Alejandro Aguilera
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4e659aee55
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Add global bgcolor variable in textures.py, and an option in generate().
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2011-08-02 01:48:25 +02:00 |
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Alejandro Aguilera
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04e7c20398
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If nothing shown return None. In iterate.c this will skip the draw.
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2011-08-02 01:35:54 +02:00 |
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Andrew Chin
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1ab06b3ae2
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Merge pull request #449 from Fenixin/fix-torches
Torches are now in the center of the block.
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2011-08-01 06:28:42 -07:00 |
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Alejandro Aguilera
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8138ec29c0
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Torches are now in the center of the block. Redstone dionde function generates its own torches now (it was using before the generated by the torch function).
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2011-08-01 14:19:22 +02:00 |
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Aaron Griffith
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4ecb370b9c
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Merge branch 'master' into rendermode-options
Conflicts:
overviewer_core/chunk.py
overviewer_core/src/iterate.c
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2011-07-31 22:46:19 -04:00 |
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Aaron Griffith
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6a5eb517d6
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tallgrass now appears in the same place, no matter what mode is used
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2011-07-31 22:33:49 -04:00 |
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Aaron Griffith
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91b3010db3
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fixed lighting bug introduced by tall grass fix
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2011-07-31 22:28:28 -04:00 |
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Aaron Griffith
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69bb23b74c
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fixed tallgrass offsets affecting blocks above
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2011-07-31 22:18:01 -04:00 |
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Aaron Griffith
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142c621cc8
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added but2002 to CONTRIBUTORS.rst
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2011-07-31 20:47:25 -04:00 |
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but2002
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5e10ff1a30
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Fixed indentation style to match the rest of the code.
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2011-07-31 17:41:57 -05:00 |
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but2002
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3ccb188a11
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Fixed an error in my original change, moved code to original location.
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2011-07-31 17:39:56 -05:00 |
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but2002
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f36cb98911
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Fixed undefined variable.
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2011-07-31 17:37:59 -05:00 |
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Aaron Griffith
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30a8b851b6
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added separate 'zoomLevels' JS config var for marker positioning use (closes #401)
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2011-07-31 12:50:41 -04:00 |
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Aaron Griffith
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ebd3497a5f
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made forcerender and regionlist work together (closes #444)
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2011-07-31 12:50:41 -04:00 |
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Aaron Griffith
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f0a1a1c03d
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Merge pull request #445 from but2002/master
Remove location marker with click
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2011-07-29 15:25:25 -07:00 |
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but2002
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154cd2c1fd
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The "querypos" marker that appears when linked to a location on the map will be removable by a click.
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2011-07-29 17:23:33 -05:00 |
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Andrew Chin
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464fecd256
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Merge pull request #440 from Fenixin/pistons
Pistons + better glass.
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2011-07-25 17:10:37 -07:00 |
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Alejandro Aguilera
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aecb39bbbc
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Delete generate_pseudo_ancil_data function from chunk.py
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2011-07-26 00:57:12 +02:00 |
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Alejandro Aguilera
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bef7f62e43
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Now glass renders as in game (glass is rendered in the same way as water is)
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2011-07-26 00:55:32 +02:00 |
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Alejandro Aguilera
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2f3f358d84
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Add pistons to textures.py
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2011-07-26 00:24:26 +02:00 |
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Aaron Griffith
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85a55c25c3
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more helpful error if given worlddir does not contain level.dat
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2011-07-25 11:05:21 -04:00 |
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Ryan Rector
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5728bc4051
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Rotate biome data
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2011-07-23 11:25:17 -06:00 |
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Ryan Rector
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5afdff09cc
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Really make lower-left the default everywhere
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2011-07-23 11:23:14 -06:00 |
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Ryan Rector
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b6a2447b9c
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Fix trapdoor rotations
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2011-07-23 07:51:55 -06:00 |
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Aaron Griffith
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ef6ad96080
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fixed region group handling to actually use matcher, and to show non-matched regions
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2011-07-22 08:19:18 -04:00 |
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Aaron Griffith
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0a119202f6
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Merge pull request #438 from Fenixin/fix-beds
Fix beds, cakes and adds an option to resize al textures.
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2011-07-22 02:23:01 -07:00 |
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Andrew Chin
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9516704057
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Fixed MSVC build errors
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2011-07-19 15:07:12 -04:00 |
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Aaron Griffith
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931d71103c
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possible (hopeful) fix for the garbage collection bug
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2011-07-18 23:56:51 -04:00 |
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Ryan Rector
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077552b53b
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Cache rotated chunk data
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
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2011-07-17 08:47:57 -06:00 |
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Alejandro Aguilera
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340f847f8c
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composite expects an int
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2011-07-17 01:31:47 +02:00 |
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Alejandro Aguilera
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641e9f5c18
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Update function generate_full_block, fix problems with beds, cakes, and trapdoors.
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2011-07-17 01:21:15 +02:00 |
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Alejandro Aguilera
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b17f51404b
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oops...
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2011-07-17 01:21:15 +02:00 |
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Alejandro Aguilera
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8bb19ee388
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Forget about tall grass... resize them too.
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2011-07-17 01:21:15 +02:00 |
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Alejandro Aguilera
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a83a082659
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Add code in textures.py to resize textures in blockmap and special_blocks.
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2011-07-17 01:21:15 +02:00 |
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Aaron Griffith
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546fe5c39e
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Merge pull request #434 from Xon/master
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
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2011-07-15 10:44:30 -07:00 |
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Xon
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c5ba5edbcc
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Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
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2011-07-15 21:50:18 +08:00 |
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Aaron Griffith
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f7015396ab
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added options to overviewerConfig.js for search box, coords box, overlay menu
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2011-07-14 23:07:32 -04:00 |
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Aaron Griffith
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cbd48fa2eb
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fixed typo in setup.py
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2011-07-14 22:52:13 -04:00 |
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Andrew Chin
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173e662457
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Adding ?debug=1 to a map URL enables debug mode
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2011-07-14 22:22:58 -04:00 |
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Ryan Rector
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59594ee442
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Clean up region rotation a bit.
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2011-07-14 16:36:10 -06:00 |
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Ryan Rector
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284199c557
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More info in README
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2011-07-13 15:39:58 -06:00 |
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Ryan Rector
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32abe88efd
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Show actual default as default for north-direction
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2011-07-13 15:29:08 -06:00 |
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Ryan Rector
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6e3a732eb8
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Rotate compass rose when rotating map
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2011-07-13 15:10:50 -06:00 |
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Ryan Rector
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0ffb13eafc
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Remove one 'Additional Bug' from README
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2011-07-13 15:10:09 -06:00 |
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Ryan Rector
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e26059be38
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Add special texture rotation for upper-left and lower-right
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2011-07-13 15:01:04 -06:00 |
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Ryan Rector
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56a5f42cd0
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Add rough benchmark to Readme
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2011-07-13 13:27:18 -06:00 |
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Aaron Griffith
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af63ff9992
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fixed recursive web_assets handling (closes issue #430)
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2011-07-12 18:41:08 -04:00 |
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Ryan Rector
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679b27aba9
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Edited README.rst via GitHub
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2011-07-12 10:56:15 -07:00 |
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Ryan Rector
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e78d14059a
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Merge branch 'configurable-north' of https://github.com/rmrector/Minecraft-Overviewer into configurable-north
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2011-07-12 11:52:29 -06:00 |
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Ryan Rector
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acfdc5ed4b
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Update readme with information on changes
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2011-07-12 11:51:38 -06:00 |
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