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Commit Graph

689 Commits

Author SHA1 Message Date
Alejandro Aguilera
fdadda0ea6 Move the average lighting coeff to another function. Take the average over blockmap.
Fixes problems with stairs in night and lighting rendermode.
2011-06-19 01:38:26 +02:00
Andrew Chin
312624e96c Fix regression introduced by regression fix 2011-06-18 14:59:37 -04:00
Andrew Chin
6cf0cc5147 Fixed regionlist regression 2011-06-18 11:51:13 -04:00
Aaron Griffith
b1a386cae9 fixed sample.settings.py typo 2011-06-16 06:26:58 -07:00
Aaron Griffith
091a76fe60 added sans-serif font styling to whole page, in line with other controls 2011-06-15 10:26:58 -04:00
Eric Carr
0bb484bdf7 Added mouseover coords 2011-06-15 10:26:58 -04:00
Aaron Griffith
c3e79459d4 fix for running on PIL 1.1.5 and earlier 2011-06-15 00:28:32 -04:00
Aaron Griffith
13c9750a43 fixed crash when spawn point does not have an associated region file (closes issue #399) 2011-06-11 05:01:19 -04:00
Andrew Chin
b1ee31bffa Proper fix for build issue (Fixes #395) 2011-06-09 11:50:09 -04:00
Andrew Chin
56a2e1f834 Move decl to top of block 2011-06-09 11:45:36 -04:00
Aaron Griffith
5b25b3c597 Merge branch 'styled-controls', remote-tracking branch 'fenixin/improve-tall-grass2' 2011-06-08 20:16:54 -04:00
Aaron Griffith
512b2032b2 finished styling controls 2011-06-08 19:58:18 -04:00
Alejandro Aguilera
57d2a525ff Add self. 2011-06-09 01:11:38 +02:00
Alejandro Aguilera
1a1e8b1239 Delete false comment. 2011-06-09 00:23:14 +02:00
Alejandro Aguilera
71d8da5f83 Iprove tall-grass looking. Draw the sprite in the correct angle, and draw it at a random offset (as done in game). 2011-06-09 00:23:14 +02:00
Aaron Griffith
6bb39a87ca basic styling for custom control buttons 2011-06-08 16:48:29 -04:00
untergrundbiber
e519aaa8a0 Local time in timestamp 2011-06-08 15:29:54 -04:00
Aaron Griffith
454c1537a6 sign drop-down now only shows rules that actually match something 2011-06-08 15:29:54 -04:00
Aaron Griffith
c2bf7ff34e added --no-signs option 2011-06-08 15:29:54 -04:00
Alejandro Aguilera
bc51e6745f Improve the lighting of the stairs and double-blocks using the skylevel value of the upper block when posible. 2011-06-08 16:20:50 +02:00
Andrew Chin
65086b8509 Merge pull request #392 from Fenixin/update-settings
Update sample.settings.py with the new optimizeimg options.
2011-06-07 15:46:33 -07:00
Alejandro Aguilera
ab1d444a46 Update sample.settings.py with the new optimizeimg options. 2011-06-08 00:28:58 +02:00
Aaron Griffith
f8457957f8 Merge pull request #389 from Fenixin/opti-new
Change the optimizing programs. Add new value for the option optimizeimg.
2011-06-05 16:58:04 -07:00
Alejandro Aguilera
89eb1939b1 Change the optimizing programs. Add new value for the option optimizeimg. 2011-06-06 00:08:31 +02:00
Aaron Griffith
ac91268c66 added --forcerender option 2011-06-04 20:05:09 -04:00
TJ09
36df63caa4 Change ids to classes.
Fixes #387
2011-06-04 13:28:24 -04:00
Andrew Chin
91c3e74ef2 Updated sample settings file
* Causes Overviewer to exit if someone uses the sample settings file
   directly
 * Fixed up the regionlist example so it doesn't throw errors
2011-06-03 22:17:51 -04:00
Aaron Griffith
9cdfe0e626 Merge pull request #383 from Fenixin/opti-fix
Fix optimizeimg=2 transparency issue.
2011-06-02 10:16:38 -07:00
Andrew Chin
f47e7fe406 Fixed rerenderBlocks contrib script 2011-06-02 13:06:12 -04:00
Andrew Chin
5249aca936 Tweak fromLatLngToWorld to fix issue #381 2011-06-01 23:15:45 -04:00
Alejandro Aguilera
e65b77ac57 Fix optimizeimg=2 transparency issue not messing with the color type in optipng. 2011-06-02 00:57:43 +02:00
Aaron Griffith
733e816dbc fixed biome loading order 2011-05-31 20:06:54 -04:00
Aaron Griffith
8565919c89 fixed uninitialized texture pointer, and bumped extension version 2011-05-31 20:05:45 -04:00
Alejandro Aguilera
9d4b48b5ae Add the agrif's fix for stairs. With 1.6 this is no more a quick fix (I think they are now as slabs are). 2011-06-01 00:19:23 +02:00
Alejandro Aguilera
d95ae73286 Tall grass is now biome tinted. 2011-05-31 18:21:47 +02:00
Alejandro Aguilera
fcd29234ff Add trapdoors. 2011-05-31 17:03:18 +02:00
Alejandro Aguilera
87cd001b91 Add tall grass and dead shrubs. 2011-05-31 16:01:54 +02:00
Alejandro Aguilera
490e1f2610 Clean and comment. 2011-05-31 15:24:07 +02:00
Alejandro Aguilera
4cc957c16b Fix problem with fence textures. 2011-05-30 00:48:58 +02:00
Alejandro Aguilera
fb0a393c14 Delete saving image... 2011-05-29 23:46:22 +02:00
Alejandro Aguilera
7ff6a4833b Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.

Because some textures have garbage in the alpha channel, this new method has some problems.
2011-05-29 23:31:04 +02:00
Alejandro Aguilera
e0a3f0c4ce Make seas more like in-game (draw only the top surface). 2011-05-28 01:08:55 +02:00
Alejandro Aguilera
a58f23d128 Fix bad looking waterfalls. 2011-05-28 01:02:33 +02:00
Andrew Chin
d3551324b7 --regionlist should be working now 2011-05-26 21:57:59 -04:00
Aaron Griffith
a2a84161be Merge pull request #370 from CounterPillow/master
maptype live hash updating
2011-05-26 14:56:41 -07:00
Andrew Chin
ed56b056e4 Merge pull request #376 from aheadley/comma-fix
fixed issue #374
2011-05-26 13:45:11 -07:00
aheadley
dc12ba2751 fixed issue #374 2011-05-26 16:35:47 -04:00
Aaron Griffith
f82911e04e added overview map control (tiny, zoomed out map in corner) (hidden by default) 2011-05-24 18:22:08 -04:00
CounterPillow
7c5a809e71 Added maptypes to live hash updating, implemented some checks to catch incomplete hashes 2011-05-20 14:18:05 +02:00
Aaron Griffith
6dd3ac067c fixed setup.py info to account for overviewerConfig.js move 2011-05-13 21:30:26 -04:00