Commit Graph
55 Commits
Author SHA1 Message Date
Aaron Griffith acbf87db3f bumped extension version for new smooth-lighting mode 2011-11-07 19:50:55 -05:00
Aaron Griffith 53dbdc98c6 added special smooth-lighting exception for water 2011-11-05 23:29:51 -04:00
Aaron Griffith 670a458ec1 made sure smooth-lighting honors the shade_strength option 2011-11-01 15:59:03 -04:00
Aaron Griffith 92b8cd33ed Merge branch 'master' into smooth-lighting 2011-10-28 13:07:01 -04:00
Aaron Griffith 85da19b1a0 turned night into a lighting mode option, added 'night' builtin custom mode 2011-10-26 22:19:27 -04:00
Aaron Griffith 00f06e0499 last of the obvious smooth-lighting render issues fixed 2011-10-26 21:50:23 -04:00
Aaron Griffith aa7a837043 fixed segfault involving redstone on the edge of the map (Issue #519) 2011-10-26 15:14:48 -04:00
Aaron Griffith 4bddf2c78a fixed top smooth lighting tesselation error 2011-10-18 09:56:01 -04:00
Aaron Griffith 0fa734d0c5 fixed smooth lighting errors on chunk boundaries 2011-10-17 10:09:59 -04:00
Aaron Griffith 2705a1efe8 smooth-lighting triangles now pull lighting data correctly for each vertex 2011-10-16 17:18:24 -04:00
Aaron Griffith b984185f0c smooth lighting mode now covers every block with 6 triangles 2011-10-11 21:27:20 -04:00
Aaron Griffith 80a3849a6c added a triangle drawing function, with interpolated color 2011-10-11 21:17:10 -04:00
Aaron Griffith 3a090f77f5 stub smooth-lighting mode (does nothing special, for now) 2011-10-11 19:59:33 -04:00
Aaron Griffith 426c4e9c05 added 'color_light' option to lighting mode 2011-09-19 23:36:21 -04:00
Aaron Griffith b5c86b6bca birch and pine leaves now look different from each other 2011-09-19 21:19:08 -04:00
Aaron Griffith 4e3a92874c watercolor will now be used if it can be loaded
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Alejandro Aguilera c4883541b3 Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera 80ed5ac280 Update comment in the glass panes and iron bars pseudo data. 2011-09-16 10:09:05 +02:00
Alejandro Aguilera d6c71de226 Add pumpkin and melon stems. 2011-09-16 09:57:30 +02:00
Aaron Griffith 5ca6305837 fence gates 2011-09-14 18:00:59 -04:00
CounterPillow ff6dba7419 Default tinting now in C code 2011-09-14 21:50:20 +02:00
Aaron Griffith 309db05924 all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillowandAaron Griffith 0ab3b0b2df Added vines. 2011-09-11 15:31:32 -04:00
Andrew Chin 4701490c3e Fixed lighting and rotation issues for new stairs 2011-09-11 11:44:53 -04:00
Alejandro Aguilera d7bb11b2b4 Added glass panes and iron bars. Is not marvellous, but it works! 2011-09-11 15:15:53 +02:00
Aaron Griffith e67dd9ba6e incremented extension version for RMO 2011-09-08 07:49:09 -04:00
Aaron Griffith fb45fb3dff added label metadata to rendermodes (no more ugly map labels) 2011-09-08 07:34:35 -04:00
Aaron Griffith bbb2a3943e re-fixed cave mode lighting problems (no longer slows down lighting mode itself!) 2011-09-08 07:07:43 -04:00
Aaron Griffith bc138ac859 created a distinct 'hidden' function 2011-09-07 17:16:43 -04:00
Aaron Griffith 43629e928b Merge branch 'master' into rendermode-options
Conflicts:
	overviewer.py
2011-09-06 10:29:15 -04:00
Alejandro Aguilera 33e85743f2 Fix black dotted lines in night rendermode.
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Aaron Griffith e800138079 Merge remote branch 'brownan/master' into rendermode-options 2011-08-26 21:06:14 -04:00
Alejandro Aguilera 03f9734039 Bump overviewer extension version 2011-08-23 22:10:20 +02:00
Alejandro Aguilera 8d398864e3 Fix bad handle of both alpha layers being zero in composite.c 2011-08-23 21:37:10 +02:00
Andrew Chin 320f7a178c Fixed lighting issue
If more than one half-step or stair is stacked on top of another, the
bottom steps/stairs will be black in a lighting render.  This is now
fixed
2011-08-18 20:40:36 -04:00
Aaron Griffith c3a323570d Merge branch 'master' into rendermode-options 2011-08-04 19:30:52 -04:00
Alejandro Aguilera b86906b931 Use per-face shading for leave block. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera a2b156c85f Draw ice in the same way is done with water and glass and shade it like water. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera f7e1867588 Fix one more time the how water is lit.
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Aaron Griffith 4ecb370b9c Merge branch 'master' into rendermode-options
Conflicts:
	overviewer_core/chunk.py
	overviewer_core/src/iterate.c
2011-07-31 22:46:19 -04:00
Aaron Griffith 6a5eb517d6 tallgrass now appears in the same place, no matter what mode is used 2011-07-31 22:33:49 -04:00
Aaron Griffith 91b3010db3 fixed lighting bug introduced by tall grass fix 2011-07-31 22:28:28 -04:00
Aaron Griffith 69bb23b74c fixed tallgrass offsets affecting blocks above 2011-07-31 22:18:01 -04:00
Alejandro Aguilera bef7f62e43 Now glass renders as in game (glass is rendered in the same way as water is) 2011-07-26 00:55:32 +02:00
Andrew Chin 9516704057 Fixed MSVC build errors 2011-07-19 15:07:12 -04:00
Aaron Griffith 931d71103c possible (hopeful) fix for the garbage collection bug 2011-07-18 23:56:51 -04:00
Aaron Griffith a7753486dc Merge branch 'master' into rendermode-options 2011-07-12 12:20:09 -04:00
Aaron Griffith fde647bfdf Merge branch 'py-package'
Conflicts:
	setup.py
2011-07-10 18:14:20 -04:00
Aaron Griffith 317f7794fe Merge branch 'master' into py-package 2011-05-31 20:26:00 -04:00
Aaron Griffith e84ef2c1d2 Merge branch 'master' into py-package
Conflicts:
	overviewerConfig.js
	overviewer_core/data/overviewerConfig.js
	setup.py
	web_assets/overviewerConfig.js
2011-05-13 21:37:35 -04:00