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Commit Graph

685 Commits

Author SHA1 Message Date
Aaron Griffith
bd9b1873e3 added support for "custom" rendermodes created in python 2011-06-11 04:01:40 -04:00
Aaron Griffith
bfb92de7b7 provided options are now checked against the available options 2011-06-11 00:01:12 -04:00
Aaron Griffith
da706287c8 added a couple of simple options to the 'normal' rendermode 2011-06-10 23:15:24 -04:00
Aaron Griffith
a37d0ce9bc added options metadata (and python accessor) 2011-06-10 22:27:46 -04:00
Aaron Griffith
6d667cb262 added (currently unchecked) global rendermode option support 2011-06-09 23:28:29 -04:00
Aaron Griffith
b654f3169f cleaned up rendermode interface 2011-06-09 21:00:24 -04:00
Aaron Griffith
5b25b3c597 Merge branch 'styled-controls', remote-tracking branch 'fenixin/improve-tall-grass2' 2011-06-08 20:16:54 -04:00
Aaron Griffith
512b2032b2 finished styling controls 2011-06-08 19:58:18 -04:00
Alejandro Aguilera
57d2a525ff Add self. 2011-06-09 01:11:38 +02:00
Alejandro Aguilera
1a1e8b1239 Delete false comment. 2011-06-09 00:23:14 +02:00
Alejandro Aguilera
71d8da5f83 Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game). 2011-06-09 00:23:14 +02:00
Aaron Griffith
6bb39a87ca basic styling for custom control buttons 2011-06-08 16:48:29 -04:00
untergrundbiber
e519aaa8a0 Local time in timestamp 2011-06-08 15:29:54 -04:00
Aaron Griffith
454c1537a6 sign drop-down now only shows rules that actually match something 2011-06-08 15:29:54 -04:00
Aaron Griffith
c2bf7ff34e added --no-signs option 2011-06-08 15:29:54 -04:00
Alejandro Aguilera
bc51e6745f Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible. 2011-06-08 16:20:50 +02:00
Andrew Chin
65086b8509 Merge pull request #392 from Fenixin/update-settings
Update sample.settings.py with the new optimizeimg options.
2011-06-07 15:46:33 -07:00
Alejandro Aguilera
ab1d444a46 Update sample.settings.py with the new optimizeimg options. 2011-06-08 00:28:58 +02:00
Aaron Griffith
f8457957f8 Merge pull request #389 from Fenixin/opti-new
Change the optimizing programs. Add new value for the option optimizeimg.
2011-06-05 16:58:04 -07:00
Alejandro Aguilera
89eb1939b1 Change the optimizing programs. Add new value for the option optimizeimg. 2011-06-06 00:08:31 +02:00
Aaron Griffith
ac91268c66 added --forcerender option 2011-06-04 20:05:09 -04:00
TJ09
36df63caa4 Change ids to classes.
Fixes #387
2011-06-04 13:28:24 -04:00
Andrew Chin
91c3e74ef2 Updated sample settings file
* Causes Overviewer to exit if someone uses the sample settings file
   directly
 * Fixed up the regionlist example so it doesn't throw errors
2011-06-03 22:17:51 -04:00
Aaron Griffith
9cdfe0e626 Merge pull request #383 from Fenixin/opti-fix
Fix optimizeimg=2 transparency issue.
2011-06-02 10:16:38 -07:00
Andrew Chin
f47e7fe406 Fixed rerenderBlocks contrib script 2011-06-02 13:06:12 -04:00
Andrew Chin
5249aca936 Tweak fromLatLngToWorld to fix issue #381 2011-06-01 23:15:45 -04:00
Alejandro Aguilera
e65b77ac57 Fix optimizeimg=2 transparency issue not messing with the color type in optipng. 2011-06-02 00:57:43 +02:00
Aaron Griffith
733e816dbc fixed biome loading order 2011-05-31 20:06:54 -04:00
Aaron Griffith
8565919c89 fixed uninitialized texture pointer, and bumped extension version 2011-05-31 20:05:45 -04:00
Alejandro Aguilera
9d4b48b5ae Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are). 2011-06-01 00:19:23 +02:00
Alejandro Aguilera
d95ae73286 Tall grass is now biome tinted. 2011-05-31 18:21:47 +02:00
Alejandro Aguilera
fcd29234ff Add trapdoors. 2011-05-31 17:03:18 +02:00
Alejandro Aguilera
87cd001b91 Add tall grass and dead shrubs. 2011-05-31 16:01:54 +02:00
Alejandro Aguilera
490e1f2610 Clean and comment. 2011-05-31 15:24:07 +02:00
Alejandro Aguilera
4cc957c16b Fix problem with fence textures. 2011-05-30 00:48:58 +02:00
Alejandro Aguilera
fb0a393c14 Delete saving image... 2011-05-29 23:46:22 +02:00
Alejandro Aguilera
7ff6a4833b Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.

Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Alejandro Aguilera
e0a3f0c4ce Make seas more like in-game (draw only the top surface). 2011-05-28 01:08:55 +02:00
Alejandro Aguilera
a58f23d128 Fix bad looking waterfalls. 2011-05-28 01:02:33 +02:00
Andrew Chin
d3551324b7 --regionlist should be working now 2011-05-26 21:57:59 -04:00
Aaron Griffith
a2a84161be Merge pull request #370 from CounterPillow/master
maptype live hash updating
2011-05-26 14:56:41 -07:00
Andrew Chin
ed56b056e4 Merge pull request #376 from aheadley/comma-fix
fixed issue #374
2011-05-26 13:45:11 -07:00
aheadley
dc12ba2751 fixed issue #374 2011-05-26 16:35:47 -04:00
Aaron Griffith
f82911e04e added overview map control (tiny, zoomed out map in corner) (hidden by default) 2011-05-24 18:22:08 -04:00
CounterPillow
7c5a809e71 Added maptypes to live hash updating, implemented some checks to catch incomplete hashes 2011-05-20 14:18:05 +02:00
Aaron Griffith
6dd3ac067c fixed setup.py info to account for overviewerConfig.js move 2011-05-13 21:30:26 -04:00
Aaron Griffith
21de6222ca renamed --config-file to --settings, updated README with new options 2011-05-13 18:22:00 -04:00
Aaron Griffith
dacd45e5d3 configurable settings.py, web_assets, textures paths 2011-05-13 18:04:05 -04:00
Aaron Griffith
93424c296d textures are now only generated when actual *rendering* is done 2011-05-13 12:30:13 -04:00
Aaron Griffith
d2c9b80239 live hash Spawn button fix, negative zoom, and markers 2011-05-12 19:15:44 -04:00