Nicolas F
f2afeda287
world: fix rendering grass paths on maps < 1.17
2021-06-11 09:47:59 +02:00
Nicolas F
9df56fc30a
overviewer.h: bump C extension version
2021-06-10 19:35:46 +02:00
Nicolas F
ea4b543e74
Merge PR #1943 from buscher
2021-06-10 19:34:11 +02:00
Nicolas F
6097461494
Merge PR #1941 from buscher
2021-06-10 19:26:11 +02:00
Nicolas F
e729addd23
textures: add some of the new copper blocks
2021-06-10 19:24:01 +02:00
Nicolas F
6ece5c0735
textures: update error message for 1.17
2021-06-10 17:56:14 +02:00
Nicolas F
257975383d
textures: add budding amethyst
2021-06-10 17:53:14 +02:00
Nicolas F
66195f6fc7
textures: add amethyst block, raw iron, raw gold
2021-06-10 17:42:30 +02:00
Nicolas F
c717b7170f
world: fix dirt path rendering for 1.17
2021-06-10 17:34:46 +02:00
Nicolas F
81bfbc0a15
world: fix warnings regarding unknown region types
2021-06-10 17:23:23 +02:00
Nicolas F
1beb5799b5
textures: use new name for path block on 1.17
...
Fixes rendering with 1.17 textures and no 1.16 fallback,
breaks rendering for anything using 1.16 textures.
2021-06-10 17:22:23 +02:00
Bernd Buschinski
b37f8b4a53
Added Respawn Anchor Charges
...
- also removed block_lodestone and block_lodestone from block_class_ancil
as they are not used in generate_pseudo_data
2021-06-06 19:36:40 +02:00
Nicolas F
3488450531
overviewer.h: bump C extension version
2021-06-06 18:53:53 +02:00
Bernd Buschinski
ef56dbcf3b
Rworked glass pane connection
...
- use in game data instead of manually calculating the adjacency data
2021-06-06 13:50:41 +02:00
Jens
854069fb89
Correctly checking for None & free python obj
2021-06-06 11:41:30 +02:00
Jens
221ac26829
Add Heatmap RenderPrimitive (chunk mtime)
2021-06-04 15:02:47 +02:00
Nicolas F
3084d57bb3
genPOI: don't panic on empty player dat files
...
Closes #1876 .
2021-06-04 14:03:33 +02:00
Nicolas F
498c844136
Merge PR #1845 from Esvandiary
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GenPOI: adds explicit pool close/join in handleEntities to fix possible hang (issue #1817 )
2021-06-04 13:59:41 +02:00
Nicolas F
9fbcd54037
Merge PR #1863 of vilhelmprytz
2021-06-04 13:45:00 +02:00
Nicolas F
218dc14e04
Merge PR #1878 from Phoenix616
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Add name of world to some errors
2021-06-04 13:43:07 +02:00
Bernd Buschinski
bc24ea53ce
Added Chains
2021-06-02 17:36:17 +02:00
Nicolas F
3d644c3511
Merge PR #1938 from buscher
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Fixed black full height snow layers
2021-06-01 20:42:45 +02:00
Bernd Buschinski
848a9594a7
Fixed black full height snow layers
2021-06-01 19:52:47 +02:00
Bernd Buschinski
ba85932352
Added chiseled and cracked nether bricks
2021-06-01 19:41:25 +02:00
Nicolas F
bd06e9eeb3
Merge PR #1935 from buscher
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Fix dead Chorus Flower
2021-05-31 19:10:58 +02:00
Bernd Buschinski
5b2b8b4ef8
Fixed dead Chorus Flower
2021-05-31 17:43:37 +02:00
Bernd Buschinski
a998694dbf
Added End Rod
2021-05-31 17:27:15 +02:00
Nicolas F
efa0f9e850
web_assets: update leaflet to 1.7.1
2021-05-21 02:34:45 +02:00
Nicolas F
c43284a2cf
Merge PR #1856 from IncredibleHolg
...
I finally got around to doing this.
2021-05-21 01:32:49 +02:00
Nicolas F
a5e2f182af
overviewer.h: bump C extension version
2021-05-16 14:50:23 +02:00
Nicolas F
a7e5be4322
Merge PR #1926 of Buscher
2021-05-16 14:49:44 +02:00
Nicolas F
cfbfd4c026
Merge PR #1925 of Buscher
2021-05-16 14:48:23 +02:00
Nicolas F
1b5e0f5802
Merge PR #1920 of buscher
2021-05-16 14:46:52 +02:00
Bernd Buschinski
49339af795
Fixes snow height rendering
2021-05-15 17:40:26 +02:00
Bernd Buschinski
9a34b4578f
Fixes glass pane/iron bar connection/adjacent rendering
2021-05-13 20:00:09 +02:00
Nicolas F
2fc64c6f26
block_class: optimise aarch64 SIMD some more
...
15% faster than the previous SIMD.
2021-05-11 12:24:54 +02:00
Nicolas F
772d73ce04
block_class: add aarch64 SIMD
...
Speedup of 2.3x for this particular function. Can probably be
improved somewhat still.
2021-05-11 11:57:52 +02:00
Bernd Buschinski
0422ed4e81
Fixes rendering with slabs/stair in occluded check
2021-05-01 13:13:51 +02:00
InrcedibleHolg
6b2be1635d
add quartz_bricks, remove duplicates
2020-11-29 23:33:03 +01:00
Phoenix616
16adb443e0
Add name of world to some errors
2020-11-28 14:40:02 +01:00
clonetwin26
c4a80598ef
Update genPOI.py
...
Catch KeyErrors since nether maps don't necessarily have well formed player.dat
2020-11-26 20:54:29 -05:00
Vilhelm Prytz
6424ad3b0b
web_assets: minor code style changes to index.html
2020-10-27 14:02:27 +01:00
Nicolas F
47a0604b5a
textures: be more resilient against corrupted jars
2020-10-04 19:45:39 +02:00
Nicolas F
01ed588278
textures: work around old pillow
...
Older versions apparently didn't have LANCZOS filtering for
resizing. In this case, just fall back to whatever the default is.
Will look marginally worse for those people but at least it works.
2020-09-20 16:16:10 +02:00
Andy Martin
aac8d11162
Adds explicit pool close/join in handleEntities to fix possible hang ( #1817 )
2020-08-31 22:00:58 +01:00
InrcedibleHolg
d23fdb13f1
simplify fire handling
2020-08-30 10:43:44 +02:00
InrcedibleHolg
66ef67bb78
soul lightning
2020-08-23 09:55:29 +02:00
InrcedibleHolg
619ce0a219
add advanced blocks, nether roof update
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crying_obsidian, lodestone, respawn_anchor
ancient_debris part of the nether roof
2020-08-15 10:10:29 +02:00
Lieuwe Westra
113a3a6f09
Added crimson and warped wood
2020-08-14 14:53:59 +02:00
InrcedibleHolg
629b43370e
add stone nether blocks
2020-08-09 21:50:13 +02:00