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Commit Graph

1035 Commits

Author SHA1 Message Date
Alejandro Aguilera
4e659aee55 Add global bgcolor variable in textures.py, and an option in generate(). 2011-08-02 01:48:25 +02:00
Alejandro Aguilera
04e7c20398 If nothing shown return None. In iterate.c this will skip the draw. 2011-08-02 01:35:54 +02:00
Andrew Chin
1ab06b3ae2 Merge pull request #449 from Fenixin/fix-torches
Torches are now in the center of the block.
2011-08-01 06:28:42 -07:00
Alejandro Aguilera
8138ec29c0 Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function). 2011-08-01 14:19:22 +02:00
Aaron Griffith
4ecb370b9c Merge branch 'master' into rendermode-options
Conflicts:
	overviewer_core/chunk.py
	overviewer_core/src/iterate.c
2011-07-31 22:46:19 -04:00
Aaron Griffith
6a5eb517d6 tallgrass now appears in the same place, no matter what mode is used 2011-07-31 22:33:49 -04:00
Aaron Griffith
91b3010db3 fixed lighting bug introduced by tall grass fix 2011-07-31 22:28:28 -04:00
Aaron Griffith
69bb23b74c fixed tallgrass offsets affecting blocks above 2011-07-31 22:18:01 -04:00
Aaron Griffith
142c621cc8 added but2002 to CONTRIBUTORS.rst 2011-07-31 20:47:25 -04:00
but2002
5e10ff1a30 Fixed indentation style to match the rest of the code. 2011-07-31 17:41:57 -05:00
but2002
3ccb188a11 Fixed an error in my original change, moved code to original location. 2011-07-31 17:39:56 -05:00
but2002
f36cb98911 Fixed undefined variable. 2011-07-31 17:37:59 -05:00
Aaron Griffith
30a8b851b6 added separate 'zoomLevels' JS config var for marker positioning use (closes #401) 2011-07-31 12:50:41 -04:00
Aaron Griffith
ebd3497a5f made forcerender and regionlist work together (closes #444) 2011-07-31 12:50:41 -04:00
Aaron Griffith
f0a1a1c03d Merge pull request #445 from but2002/master
Remove location marker with click
2011-07-29 15:25:25 -07:00
but2002
154cd2c1fd The "querypos" marker that appears when linked to a location on the map will be removable by a click. 2011-07-29 17:23:33 -05:00
Andrew Chin
464fecd256 Merge pull request #440 from Fenixin/pistons
Pistons + better glass.
2011-07-25 17:10:37 -07:00
Alejandro Aguilera
aecb39bbbc Delete generate_pseudo_ancil_data function from chunk.py 2011-07-26 00:57:12 +02:00
Alejandro Aguilera
bef7f62e43 Now glass renders as in game (glass is rendered in the same way as water is) 2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84 Add pistons to textures.py 2011-07-26 00:24:26 +02:00
Aaron Griffith
85a55c25c3 more helpful error if given worlddir does not contain level.dat 2011-07-25 11:05:21 -04:00
Ryan Rector
5728bc4051 Rotate biome data 2011-07-23 11:25:17 -06:00
Ryan Rector
5afdff09cc Really make lower-left the default everywhere 2011-07-23 11:23:14 -06:00
Ryan Rector
b6a2447b9c Fix trapdoor rotations 2011-07-23 07:51:55 -06:00
Aaron Griffith
ef6ad96080 fixed region group handling to actually use matcher, and to show non-matched regions 2011-07-22 08:19:18 -04:00
Aaron Griffith
0a119202f6 Merge pull request #438 from Fenixin/fix-beds
Fix beds, cakes and adds an option to resize al textures.
2011-07-22 02:23:01 -07:00
Andrew Chin
9516704057 Fixed MSVC build errors 2011-07-19 15:07:12 -04:00
Aaron Griffith
931d71103c possible (hopeful) fix for the garbage collection bug 2011-07-18 23:56:51 -04:00
Ryan Rector
077552b53b Cache rotated chunk data
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
2011-07-17 08:47:57 -06:00
Alejandro Aguilera
340f847f8c composite expects an int 2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18 Update function generate_full_block, fix problems with beds, cakes, and trapdoors. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b oops... 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388 Forget about tall grass... resize them too. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659 Add code in textures.py to resize textures in blockmap and special_blocks. 2011-07-17 01:21:15 +02:00
Aaron Griffith
546fe5c39e Merge pull request #434 from Xon/master
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
2011-07-15 10:44:30 -07:00
Xon
c5ba5edbcc Permit overviewer to keep running even if the chunk the spawn is in is corrupt. 2011-07-15 21:50:18 +08:00
Aaron Griffith
f7015396ab added options to overviewerConfig.js for search box, coords box, overlay menu 2011-07-14 23:07:32 -04:00
Aaron Griffith
cbd48fa2eb fixed typo in setup.py 2011-07-14 22:52:13 -04:00
Andrew Chin
173e662457 Adding ?debug=1 to a map URL enables debug mode 2011-07-14 22:22:58 -04:00
Ryan Rector
59594ee442 Clean up region rotation a bit. 2011-07-14 16:36:10 -06:00
Ryan Rector
284199c557 More info in README 2011-07-13 15:39:58 -06:00
Ryan Rector
32abe88efd Show actual default as default for north-direction 2011-07-13 15:29:08 -06:00
Ryan Rector
6e3a732eb8 Rotate compass rose when rotating map 2011-07-13 15:10:50 -06:00
Ryan Rector
0ffb13eafc Remove one 'Additional Bug' from README 2011-07-13 15:10:09 -06:00
Ryan Rector
e26059be38 Add special texture rotation for upper-left and lower-right 2011-07-13 15:01:04 -06:00
Ryan Rector
56a5f42cd0 Add rough benchmark to Readme 2011-07-13 13:27:18 -06:00
Aaron Griffith
af63ff9992 fixed recursive web_assets handling (closes issue #430) 2011-07-12 18:41:08 -04:00
Ryan Rector
679b27aba9 Edited README.rst via GitHub 2011-07-12 10:56:15 -07:00
Ryan Rector
e78d14059a Merge branch 'configurable-north' of https://github.com/rmrector/Minecraft-Overviewer into configurable-north 2011-07-12 11:52:29 -06:00
Ryan Rector
acfdc5ed4b Update readme with information on changes 2011-07-12 11:51:38 -06:00