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Commit Graph

1524 Commits

Author SHA1 Message Date
Andrew Brown
0be4e8664b added bounds checking for tiles during scan
fixes the problem where tiles outside the bounds (which can happen with
-z) would cause tiles to be rendered along the border even though they
have no chunks, causing a warning.
2011-11-18 10:01:22 -05:00
Aaron Griffith
f6651cd759 bumped extension number to prepare for likely merge tomorrow 2011-11-17 09:33:22 -05:00
Andrew Brown
4c34e413ab renamed "level" to "depth" in DirtyTilesTree. Also...
iterate_dirty() yields tuples, not reverseiterators
added another level to test_iterate_level()
2011-11-16 20:53:52 -05:00
Aaron Griffith
eac7561ed1 redirecting output to a log file now works on Python 2.6 (Issue #535) 2011-11-15 15:47:33 -05:00
Andrew Brown
bd08dbc955 Minor comments adjustments 2011-11-15 13:56:39 -05:00
Alejandro Aguilera
b08b15c84f Fix rail north rotation. 2011-11-15 09:48:30 +01:00
Alejandro Aguilera
6f0b8f74ce Added buttons. 2011-11-15 09:32:24 +01:00
Andrew Brown
142166ef8e Failing to delete a corrupt tile should really be an error in the log. 2011-11-13 11:36:27 -05:00
Andrew Brown
0a5c90ba98 delete a tile if the innertile routine can't open it
This makes corrupt tiles self-correcting on subsequent runs. Before,
the warning is printed but the tile remains. Worse, the warning won't be
printed again.
2011-11-13 11:23:49 -05:00
Andrew Brown
04a2f05d1c implemented stochhastic check with chunk scanning
Also changed uniform(0,1) to random()
2011-11-13 09:39:49 -05:00
Andrew Brown
866b499142 Lots of rearranging and comments touchups
fixes progress updates for first level tiles
fixed long-standing typo inntertile -> innertile
2011-11-13 09:22:19 -05:00
Aaron Griffith
944edf4ef8 changed material property lookups to use a bit table, not python sets 2011-11-11 20:05:29 -05:00
Andrew Brown
3cc22bc13c Two chunkscan optimizations implemented
Checks a path in the tree to see if it's already dirty before
calculating its filepath and checking its mtime

Changed Tile.get_filepath() to use str.join instead of os.path.join
2011-11-11 17:44:16 -05:00
Aaron Griffith
afd3ad639b textures are now stored in a continuous array in memory, instead of a dict 2011-11-11 15:49:08 -05:00
Aaron Griffith
dc0110ee73 unknown blocks are no longer assumed to be transparent 2011-11-10 09:51:25 -05:00
Aaron Griffith
74e0ef2ad6 brought solid_blocks (etc.) sets back in line with old values 2011-11-10 09:42:21 -05:00
Andrew Brown
b9bca19cda fixed auto-detection for forcerender on empty maps
also re-arranged code so scan_chunks() returns the tree object
2011-11-09 23:17:27 -05:00
Aaron Griffith
ae651b87ec Merge branch 'texture-packs' 2011-11-09 13:59:11 -05:00
Andrew Brown
f6b7e1b501 implemented forcerender and auto-detection of empty tiledirs
Also added a few debug lines during chunkscanning with timing info
2011-11-08 16:02:15 -05:00
Andrew Brown
14ed48f975 misc cleanup and minor optimizations 2011-11-08 15:31:01 -05:00
Andrew Brown
75070f817f fixes so the last commit runs on maps that need work 2011-11-07 23:18:38 -05:00
Andrew Brown
13f3ba90ab preliminary chunk-scan algorithm activated.
forcerender and stochastic are currently broken.
2011-11-07 22:18:51 -05:00
Andrew Brown
636913af57 Merge remote-tracking branch 'origin/master' into brownan-chunkscan
Conflicts:
	overviewer.py
	overviewer_core/quadtree.py
2011-11-07 21:04:01 -05:00
Aaron Griffith
acbf87db3f bumped extension version for new smooth-lighting mode 2011-11-07 19:50:55 -05:00
Aaron Griffith
9b39a96fef Merge branch 'smooth-lighting' 2011-11-07 19:46:10 -05:00
Aaron Griffith
c0d37004cc now using MCPatcher animated water/lava textures, if present 2011-11-07 16:57:34 -05:00
Aaron Griffith
bca4b9b011 added support for loading textures directly out of texture packs 2011-11-07 16:57:34 -05:00
Alejandro Aguilera
e2dde5e6e0 Add lily pads to biome tinting. Fix pumpkin and melon stem. 2011-11-07 16:21:03 +01:00
Alejandro Aguilera
29bc7fa0ba Update iterate.c for nether brick fences and update the way glass panes and iron bars stick. 2011-11-07 15:41:55 +01:00
Alejandro Aguilera
25493c071f Add place holders for levers and buttons so the block is transparent. 2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2 Fix holes in stairs. 2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b Add all the 1.9 pre-release blocks. 2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a All blocks before 1.9pre added. 2011-11-07 11:56:35 +01:00
Andrew Brown
b1c38a56f2 scan_chunks() works according to preliminary tests \o/ 2011-11-06 23:25:47 -05:00
Andrew Brown
6c0ab7e48c moved tile filepath calculation to Tile object 2011-11-06 21:12:11 -05:00
Andrew Brown
2e28375786 damn semicolons! 2011-11-06 20:58:50 -05:00
Andrew Brown
33667093a3 added the default value for bgcolor and imgformat in QuadtreeGen constructor 2011-11-06 20:46:05 -05:00
Andrew Brown
6e2d52ceee This should really raise an error if file not found 2011-11-06 20:35:11 -05:00
Andrew Brown
3f54347735 cleaned up some mess, clarified some things in comments 2011-11-06 18:27:37 -05:00
Andrew Brown
30e7083cd0 Tile.compute_path implemented and exhaustively tested 2011-11-06 10:01:44 -05:00
Aaron Griffith
53dbdc98c6 added special smooth-lighting exception for water 2011-11-05 23:29:51 -04:00
Andrew Brown
5d8daabe05 re-named variables for increased accuracy 2011-11-04 18:34:08 -04:00
Andrew Brown
5d26d3e5f6 added repr, eq, neq methods to Tile class 2011-11-04 18:33:27 -04:00
Andrew Chin
42593bab58 Use a terse logging line if --verbose is not specified 2011-11-03 21:29:27 -04:00
Aaron Griffith
c1fdcffad7 fixed rendering error in snow and half-steps 2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5 filled in simpler blocks between id 50 and 85 2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1 Fixed typo 2011-11-03 11:44:36 -03:00
Alejandro Aguilera
2cc160bcaa Add up to blockid 85. 2011-11-03 13:52:02 +01:00
Aaron Griffith
cc4877f149 fixed stochastic_render and regionlists working together 2011-11-01 23:43:05 -04:00
Aaron Griffith
4d5f19b081 Merge branch 'agrif-stochastic' 2011-11-01 23:20:05 -04:00