Andrew Chin
5f1bf1851d
Merge pull request #669
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Merge branch 'player_marker' of https://github.com/JonnyJD/Minecraft-Overviewer into devel
Conflicts:
genPOI.py
overviewer_core/data/js_src/views.js
2012-04-14 22:46:25 -04:00
Andrew Chin
2a6769c5ac
Revised syntax/method for specifying POIs
2012-04-14 22:09:12 -04:00
Andrew Chin
85e2ac202f
Fix overlay code
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so that overlays with no 'overlay' config are always displayed
2012-04-13 23:48:07 -04:00
Andrew Chin
d206a3aca4
Merge pull request #688
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Merge branch 'devel' of git://github.com/contre/Minecraft-Overviewer into devel
2012-04-13 23:15:47 -04:00
Andrew Chin
9a8aa6865a
Merge pull request #689
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Merge branch 'patch-1' of git://github.com/stoneLeaf/Minecraft-Overviewer
2012-04-13 22:39:07 -04:00
Andrew Brown
477d24436f
Merge pull request #695 from contre/master
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Make built in rendermodes show up in Table of Contents
2012-04-13 10:03:08 -07:00
Andrew Brown
aa5c76a1f3
Merge pull request #690 from CounterPillow/optimizeimg-doc
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Added documentation about optimizeimg
2012-04-13 10:02:36 -07:00
Richard Pastrick
b7f4cc3fc9
Make the built in rendermodes show up on the docs table of contents
2012-04-13 09:55:30 -07:00
Aaron Griffith
838bd2e5ab
fixed Hide() primitive and made EdgeLines() play nice
2012-04-12 15:33:24 -04:00
Aaron Griffith
f5797dd8a0
added a Hide() render primitive
2012-04-12 15:16:19 -04:00
Richard Pastrick
805618dd2f
remove todo since I did that part
2012-04-12 09:03:14 -07:00
Richard Pastrick
b13bbd0204
Add the JS stuff and a little bit more python glue to make overlays only display for a specified render
2012-04-12 08:59:13 -07:00
Richard Pastrick
4cbddf2f5a
Merge remote branch 'upstream/devel' into devel
2012-04-11 14:53:09 -07:00
stoneLeaf
b9217e28c8
Improved the 'A dynamic config file' doc section.
2012-04-11 00:42:43 +03:00
CounterPillow
4e7c837928
Added documentation about optimizeimg.
2012-04-10 21:30:26 +02:00
stoneLeaf
e2b24a7a0f
Added a new section entitled 'A dynamic config file'.
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It explains the use of environment variables in the config file to dynamically retrieve parameters.
2012-04-10 18:07:44 +03:00
Aaron Griffith
db0a1d3415
updated isOverlay to correctly recognize modes with no Base() primitive
2012-04-09 17:10:05 -04:00
Aaron Griffith
88d0d838b9
Merge pull request #684 from overviewer/deref_fix
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Deref fix
2012-04-09 14:01:13 -07:00
Richard Pastrick
77acd158c6
Add docs too!
2012-04-09 12:26:40 -07:00
Richard Pastrick
ebd8b287ed
Further glue for overlays. Make the validator actually validate. Also rough outlines for checking if
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the render you've specified in the overlay actually exists and isn't itself.
2012-04-09 12:20:58 -07:00
Richard Pastrick
3ded0cfa9e
Add validator and definition for beginnings of overlay python glue so that only the right overlays
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show up for a specific render
2012-04-09 11:49:03 -07:00
Thomas Lake
ed01a3cf07
Minor tweaks for JSObserver
2012-04-09 00:23:15 +01:00
Thomas Lake
8ec3518eb2
Fix missing bracket in observer.py
2012-04-08 23:09:45 +01:00
Thomas Lake
55df1bcf78
Add new Javascript observer
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Output render progress onto the rendered map using Javascript
A minimum period between updates can be specified
2012-04-08 23:03:26 +01:00
Andrew Chin
56b91e67dc
Merge branch 'showspawn' of git://github.com/tswsl1989/Minecraft-Overviewer
2012-04-08 11:56:06 -04:00
Thomas Lake
36aa6ed011
Add 'showspawn' render option
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Allow users to hide the spawn marker that is normally generated for
overworld levels
2012-04-08 13:04:13 +01:00
Andrew Chin
7433f06edb
Remove unneeded stuffs
2012-04-07 22:12:10 -04:00
Andrew Chin
cb448cc58f
Added a --simple-output option
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This option turns off fancy output options like colors or progress bars.
Address #649
2012-04-07 21:16:58 -04:00
Andrew Chin
d6602caa04
Output to stdout instead of stderr
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Fixes #645
2012-04-07 20:19:24 -04:00
Andrew Chin
5aefebecbe
Fix dereferencing bug, hopefully should address mineral-overlay crash
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Should fix #633
2012-04-07 17:59:46 -04:00
Andrew Chin
f4d43d544a
Styling for the worldselector control
2012-04-07 17:56:30 -04:00
Andrew Chin
94b5f21d10
Have the world selector control have a correct default
2012-04-07 16:15:01 -04:00
Andrew Chin
6528aa91e7
Added overlay control to HTML
2012-04-07 15:03:06 -04:00
Alejandro Aguilera
e96d168542
Fix leaves, mask out the decay bits.
2012-03-29 23:01:37 +02:00
Alejandro Aguilera
1a3f947858
Oops.. now there is jungle wood.
2012-03-29 22:51:36 +02:00
Aaron Griffith
59c68646a9
Merge pull request #670 from JonnyJD/playerInspect
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more detailed player inspect + list multiple
2012-03-29 12:05:21 -07:00
Aaron Griffith
be1cee48cf
Merge pull request #653 from kappa7194/master
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Missing quotation mark in signs configuration file example.
2012-03-29 12:03:04 -07:00
Aaron Griffith
82e77b7a6e
Merge pull request #665 from peikk0/textures-fix
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Find images in anim/ directory too.
2012-03-29 12:00:27 -07:00
Alejandro Aguilera
319544c52b
Fix ladders. They were forgotten at some point.
2012-03-29 17:19:59 +02:00
aheadley
361d45b5e6
refactor eta widget
2012-03-28 16:55:28 -04:00
Andrew Brown
b2ce4fa7e5
Merge branch 'devel'
2012-03-27 14:58:50 -04:00
Andrew Brown
7a4a257b51
Added better error related log lines for corrupt chunks
2012-03-27 14:57:42 -04:00
aheadley
abfb1d6053
fix crash on terminal resize
2012-03-27 10:31:00 -04:00
aheadley
02b208973d
Merge branch 'progress-observer'
2012-03-26 23:14:09 -04:00
aheadley
e34d35e4fd
fix progress bar prompt clobbering
2012-03-26 23:13:33 -04:00
Andrew Chin
f39c9e2f80
Merge branch 'progress-observer' of git://github.com/aheadley/Minecraft-Overviewer into progress-observer
2012-03-26 22:28:28 -04:00
Johannes Dewender
d6b2cf3a0d
more detailed player inspect + list multiple
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List all the main player information:
position, dimension, spawnposition
health, foodLevel, Level. XP, gametype
If a players directory is given, all players in there are listed.
If a file is given, list only this player.
You can also give a directory and a player name:
python playerInspect.py [ file | dir [playername] ]
2012-03-27 03:41:14 +02:00
Johannes Dewender
122eaee37d
add bed marker icon from faithful pack
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Taken from the Faithful 32 texture pack:
http://www.minecraftforum.net/viewtopic.php?f=25&t=77442
2012-03-27 03:04:09 +02:00
Johannes Dewender
779b38f2a3
use avatars for player markers
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Avatars are taken from scripts at overviewer.org
Do we need caching here?
2012-03-27 03:02:52 +02:00
Johannes Dewender
25fcd5e8bb
generate player POI out of players dat files
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The new ids are called "Player" and "PlayerSpawn".
EntityId is the name of the player.
Everything from the player dat is available in the poi filters.
The Player position is the position on last logout.
2012-03-27 03:00:59 +02:00