Commit Graph
689 Commits
Author SHA1 Message Date
Alejandro Aguilera fdadda0ea6 Move the average lighting coeff to another function. Take the average over blockmap.
Fixes problems with stairs in night and lighting rendermode.
2011-06-19 01:38:26 +02:00
Andrew Chin 312624e96c Fix regression introduced by regression fix 2011-06-18 14:59:37 -04:00
Andrew Chin 6cf0cc5147 Fixed regionlist regression 2011-06-18 11:51:13 -04:00
Aaron Griffith b1a386cae9 fixed sample.settings.py typo 2011-06-16 06:26:58 -07:00
Aaron Griffith 091a76fe60 added sans-serif font styling to whole page, in line with other controls 2011-06-15 10:26:58 -04:00
Eric CarrandAaron Griffith 0bb484bdf7 Added mouseover coords 2011-06-15 10:26:58 -04:00
Aaron Griffith c3e79459d4 fix for running on PIL 1.1.5 and earlier 2011-06-15 00:28:32 -04:00
Aaron Griffith 13c9750a43 fixed crash when spawn point does not have an associated region file (closes issue #399) 2011-06-11 05:01:19 -04:00
Andrew Chin b1ee31bffa Proper fix for build issue (Fixes #395) 2011-06-09 11:50:09 -04:00
Andrew Chin 56a2e1f834 Move decl to top of block 2011-06-09 11:45:36 -04:00
Aaron Griffith 5b25b3c597 Merge branch 'styled-controls', remote-tracking branch 'fenixin/improve-tall-grass2' 2011-06-08 20:16:54 -04:00
Aaron Griffith 512b2032b2 finished styling controls 2011-06-08 19:58:18 -04:00
Alejandro Aguilera 57d2a525ff Add self. 2011-06-09 01:11:38 +02:00
Alejandro Aguilera 1a1e8b1239 Delete false comment. 2011-06-09 00:23:14 +02:00
Alejandro Aguilera 71d8da5f83 Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game). 2011-06-09 00:23:14 +02:00
Aaron Griffith 6bb39a87ca basic styling for custom control buttons 2011-06-08 16:48:29 -04:00
untergrundbiberandAaron Griffith e519aaa8a0 Local time in timestamp 2011-06-08 15:29:54 -04:00
Aaron Griffith 454c1537a6 sign drop-down now only shows rules that actually match something 2011-06-08 15:29:54 -04:00
Aaron Griffith c2bf7ff34e added --no-signs option 2011-06-08 15:29:54 -04:00
Alejandro Aguilera bc51e6745f Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible. 2011-06-08 16:20:50 +02:00
Andrew Chin 65086b8509 Merge pull request #392 from Fenixin/update-settings
Update sample.settings.py with the new optimizeimg options.
2011-06-07 15:46:33 -07:00
Alejandro Aguilera ab1d444a46 Update sample.settings.py with the new optimizeimg options. 2011-06-08 00:28:58 +02:00
Aaron Griffith f8457957f8 Merge pull request #389 from Fenixin/opti-new
Change the optimizing programs. Add new value for the option optimizeimg.
2011-06-05 16:58:04 -07:00
Alejandro Aguilera 89eb1939b1 Change the optimizing programs. Add new value for the option optimizeimg. 2011-06-06 00:08:31 +02:00
Aaron Griffith ac91268c66 added --forcerender option 2011-06-04 20:05:09 -04:00
TJ09andAndrew Chin 36df63caa4 Change ids to classes.
Fixes #387
2011-06-04 13:28:24 -04:00
Andrew Chin 91c3e74ef2 Updated sample settings file
* Causes Overviewer to exit if someone uses the sample settings file
   directly
 * Fixed up the regionlist example so it doesn't throw errors
2011-06-03 22:17:51 -04:00
Aaron Griffith 9cdfe0e626 Merge pull request #383 from Fenixin/opti-fix
Fix optimizeimg=2 transparency issue.
2011-06-02 10:16:38 -07:00
Andrew Chin f47e7fe406 Fixed rerenderBlocks contrib script 2011-06-02 13:06:12 -04:00
Andrew Chin 5249aca936 Tweak fromLatLngToWorld to fix issue #381 2011-06-01 23:15:45 -04:00
Alejandro Aguilera e65b77ac57 Fix optimizeimg=2 transparency issue not messing with the color type in optipng. 2011-06-02 00:57:43 +02:00
Aaron Griffith 733e816dbc fixed biome loading order 2011-05-31 20:06:54 -04:00
Aaron Griffith 8565919c89 fixed uninitialized texture pointer, and bumped extension version 2011-05-31 20:05:45 -04:00
Alejandro Aguilera 9d4b48b5ae Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are). 2011-06-01 00:19:23 +02:00
Alejandro Aguilera d95ae73286 Tall grass is now biome tinted. 2011-05-31 18:21:47 +02:00
Alejandro Aguilera fcd29234ff Add trapdoors. 2011-05-31 17:03:18 +02:00
Alejandro Aguilera 87cd001b91 Add tall grass and dead shrubs. 2011-05-31 16:01:54 +02:00
Alejandro Aguilera 490e1f2610 Clean and comment. 2011-05-31 15:24:07 +02:00
Alejandro Aguilera 4cc957c16b Fix problem with fence textures. 2011-05-30 00:48:58 +02:00
Alejandro Aguilera fb0a393c14 Delete saving image... 2011-05-29 23:46:22 +02:00
Alejandro Aguilera 7ff6a4833b Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.

Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Alejandro Aguilera e0a3f0c4ce Make seas more like in-game (draw only the top surface). 2011-05-28 01:08:55 +02:00
Alejandro Aguilera a58f23d128 Fix bad looking waterfalls. 2011-05-28 01:02:33 +02:00
Andrew Chin d3551324b7 --regionlist should be working now 2011-05-26 21:57:59 -04:00
Aaron Griffith a2a84161be Merge pull request #370 from CounterPillow/master
maptype live hash updating
2011-05-26 14:56:41 -07:00
Andrew Chin ed56b056e4 Merge pull request #376 from aheadley/comma-fix
fixed issue #374
2011-05-26 13:45:11 -07:00
aheadley dc12ba2751 fixed issue #374 2011-05-26 16:35:47 -04:00
Aaron Griffith f82911e04e added overview map control (tiny, zoomed out map in corner) (hidden by default) 2011-05-24 18:22:08 -04:00
CounterPillow 7c5a809e71 Added maptypes to live hash updating, implemented some checks to catch incomplete hashes 2011-05-20 14:18:05 +02:00
Aaron Griffith 6dd3ac067c fixed setup.py info to account for overviewerConfig.js move 2011-05-13 21:30:26 -04:00