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Commit Graph

324 Commits

Author SHA1 Message Date
Adam Novak
b1e4b09ab6 Removing unused struct. 2012-04-24 20:35:00 -07:00
Adam Novak
9df1446276 Added a NoFluids render mode primitive, and documented it. 2012-04-24 20:29:27 -07:00
Adam Novak
5184c8d321 Added and documented the "exposed" render mode primitive. 2012-04-24 17:04:51 -07:00
Aaron Griffith
838bd2e5ab fixed Hide() primitive and made EdgeLines() play nice 2012-04-12 15:33:24 -04:00
Aaron Griffith
f5797dd8a0 added a Hide() render primitive 2012-04-12 15:16:19 -04:00
Andrew Chin
5aefebecbe Fix dereferencing bug, hopefully should address mineral-overlay crash
Should fix #633
2012-04-07 17:59:46 -04:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
4a9c4fd150 get_data will no longer repeatedly try to open missing chunks 2012-03-03 23:15:16 -05:00
Andrew Chin
935d221886 Revert "Clean up build warnings on Windows"
This was causing segfaults, reason unknown

This reverts commit 868256b538.
2012-03-02 17:45:24 -05:00
Andrew Chin
868256b538 Clean up build warnings on Windows 2012-03-02 13:40:58 -05:00
Andrew Chin
20f9f92abd Clean up some build warnings
Removed some unused code, and quelled some warnings via GCC
2012-03-02 13:40:58 -05:00
Aaron Griffith
137935801d bumped extension version after merge, just in case 2012-03-01 17:47:38 -05:00
Aaron Griffith
6f1ccb6a53 fixed clamping, jungles are now the proper shade of green 2012-03-01 17:25:45 -05:00
Aaron Griffith
d1c5c14ff7 fixed huge memory leak when calling chunk_render on empty section 2012-03-01 15:55:47 -05:00
Alejandro Aguilera
a9518d16d2 Add the upside down slab. 2012-03-01 19:48:15 +01:00
Alejandro Aguilera
ae6f333be3 Improve (I think) a commit. 2012-03-01 10:54:57 +01:00
Alejandro Aguilera
4ac2c872b8 Update doors to use pseudo data. 2012-03-01 10:50:39 +01:00
Andrew Brown
e66e55484f declare this var at the beginning of the function 2012-02-27 23:40:31 -05:00
Aaron Griffith
8b28e42c8d Merge branch 'rewrite' into anvil
Conflicts:
	overviewer_core/src/overviewer.h
	overviewer_core/tileset.py
	overviewer_core/util.py
	overviewer_core/world.py
2012-02-26 19:39:58 -05:00
Aaron Griffith
5d50f35ac1 broke out background-clearing code from base overlay primitive 2012-02-26 11:52:43 -05:00
Aaron Griffith
2b7af1886a overlays converted into render primitives 2012-02-26 11:39:07 -05:00
Aaron Griffith
9f90c02297 removed another bit of code that assumes the ceiling is at 128 2012-02-26 09:18:39 -05:00
Aaron Griffith
414b754e24 biomes now work, still no swamp purple though 2012-02-22 04:14:44 -05:00
Aaron Griffith
4ac7c1222a lighting and smooth lighting updated for anvil 2012-02-21 15:51:34 -05:00
Aaron Griffith
c5f2077d51 edge-lines and nether primitives in working order 2012-02-21 15:05:00 -05:00
Aaron Griffith
a8c298fe4e depth-tinting, depth, and height-fading render primitives fixed for anvil 2012-02-21 14:49:37 -05:00
Aaron Griffith
136ea70281 all sections now loaded for each chunk, cave mode now works 2012-02-21 14:22:52 -05:00
Aaron Griffith
187b2690f4 added get_data for getting data across chunk boundaries, fixed PAD 2012-02-21 03:49:19 -05:00
Aaron Griffith
a0d584bba6 Base render primitive now draws correctly (no biomes yet though) 2012-02-21 02:42:42 -05:00
Aaron Griffith
e33241a973 fixed leaking block data for each rendered chunk 2012-02-15 21:38:45 -05:00
Aaron Griffith
09c4e4cbf8 removed really old composite.py stub wrapper 2012-02-09 10:12:12 -05:00
Aaron Griffith
a1dacfa994 added back biome colors, and misc. cleanup in world.py 2012-02-08 15:25:22 -05:00
Aaron Griffith
302e1d592a Merge branch 'master' into rewrite 2012-02-06 21:41:11 -05:00
Andrew Brown
ff3bfceef7 more C code fixes. Activated caching.
Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
2012-01-17 21:52:01 -05:00
Andrew Brown
bbe105ead7 Fixes segfaults in the C extension
This should have been part of 70ef0af0 but I didn't catch these.
2012-01-16 22:00:44 -05:00
Andrew Brown
70ef0af00c modified C extension for get_chunk() raising exception on not found 2012-01-16 01:59:16 -05:00
Aaron Griffith
16fec5085e converted smooth-lighting into a primitive
for the first time ever, smooth-lit cave mode is now possible \o/
2012-01-08 22:49:20 -05:00
Aaron Griffith
ae88b6e27b converted lighting mode into a primitive 2012-01-08 22:31:41 -05:00
Aaron Griffith
c93715ebfa migrated cave mode into cave and depth-tinting primitives 2012-01-08 18:29:32 -05:00
Aaron Griffith
f1758a51a7 added netherbrick stairs to lighting estimator
Reported in Issue #581.
2012-01-08 16:22:06 -05:00
Aaron Griffith
30c4bb26c3 default values for options are now specified alongside their definitions 2012-01-08 01:09:43 -05:00
Aaron Griffith
7cacc59428 setup.py now auto-discovers available render primitives 2012-01-08 00:52:30 -05:00
Aaron Griffith
a682b8a689 broke out nether, heightfading, depth, and edgelines from base primitive 2012-01-08 00:08:16 -05:00
Aaron Griffith
e3610f8ac5 moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
2012-01-08 00:08:16 -05:00
Aaron Griffith
6f66a31738 ripped out all the rendermode option stuff, preparing to move it to python 2012-01-08 00:08:16 -05:00
Aaron Griffith
1f2c1a281e the rest of the render modes are now working 2012-01-06 20:38:50 -05:00
Aaron Griffith
4eaf103213 fixes to get lighting mode working again 2012-01-06 20:23:15 -05:00
Aaron Griffith
a1dc392526 c_overviewer is now auto-initialized, and some other minor fixes 2012-01-02 00:40:56 -05:00
Aaron Griffith
a69a78f412 c_overviewer.render_loop now works with normal render mode 2012-01-01 23:02:30 -05:00