Jason Scheirer
8a925ecc52
Handle minecraft.jar if it's a directory (if you've installed mods etc.)
2011-10-31 01:34:48 -07:00
Andrew Brown
f5ae4b3451
changed bare exceptions to except Exception
2011-10-26 22:36:23 -04:00
Andrew Brown
19d4946ae3
Completed options documentation.
2011-10-16 23:13:11 -04:00
Andrew Brown
c852bffdaf
When building cube images, paste sides over top, not the other way around
...
Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Alejandro Aguilera
1b7ed5f055
Add stone and wooden pressure plates
2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05
added 'color_light' option to lighting mode
2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca
birch and pine leaves now look different from each other
2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c
watercolor will now be used if it can be loaded
...
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.
Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
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Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251
all loaded images are now converted to RGBA before use
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This fixes Issue #484 .
2011-09-15 20:02:51 -04:00
Aaron Griffith
5ca6305837
fence gates
2011-09-14 18:00:59 -04:00
Aaron Griffith
309db05924
all biome tinting is now handled in rendermode-normal.c.
...
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094
Fixed vines.
2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529
Merge branch 'counterpillow/18prep' into 18prep
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Conflicts:
overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df
Added vines.
2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8
Updated stone brick with mossy and cracked stone brick.
2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e
Add huge mushrroms.
2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e
Fixed lighting and rotation issues for new stairs
2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e
Added melon block.
2011-09-11 13:40:21 +02:00
Andrew Chin
9ecaf14fba
Added support for brick stairs and slabs
2011-09-10 17:21:02 -04:00
Aaron Griffith
7b634cc434
overviewer.py no longer loops forever if it can't find terrain.png
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There's also a more helpful error if any texture can't be found.
Closes #475 .
2011-09-07 09:15:21 -04:00
Andrew Chin
f880f01b46
Moved --check-terrain command from setup.py and overviewer.py
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Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin
1cdac6ccdf
Fixed issue with finding minecraft.jar
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Fixes #477
2011-09-05 15:27:50 -04:00
Ryan Rector
cc14a878eb
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-04 12:50:49 -06:00
Ryan Rector
4ee15e8f44
Code cleanup to simplify upstream merge
2011-08-04 12:49:49 -06:00
Ryan Rector
ebbc41abed
Rotate pistons for north-direction
2011-08-03 23:46:53 -06:00
Ryan Rector
1bc0619cd3
Fix potential bed bug.
2011-08-03 23:46:08 -06:00
Ryan Rector
1b25f187ff
Merge remote-tracking branch 'upstream/master' into configurable-north
2011-08-03 20:41:09 -06:00
Alejandro Aguilera
a2b156c85f
Draw ice in the same way is done with water and glass and shade it like water.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f6bbda674e
Update comments in textures.py.
2011-08-02 02:18:45 +02:00
Alejandro Aguilera
4e659aee55
Add global bgcolor variable in textures.py, and an option in generate().
2011-08-02 01:48:25 +02:00
Alejandro Aguilera
04e7c20398
If nothing shown return None. In iterate.c this will skip the draw.
2011-08-02 01:35:54 +02:00
Alejandro Aguilera
8138ec29c0
Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function).
2011-08-01 14:19:22 +02:00
Alejandro Aguilera
bef7f62e43
Now glass renders as in game (glass is rendered in the same way as water is)
2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84
Add pistons to textures.py
2011-07-26 00:24:26 +02:00
Alejandro Aguilera
340f847f8c
composite expects an int
2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18
Update function generate_full_block, fix problems with beds, cakes, and trapdoors.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b
oops...
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388
Forget about tall grass... resize them too.
2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659
Add code in textures.py to resize textures in blockmap and special_blocks.
2011-07-17 01:21:15 +02:00
Andrew Chin
f4636520dd
Added new check_terrain command
2011-07-10 20:53:58 -04:00
Aaron Griffith
fde647bfdf
Merge branch 'py-package'
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Conflicts:
setup.py
2011-07-10 18:14:20 -04:00
Aaron Griffith
317f7794fe
Merge branch 'master' into py-package
2011-05-31 20:26:00 -04:00
Aaron Griffith
561bb64c7c
fixes for py2exe/windows
2011-05-28 15:05:52 -04:00
Aaron Griffith
4ec1b4c971
working versions, data files, and package metadata
2011-05-13 22:24:49 -04:00
Aaron Griffith
e84ef2c1d2
Merge branch 'master' into py-package
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Conflicts:
overviewerConfig.js
overviewer_core/data/overviewerConfig.js
setup.py
web_assets/overviewerConfig.js
2011-05-13 21:37:35 -04:00
Aaron Griffith
e64af5baef
Merge branch 'master' into py-package
2011-05-12 19:21:46 -04:00