Brown
c56c39fac7 Added note to -v option in docs 2011-11-03 21:36:38 -04:00
Andrew Chin
42593bab58 Use a terse logging line if --verbose is not specified 2011-11-03 21:29:27 -04:00
Aaron Griffith
c1fdcffad7 fixed rendering error in snow and half-steps 2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5 filled in simpler blocks between id 50 and 85 2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1 Fixed typo 2011-11-03 11:44:36 -03:00
Andrew Chin
2dc1496432 Fix typo ._. 2011-11-03 10:40:43 -03:00
Alejandro Aguilera
2cc160bcaa Add up to blockid 85. 2011-11-03 13:52:02 +01:00
Andrew Chin
09303de945 Added note about range accepted by --stochastic 2011-11-02 12:48:02 -04:00
Aaron Griffith
cc4877f149 fixed stochastic_render and regionlists working together 2011-11-01 23:43:05 -04:00
Aaron Griffith
4d5f19b081 Merge branch 'agrif-stochastic' 2011-11-01 23:20:05 -04:00
Aaron Griffith
d8455804e9 added docs for --stochastic-render (woops) 2011-11-01 23:19:27 -04:00
Andrew Brown
665472814b wrote a bit of docs about quadtrees 2011-11-01 22:52:22 -04:00
Andrew Brown
72681a36cb re-factored the way tiles are passed from quadtree through rendernode 2011-11-01 22:32:34 -04:00
Aaron Griffith
c9fc7eba62 textures added back for blocks up to id 50 2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a textures re-implemented for blocks up to id 25 2011-11-01 18:18:29 -04:00
Andrew Brown
ab53a9bd3e added a tree class to keep track of dirty tiles 2011-11-01 17:10:41 -04:00
Andrew Brown
96cf62bd14 changed "go" methods in world and quadtree to something more descriptive 2011-11-01 17:10:41 -04:00
Andrew Brown
996b299c79 On map shrink, delete top files to ensure they get regen'd 2011-11-01 17:10:41 -04:00
Andrew Brown
55adc75d31 minor cleanup, comments/docstring adjustment 2011-11-01 17:10:41 -04:00
Aaron Griffith
670a458ec1 made sure smooth-lighting honors the shade_strength option 2011-11-01 15:59:03 -04:00
Aaron Griffith
7a92343bb8 @material and block have been made more verbose (Issue #516) 2011-11-01 15:51:10 -04:00
Andrew Brown
bcec6529d5 Merge pull request #524 from overviewer/fancylogging
Fancylogging for all!
2011-11-01 11:23:35 -07:00
Andrew Brown
877b036f1d Wrote "assembling a chunk" section of the docs 2011-11-01 12:50:43 -04:00
Andrew Chin
1b9a40e183 Removed extra newline 2011-11-01 10:29:58 -04:00
Andrew Brown
470440563c changed windows logging to be a special output stream 2011-11-01 00:11:13 -04:00
Andrew Chin
6a67841b44 Windows code for fancy colors 2011-10-31 22:38:11 -04:00
Aaron Griffith
4b905685eb major textures.py restructuring, not all textures implemented (Issue #516)
Be careful -- the build_* and transform_* functions no longer have a
blockID argument, because that made no sense.
2011-10-31 20:57:05 -04:00
Andrew Brown
1d077fe34e better logging formatter with support for color 2011-10-31 19:01:39 -04:00
Aaron Griffith
8e0a82ba62 unified blockmap and specialblockmap (Issue #516) 2011-10-31 13:58:25 -04:00
Aaron Griffith
75858f2df8 removed historical, seperate mask from texture tuples (Issue #516) 2011-10-31 13:40:38 -04:00
Aaron Griffith
69c109fc05 moved trasparent_blocks, etc. into textures.py (Issue #516) 2011-10-31 13:28:28 -04:00
Jason Scheirer
8a925ecc52 Handle minecraft.jar if it's a directory (if you've installed mods etc.) 2011-10-31 01:34:48 -07:00
Aaron Griffith
64e67cc827 fixed crash when SpawnY wasn't in [0, 128) 2011-10-30 18:06:28 -04:00
Andrew Brown
3917259e33 wrote more design docs on chunk positioning in tiles 2011-10-30 03:00:28 -04:00
Andrew Brown
3a0d859b73 moved block rendering images to own folder in docs 2011-10-30 00:58:10 -04:00
Aaron Griffith
03ce98df29 added stochastic render option for incrementally updating maps 2011-10-30 00:09:57 -04:00
Aaron Griffith
a3653d429f fixed typo in configParser.py when parsing float values 2011-10-30 00:08:48 -04:00
Aaron Griffith
92b8cd33ed Merge branch 'master' into smooth-lighting 2011-10-28 13:07:01 -04:00
Alejandro Aguilera
1e66e6eecb Add white stone block. 2011-10-27 12:22:06 +02:00