Bernd Buschinski
fc8a87fe2a
Add pointed dripstone
2021-07-11 18:05:54 +02:00
Bernd Buschinski
327b4711db
Fix fence connection
...
- use ingame data
2021-07-08 18:29:03 +02:00
Bernd Buschinski
c577ccdafb
Fixed bad copy&paste function name
2021-06-20 11:37:01 +02:00
Bernd Buschinski
2fde7a961a
Added deepslate stairs, walls and slabs
...
- Reordered (new) IDs for better grouping
- Fixed rotation of purpur pillar, basalt and smooth basalt
2021-06-19 16:28:14 +02:00
Bernd Buschinski
6643af756e
Added more 1.17 blocks
...
- only non-rotational full blocks
2021-06-16 20:49:29 +02:00
Nicolas F
4b2035e1f9
textures: add cut copper slabs
...
Also fix copper stairs stuff not being in alt_height.
2021-06-14 21:58:47 +02:00
Nicolas F
c1f1c31119
textures: add cut copper stairs
2021-06-13 11:43:10 +02:00
Nicolas F
eddb0f2375
textures: add copper ore and raw copper block
2021-06-12 11:37:18 +02:00
Nicolas F
cb375e6788
textures: add cut copper
2021-06-11 21:33:49 +02:00
Nicolas F
ea4b543e74
Merge PR #1943 from buscher
2021-06-10 19:34:11 +02:00
Nicolas F
6097461494
Merge PR #1941 from buscher
2021-06-10 19:26:11 +02:00
Nicolas F
e729addd23
textures: add some of the new copper blocks
2021-06-10 19:24:01 +02:00
Nicolas F
6ece5c0735
textures: update error message for 1.17
2021-06-10 17:56:14 +02:00
Nicolas F
257975383d
textures: add budding amethyst
2021-06-10 17:53:14 +02:00
Nicolas F
66195f6fc7
textures: add amethyst block, raw iron, raw gold
2021-06-10 17:42:30 +02:00
Nicolas F
1beb5799b5
textures: use new name for path block on 1.17
...
Fixes rendering with 1.17 textures and no 1.16 fallback,
breaks rendering for anything using 1.16 textures.
2021-06-10 17:22:23 +02:00
Bernd Buschinski
b37f8b4a53
Added Respawn Anchor Charges
...
- also removed block_lodestone and block_lodestone from block_class_ancil
as they are not used in generate_pseudo_data
2021-06-06 19:36:40 +02:00
Bernd Buschinski
ef56dbcf3b
Rworked glass pane connection
...
- use in game data instead of manually calculating the adjacency data
2021-06-06 13:50:41 +02:00
Bernd Buschinski
bc24ea53ce
Added Chains
2021-06-02 17:36:17 +02:00
Bernd Buschinski
ba85932352
Added chiseled and cracked nether bricks
2021-06-01 19:41:25 +02:00
Bernd Buschinski
a998694dbf
Added End Rod
2021-05-31 17:27:15 +02:00
Nicolas F
c43284a2cf
Merge PR #1856 from IncredibleHolg
...
I finally got around to doing this.
2021-05-21 01:32:49 +02:00
Nicolas F
a7e5be4322
Merge PR #1926 of Buscher
2021-05-16 14:49:44 +02:00
Bernd Buschinski
49339af795
Fixes snow height rendering
2021-05-15 17:40:26 +02:00
Bernd Buschinski
9a34b4578f
Fixes glass pane/iron bar connection/adjacent rendering
2021-05-13 20:00:09 +02:00
InrcedibleHolg
6b2be1635d
add quartz_bricks, remove duplicates
2020-11-29 23:33:03 +01:00
Nicolas F
47a0604b5a
textures: be more resilient against corrupted jars
2020-10-04 19:45:39 +02:00
Nicolas F
01ed588278
textures: work around old pillow
...
Older versions apparently didn't have LANCZOS filtering for
resizing. In this case, just fall back to whatever the default is.
Will look marginally worse for those people but at least it works.
2020-09-20 16:16:10 +02:00
InrcedibleHolg
d23fdb13f1
simplify fire handling
2020-08-30 10:43:44 +02:00
InrcedibleHolg
66ef67bb78
soul lightning
2020-08-23 09:55:29 +02:00
InrcedibleHolg
619ce0a219
add advanced blocks, nether roof update
...
crying_obsidian, lodestone, respawn_anchor
ancient_debris part of the nether roof
2020-08-15 10:10:29 +02:00
Lieuwe Westra
113a3a6f09
Added crimson and warped wood
2020-08-14 14:53:59 +02:00
InrcedibleHolg
629b43370e
add stone nether blocks
2020-08-09 21:50:13 +02:00
Nicolas F
0776bf0a93
textures: fix various small nitpicks
...
- don't redundantly declare a side image when it's the same as top
- change wood blocks to get textures from a dict
2020-08-05 18:52:21 +02:00
InrcedibleHolg
0a9d1961c5
add soul_soil, nether_gold_ore, removelist
2020-08-04 19:38:23 +02:00
InrcedibleHolg
3ac090a7a0
nether biomes
2020-07-17 00:21:29 +02:00
Nicolas F
fcb3f2644d
Shuffle around wall IDs, change wall check
...
Previously, walls were all numbered at 21000+. This is bad because
our blockmap is an array, so this caused our blockmap to take up
80 MiB of RAM in each worker process.
This commit changes the wall numbering, and exploits some bitmasking
to have the wall check run in constant time no matter how many walls
there are. This is done with a simple mask and xor to check the prefix.
RAM usage for the blockmap thus drops to like 44 MiB.
This is in preparation for adding more walls for 1.16.
2020-07-13 19:15:47 +02:00
Nicolas F
fd2c0a057a
Add blackstone and netherite blocks
2020-07-03 13:10:23 +02:00
Nicolas F
bc56346bad
Initial 1.16 block work
...
- Add ancient debris
- Add basalt
- Add polished basalt
- Add soul campfire
2020-07-03 13:10:23 +02:00
Joseph Camp
297a940a4b
Amend loom rendering
...
- Account for render direction & block facing data
2020-06-23 23:35:43 +00:00
Joseph Camp
9ee1a6a3dd
Amend table block rendering
...
- Account for render direction & flip bottom-right face of
crafting, fletching, smithing, and cartography table blocks
2020-06-23 23:35:43 +00:00
Joseph Camp
83db30da66
Amend coarse dirt texture
...
- Correct texture used for coarse dirt
- Code formatting
2020-06-23 23:35:43 +00:00
Joseph Camp
efc345313d
Add bell texture
2020-06-23 23:35:43 +00:00
Joseph Camp
99864d99a7
Add campfire texture
2020-06-23 23:35:43 +00:00
Joseph Camp
9365cce160
Amend lectern rendering
...
- Replaces exising implementation with a texture that better
resembles the in game block, accounting for its facing & whether
a book has been placed or not
2020-06-23 23:35:43 +00:00
Joseph Camp
cde059e9a6
Amend stonecutter rendering
...
- Account for facing when generating textures
- Render block top at the appropriate height & add saw blade
2020-06-23 23:35:43 +00:00
Joseph Camp
3bfe52013d
Amend grindstone rendering
...
- Replaces existing implementation with a texture that better
resembles the in game block and accounts for its facing & what
surface it is attached to (ceiling, wall, or floor)
2020-06-23 23:35:42 +00:00
Joseph Camp
d0ddab3b20
Amend anvil texture generation
...
- Fix gap between sides & top in anvil texture
2020-06-23 23:35:42 +00:00
Joseph Camp
8e1eeb2170
Amend glazed terracotta rendering
...
- Reduce data range to prevent excessive texture generation
- Correct rotation of side 4 texture
- Simplify texture generation code
2020-06-23 23:35:42 +00:00
Joseph Camp
b2244f5b76
Amend observer rendering
...
- Allow rendering of powered observers with appropriate back texture
2020-06-23 23:35:41 +00:00