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Commit Graph

19 Commits

Author SHA1 Message Date
Aaron Griffith
f4a1c32d1a added sealevel option to HeightFading primitive 2012-06-05 01:09:47 -04:00
Aaron Griffith
08b0ed17e6 Merge remote-tracking branch 'interfect/master' into devel 2012-05-06 12:52:24 -04:00
Adam Novak
9df1446276 Added a NoFluids render mode primitive, and documented it. 2012-04-24 20:29:27 -07:00
Adam Novak
5184c8d321 Added and documented the "exposed" render mode primitive. 2012-04-24 17:04:51 -07:00
Aaron Griffith
f5797dd8a0 added a Hide() render primitive 2012-04-12 15:16:19 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Andrew Brown
8e559be824 added a built-in cave rendermode 2012-03-02 23:50:04 -05:00
Aaron Griffith
9aee71b953 updated default max height on Depth render primitive 2012-03-01 21:09:17 -05:00
Aaron Griffith
5d50f35ac1 broke out background-clearing code from base overlay primitive 2012-02-26 11:52:43 -05:00
Aaron Griffith
2b7af1886a overlays converted into render primitives 2012-02-26 11:39:07 -05:00
Andrew Brown
9c0a8c01ee re-arranged config docs, relaxed validator for north direction 2012-02-15 19:18:51 -05:00
Andrew Brown
ba12cdf12e added some built-in rendermodes to rendermodes.py 2012-02-03 20:39:04 -05:00
Aaron Griffith
16fec5085e converted smooth-lighting into a primitive
for the first time ever, smooth-lit cave mode is now possible \o/
2012-01-08 22:49:20 -05:00
Aaron Griffith
ae88b6e27b converted lighting mode into a primitive 2012-01-08 22:31:41 -05:00
Aaron Griffith
c93715ebfa migrated cave mode into cave and depth-tinting primitives 2012-01-08 18:29:32 -05:00
Aaron Griffith
30c4bb26c3 default values for options are now specified alongside their definitions 2012-01-08 01:09:43 -05:00
Aaron Griffith
a682b8a689 broke out nether, heightfading, depth, and edgelines from base primitive 2012-01-08 00:08:16 -05:00
Aaron Griffith
e3610f8ac5 moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
2012-01-08 00:08:16 -05:00
Aaron Griffith
4eaf103213 fixes to get lighting mode working again 2012-01-06 20:23:15 -05:00