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Commit Graph

220 Commits

Author SHA1 Message Date
Alejandro Aguilera
e2dde5e6e0 Add lily pads to biome tinting. Fix pumpkin and melon stem. 2011-11-07 16:21:03 +01:00
Alejandro Aguilera
25493c071f Add place holders for levers and buttons so the block is transparent. 2011-11-07 15:20:43 +01:00
Alejandro Aguilera
6dbac888d2 Fix holes in stairs. 2011-11-07 13:26:22 +01:00
Alejandro Aguilera
3f628dcc1b Add all the 1.9 pre-release blocks. 2011-11-07 13:16:35 +01:00
Alejandro Aguilera
1cfe21153a All blocks before 1.9pre added. 2011-11-07 11:56:35 +01:00
Aaron Griffith
c1fdcffad7 fixed rendering error in snow and half-steps 2011-11-03 16:07:56 -04:00
Aaron Griffith
acb2d159f5 filled in simpler blocks between id 50 and 85 2011-11-03 16:05:25 -04:00
Andrew Chin
eb1f79ddf1 Fixed typo 2011-11-03 11:44:36 -03:00
Alejandro Aguilera
2cc160bcaa Add up to blockid 85. 2011-11-03 13:52:02 +01:00
Aaron Griffith
c9fc7eba62 textures added back for blocks up to id 50 2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a textures re-implemented for blocks up to id 25 2011-11-01 18:18:29 -04:00
Aaron Griffith
7a92343bb8 @material and block have been made more verbose (Issue #516) 2011-11-01 15:51:10 -04:00
Aaron Griffith
4b905685eb major textures.py restructuring, not all textures implemented (Issue #516)
Be careful -- the build_* and transform_* functions no longer have a
blockID argument, because that made no sense.
2011-10-31 20:57:05 -04:00
Aaron Griffith
8e0a82ba62 unified blockmap and specialblockmap (Issue #516) 2011-10-31 13:58:25 -04:00
Aaron Griffith
75858f2df8 removed historical, seperate mask from texture tuples (Issue #516) 2011-10-31 13:40:38 -04:00
Aaron Griffith
69c109fc05 moved trasparent_blocks, etc. into textures.py (Issue #516) 2011-10-31 13:28:28 -04:00
Jason Scheirer
8a925ecc52 Handle minecraft.jar if it's a directory (if you've installed mods etc.) 2011-10-31 01:34:48 -07:00
Andrew Brown
f5ae4b3451 changed bare exceptions to except Exception 2011-10-26 22:36:23 -04:00
Andrew Brown
19d4946ae3 Completed options documentation. 2011-10-16 23:13:11 -04:00
Andrew Brown
c852bffdaf When building cube images, paste sides over top, not the other way around
Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Alejandro Aguilera
1b7ed5f055 Add stone and wooden pressure plates 2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05 added 'color_light' option to lighting mode 2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca birch and pine leaves now look different from each other 2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c watercolor will now be used if it can be loaded
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Alejandro Aguilera
c4883541b3 Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34 Make pumpkin/melon stems as in game, no as I thought it was. 2011-09-16 10:28:11 +02:00
Alejandro Aguilera
d6c71de226 Add pumpkin and melon stems. 2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251 all loaded images are now converted to RGBA before use
This fixes Issue #484.
2011-09-15 20:02:51 -04:00
Aaron Griffith
5ca6305837 fence gates 2011-09-14 18:00:59 -04:00
Aaron Griffith
309db05924 all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094 Fixed vines. 2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529 Merge branch 'counterpillow/18prep' into 18prep
Conflicts:
	overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df Added vines. 2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8 Updated stone brick with mossy and cracked stone brick. 2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e Add huge mushrroms. 2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e Fixed lighting and rotation issues for new stairs 2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4 Added glass panes and iron bars. Is not marvellous, but it works! 2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e Added melon block. 2011-09-11 13:40:21 +02:00
Andrew Chin
9ecaf14fba Added support for brick stairs and slabs 2011-09-10 17:21:02 -04:00
Aaron Griffith
7b634cc434 overviewer.py no longer loops forever if it can't find terrain.png
There's also a more helpful error if any texture can't be found.
Closes #475.
2011-09-07 09:15:21 -04:00
Andrew Chin
f880f01b46 Moved --check-terrain command from setup.py and overviewer.py
Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin
1cdac6ccdf Fixed issue with finding minecraft.jar
Fixes #477
2011-09-05 15:27:50 -04:00
Ryan Rector
cc14a878eb Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-04 12:50:49 -06:00
Ryan Rector
4ee15e8f44 Code cleanup to simplify upstream merge 2011-08-04 12:49:49 -06:00
Ryan Rector
ebbc41abed Rotate pistons for north-direction 2011-08-03 23:46:53 -06:00
Ryan Rector
1bc0619cd3 Fix potential bed bug. 2011-08-03 23:46:08 -06:00
Ryan Rector
1b25f187ff Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-03 20:41:09 -06:00
Alejandro Aguilera
a2b156c85f Draw ice in the same way is done with water and glass and shade it like water. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f6bbda674e Update comments in textures.py. 2011-08-02 02:18:45 +02:00
Alejandro Aguilera
4e659aee55 Add global bgcolor variable in textures.py, and an option in generate(). 2011-08-02 01:48:25 +02:00