Loads all the offsets & timestamps @ start to share to worker proceses. From 14609247 function calls (14608852 primitive calls) in 118.278 CPU seconds to 12232301 function calls (12231906 primitive calls) in 75.825 CPU seconds
660 lines
25 KiB
Python
660 lines
25 KiB
Python
# This file is part of the Minecraft Overviewer.
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#
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# Minecraft Overviewer is free software: you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as published
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# by the Free Software Foundation, either version 3 of the License, or (at
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# your option) any later version.
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#
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# Minecraft Overviewer is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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# Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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import multiprocessing
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import itertools
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import os
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import os.path
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import functools
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import re
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import shutil
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import collections
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import json
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import logging
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import util
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import cPickle
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import stat
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import errno
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from time import gmtime, strftime, sleep
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from PIL import Image
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import nbt
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import chunk
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from optimizeimages import optimize_image
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import composite
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"""
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This module has routines related to generating a quadtree of tiles
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"""
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def mirror_dir(src, dst, entities=None):
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'''copies all of the entities from src to dst'''
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if not os.path.exists(dst):
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os.mkdir(dst)
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if entities and type(entities) != list: raise Exception("Expected a list, got a %r instead" % type(entities))
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for entry in os.listdir(src):
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if entities and entry not in entities: continue
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if os.path.isdir(os.path.join(src,entry)):
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mirror_dir(os.path.join(src, entry), os.path.join(dst, entry))
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elif os.path.isfile(os.path.join(src,entry)):
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try:
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shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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except IOError:
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# maybe permission problems?
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os.chmod(os.path.join(src, entry), stat.S_IRUSR)
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os.chmod(os.path.join(dst, entry), stat.S_IWUSR)
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shutil.copy(os.path.join(src, entry), os.path.join(dst, entry))
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# if this stills throws an error, let it propagate up
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def iterate_base4(d):
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"""Iterates over a base 4 number with d digits"""
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return itertools.product(xrange(4), repeat=d)
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def catch_keyboardinterrupt(func):
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"""Decorator that catches a keyboardinterrupt and raises a real exception
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so that multiprocessing will propagate it properly"""
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@functools.wraps(func)
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def newfunc(*args, **kwargs):
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try:
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return func(*args, **kwargs)
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except KeyboardInterrupt:
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logging.error("Ctrl-C caught!")
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raise Exception("Exiting")
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except:
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import traceback
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traceback.print_exc()
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raise
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return newfunc
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class QuadtreeGen(object):
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def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, lighting=False, night=False, spawn=False):
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"""Generates a quadtree from the world given into the
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given dest directory
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worldobj is a world.WorldRenderer object that has already been processed
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If depth is given, it overrides the calculated value. Otherwise, the
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minimum depth that contains all chunks is calculated and used.
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"""
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assert(imgformat)
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self.imgformat = imgformat
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self.optimizeimg = optimizeimg
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self.lighting = lighting
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self.night = night
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self.spawn = spawn
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# Make the destination dir
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if not os.path.exists(destdir):
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os.mkdir(destdir)
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self.tiledir = tiledir
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if depth is None:
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# Determine quadtree depth (midpoint is always 0,0)
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for p in xrange(15):
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# Will 2^p tiles wide and high suffice?
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# X has twice as many chunks as tiles, then halved since this is a
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# radius
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xradius = 2**p
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# Y has 4 times as many chunks as tiles, then halved since this is
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# a radius
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yradius = 2*2**p
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if xradius >= worldobj.maxcol and -xradius <= worldobj.mincol and \
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yradius >= worldobj.maxrow and -yradius <= worldobj.minrow:
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break
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else:
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raise ValueError("Your map is waaaay too big! Use the '-z' or '--zoom' options.")
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self.p = p
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else:
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self.p = depth
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xradius = 2**depth
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yradius = 2*2**depth
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# Make new row and column ranges
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self.mincol = -xradius
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self.maxcol = xradius
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self.minrow = -yradius
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self.maxrow = yradius
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self.world = worldobj
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self.destdir = destdir
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def print_statusline(self, complete, total, level, unconditional=False):
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if unconditional:
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pass
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elif complete < 100:
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if not complete % 25 == 0:
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return
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elif complete < 1000:
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if not complete % 100 == 0:
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return
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else:
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if not complete % 1000 == 0:
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return
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logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
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complete, total, level, self.p))
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def write_html(self, skipjs=False):
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"""Writes out config.js, marker.js, and region.js
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Copies web assets into the destdir"""
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zoomlevel = self.p
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imgformat = self.imgformat
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configpath = os.path.join(util.get_program_path(), "config.js")
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config = open(configpath, 'r').read()
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config = config.replace(
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"{maxzoom}", str(zoomlevel))
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config = config.replace(
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"{imgformat}", str(imgformat))
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with open(os.path.join(self.destdir, "config.js"), 'w') as output:
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output.write(config)
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# Write a blank image
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blank = Image.new("RGBA", (1,1))
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tileDir = os.path.join(self.destdir, self.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+self.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# Add time in index.html
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indexpath = os.path.join(self.destdir, "index.html")
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index = open(indexpath, 'r').read()
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index = index.replace(
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"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
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with open(os.path.join(self.destdir, "index.html"), 'w') as output:
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output.write(index)
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if skipjs:
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return
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# since we will only discover PointsOfInterest in chunks that need to be
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# [re]rendered, POIs like signs in unchanged chunks will not be listed
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# in self.world.POI. To make sure we don't remove these from markers.js
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# we need to merge self.world.POI with the persistant data in world.PersistentData
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self.world.POI += filter(lambda x: x['type'] != 'spawn', self.world.persistentData['POI'])
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# write out the default marker table
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with open(os.path.join(self.destdir, "markers.js"), 'w') as output:
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output.write("var markerData=%s" % json.dumps(self.world.POI))
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# save persistent data
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self.world.persistentData['POI'] = self.world.POI
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with open(self.world.pickleFile,"wb") as f:
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cPickle.dump(self.world.persistentData,f)
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# write out the default (empty, but documented) region table
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with open(os.path.join(self.destdir, "regions.js"), 'w') as output:
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output.write('var regionData=[\n')
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output.write(' // {"color": "#FFAA00", "opacity": 0.5, "closed": true, "path": [\n')
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output.write(' // {"x": 0, "y": 0, "z": 0},\n')
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output.write(' // {"x": 0, "y": 10, "z": 0},\n')
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output.write(' // {"x": 0, "y": 0, "z": 10}\n')
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output.write(' // ]},\n')
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output.write('];')
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def _get_cur_depth(self):
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"""How deep is the quadtree currently in the destdir? This glances in
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config.js to see what maxZoom is set to.
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returns -1 if it couldn't be detected, file not found, or nothing in
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config.js matched
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"""
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indexfile = os.path.join(self.destdir, "config.js")
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if not os.path.exists(indexfile):
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return -1
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matcher = re.compile(r"maxZoom:\s*(\d+)")
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p = -1
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for line in open(indexfile, "r"):
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res = matcher.search(line)
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if res:
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p = int(res.group(1))
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break
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return p
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def _increase_depth(self):
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"""Moves existing tiles into place for a larger tree"""
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getpath = functools.partial(os.path.join, self.destdir, self.tiledir)
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# At top level of the tree:
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# quadrant 0 is now 0/3
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# 1 is now 1/2
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# 2 is now 2/1
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# 3 is now 3/0
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# then all that needs to be done is to regenerate the new top level
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for dirnum in range(4):
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newnum = (3,2,1,0)[dirnum]
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newdir = "new" + str(dirnum)
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newdirpath = getpath(newdir)
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files = [str(dirnum)+"."+self.imgformat, str(dirnum)]
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newfiles = [str(newnum)+"."+self.imgformat, str(newnum)]
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os.mkdir(newdirpath)
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for f, newf in zip(files, newfiles):
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p = getpath(f)
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if os.path.exists(p):
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os.rename(p, getpath(newdir, newf))
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os.rename(newdirpath, getpath(str(dirnum)))
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def _decrease_depth(self):
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"""If the map size decreases, or perhaps the user has a depth override
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in effect, re-arrange existing tiles for a smaller tree"""
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getpath = functools.partial(os.path.join, self.destdir, self.tiledir)
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# quadrant 0/3 goes to 0
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# 1/2 goes to 1
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# 2/1 goes to 2
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# 3/0 goes to 3
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# Just worry about the directories here, the files at the top two
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# levels are cheap enough to replace
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if os.path.exists(getpath("0", "3")):
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os.rename(getpath("0", "3"), getpath("new0"))
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shutil.rmtree(getpath("0"))
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os.rename(getpath("new0"), getpath("0"))
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if os.path.exists(getpath("1", "2")):
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os.rename(getpath("1", "2"), getpath("new1"))
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shutil.rmtree(getpath("1"))
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os.rename(getpath("new1"), getpath("1"))
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if os.path.exists(getpath("2", "1")):
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os.rename(getpath("2", "1"), getpath("new2"))
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shutil.rmtree(getpath("2"))
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os.rename(getpath("new2"), getpath("2"))
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if os.path.exists(getpath("3", "0")):
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os.rename(getpath("3", "0"), getpath("new3"))
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shutil.rmtree(getpath("3"))
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os.rename(getpath("new3"), getpath("3"))
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def _apply_render_worldtiles(self, pool):
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"""Returns an iterator over result objects. Each time a new result is
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requested, a new task is added to the pool and a result returned.
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"""
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for path in iterate_base4(self.p):
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# Get the range for this tile
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colstart, rowstart = self._get_range_by_path(path)
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colend = colstart + 2
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rowend = rowstart + 4
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# This image is rendered at:
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dest = os.path.join(self.destdir, self.tiledir, *(str(x) for x in path))
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#logging.debug("this is rendered at %s", dest)
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# And uses these chunks
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tilechunks = self._get_chunks_in_range(colstart, colend, rowstart,
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rowend)
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#logging.debug(" tilechunks: %r", tilechunks)
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# Put this in the pool
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# (even if tilechunks is empty, render_worldtile will delete
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# existing images if appropriate)
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yield pool.apply_async(func=render_worldtile, args= (self,
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tilechunks, colstart, colend, rowstart, rowend, dest))
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def _apply_render_inntertile(self, pool, zoom):
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"""Same as _apply_render_worltiles but for the inntertile routine.
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Returns an iterator that yields result objects from tasks that have
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been applied to the pool.
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"""
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for path in iterate_base4(zoom):
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# This image is rendered at:
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dest = os.path.join(self.destdir, self.tiledir, *(str(x) for x in path[:-1]))
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name = str(path[-1])
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yield pool.apply_async(func=render_innertile, args= (dest, name, self.imgformat, self.optimizeimg))
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def go(self, procs):
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"""Renders all tiles"""
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curdepth = self._get_cur_depth()
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if curdepth != -1:
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if self.p > curdepth:
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logging.warning("Your map seemes to have expanded beyond its previous bounds.")
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logging.warning( "Doing some tile re-arrangements... just a sec...")
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for _ in xrange(self.p-curdepth):
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self._increase_depth()
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elif self.p < curdepth:
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logging.warning("Your map seems to have shrunk. Re-arranging tiles, just a sec...")
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for _ in xrange(curdepth - self.p):
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self._decrease_depth()
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# Create a pool
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if procs == 1:
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pool = FakePool()
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else:
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pool = multiprocessing.Pool(processes=procs)
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# Render the highest level of tiles from the chunks
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results = collections.deque()
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complete = 0
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total = 4**self.p
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logging.info("Rendering highest zoom level of tiles now.")
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logging.info("There are {0} tiles to render".format(total))
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logging.info("There are {0} total levels to render".format(self.p))
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logging.info("Don't worry, each level has only 25% as many tiles as the last.")
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logging.info("The others will go faster")
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for result in self._apply_render_worldtiles(pool):
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results.append(result)
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if len(results) > 10000:
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# Empty the queue before adding any more, so that memory
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# required has an upper bound
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while len(results) > 500:
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results.popleft().get()
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complete += 1
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self.print_statusline(complete, total, 1)
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# Wait for the rest of the results
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while len(results) > 0:
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results.popleft().get()
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complete += 1
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self.print_statusline(complete, total, 1)
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self.print_statusline(complete, total, 1, True)
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# Now do the other layers
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for zoom in xrange(self.p-1, 0, -1):
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level = self.p - zoom + 1
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assert len(results) == 0
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complete = 0
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total = 4**zoom
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logging.info("Starting level {0}".format(level))
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for result in self._apply_render_inntertile(pool, zoom):
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results.append(result)
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if len(results) > 10000:
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while len(results) > 500:
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results.popleft().get()
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complete += 1
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self.print_statusline(complete, total, level)
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# Empty the queue
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while len(results) > 0:
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results.popleft().get()
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complete += 1
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self.print_statusline(complete, total, level)
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self.print_statusline(complete, total, level, True)
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logging.info("Done")
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pool.close()
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pool.join()
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# Do the final one right here:
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render_innertile(os.path.join(self.destdir, self.tiledir), "base", self.imgformat, self.optimizeimg)
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def _get_range_by_path(self, path):
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"""Returns the x, y chunk coordinates of this tile"""
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x, y = self.mincol, self.minrow
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xsize = self.maxcol
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ysize = self.maxrow
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for p in path:
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if p in (1, 3):
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x += xsize
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if p in (2, 3):
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y += ysize
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xsize //= 2
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ysize //= 2
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return x, y
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def _get_chunks_in_range(self, colstart, colend, rowstart, rowend):
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"""Get chunks that are relevant to the tile rendering function that's
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rendering that range"""
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chunklist = []
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for row in xrange(rowstart-16, rowend+1):
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for col in xrange(colstart, colend+1):
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# due to how chunks are arranged, we can only allow
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# even row, even column or odd row, odd column
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# otherwise, you end up with duplicates!
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if row % 2 != col % 2:
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continue
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# return (col, row, chunkx, chunky, regionpath)
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chunkx, chunky = self.world.unconvert_coords(col, row)
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c = self.world.get_region_path(chunkx, chunky)
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if c is not None:
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chunklist.append((col, row, chunkx, chunky, c))
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return chunklist
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@catch_keyboardinterrupt
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def render_innertile(dest, name, imgformat, optimizeimg):
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"""
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Renders a tile at os.path.join(dest, name)+".ext" by taking tiles from
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os.path.join(dest, name, "{0,1,2,3}.png")
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"""
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imgpath = os.path.join(dest, name) + "." + imgformat
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if name == "base":
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quadPath = [[(0,0),os.path.join(dest, "0." + imgformat)],[(192,0),os.path.join(dest, "1." + imgformat)], [(0, 192),os.path.join(dest, "2." + imgformat)],[(192,192),os.path.join(dest, "3." + imgformat)]]
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else:
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quadPath = [[(0,0),os.path.join(dest, name, "0." + imgformat)],[(192,0),os.path.join(dest, name, "1." + imgformat)],[(0, 192),os.path.join(dest, name, "2." + imgformat)],[(192,192),os.path.join(dest, name, "3." + imgformat)]]
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#stat the tile, we need to know if it exists or it's mtime
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try:
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tile_mtime = os.stat(imgpath)[stat.ST_MTIME];
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except OSError, e:
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if e.errno != errno.ENOENT:
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raise
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tile_mtime = None
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#check mtimes on each part of the quad, this also checks if they exist
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needs_rerender = tile_mtime is None
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quadPath_filtered = []
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for path in quadPath:
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try:
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quad_mtime = os.stat(path[1])[stat.ST_MTIME];
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quadPath_filtered.append(path)
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if quad_mtime > tile_mtime:
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needs_rerender = True
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|
except OSError:
|
|
# We need to stat all the quad files, so keep looping
|
|
pass
|
|
# do they all not exist?
|
|
if quadPath_filtered == []:
|
|
if tile_mtime is not None:
|
|
os.unlink(imgpath)
|
|
return
|
|
# quit now if we don't need rerender
|
|
if not needs_rerender:
|
|
return
|
|
#logging.debug("writing out innertile {0}".format(imgpath))
|
|
|
|
# Create the actual image now
|
|
img = Image.new("RGBA", (384, 384), (38,92,255,0))
|
|
|
|
# we'll use paste (NOT alpha_over) for quadtree generation because
|
|
# this is just straight image stitching, not alpha blending
|
|
|
|
for path in quadPath_filtered:
|
|
try:
|
|
quad = Image.open(path[1]).resize((192,192), Image.ANTIALIAS)
|
|
img.paste(quad, path[0])
|
|
except Exception, e:
|
|
logging.warning("Couldn't open %s. It may be corrupt, you may need to delete it. %s", path[1], e)
|
|
|
|
# Save it
|
|
if imgformat == 'jpg':
|
|
img.save(imgpath, quality=95, subsampling=0)
|
|
else: # png
|
|
img.save(imgpath)
|
|
if optimizeimg:
|
|
optimize_image(imgpath, imgformat, optimizeimg)
|
|
|
|
@catch_keyboardinterrupt
|
|
def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path):
|
|
"""Renders just the specified chunks into a tile and save it. Unlike usual
|
|
python conventions, rowend and colend are inclusive. Additionally, the
|
|
chunks around the edges are half-way cut off (so that neighboring tiles
|
|
will render the other half)
|
|
|
|
chunks is a list of (col, row, chunkx, chunky, filename) of chunk
|
|
images that are relevant to this call (with their associated regions)
|
|
|
|
The image is saved to path+"."+quadtree.imgformat
|
|
|
|
If there are no chunks, this tile is not saved (if it already exists, it is
|
|
deleted)
|
|
|
|
Standard tile size has colend-colstart=2 and rowend-rowstart=4
|
|
|
|
There is no return value
|
|
"""
|
|
|
|
# width of one chunk is 384. Each column is half a chunk wide. The total
|
|
# width is (384 + 192*(numcols-1)) since the first column contributes full
|
|
# width, and each additional one contributes half since they're staggered.
|
|
# However, since we want to cut off half a chunk at each end (384 less
|
|
# pixels) and since (colend - colstart + 1) is the number of columns
|
|
# inclusive, the equation simplifies to:
|
|
width = 192 * (colend - colstart)
|
|
# Same deal with height
|
|
height = 96 * (rowend - rowstart)
|
|
|
|
# The standard tile size is 3 columns by 5 rows, which works out to 384x384
|
|
# pixels for 8 total chunks. (Since the chunks are staggered but the grid
|
|
# is not, some grid coordinates do not address chunks) The two chunks on
|
|
# the middle column are shown in full, the two chunks in the middle row are
|
|
# half cut off, and the four remaining chunks are one quarter shown.
|
|
# The above example with cols 0-3 and rows 0-4 has the chunks arranged like this:
|
|
# 0,0 2,0
|
|
# 1,1
|
|
# 0,2 2,2
|
|
# 1,3
|
|
# 0,4 2,4
|
|
|
|
# Due to how the tiles fit together, we may need to render chunks way above
|
|
# this (since very few chunks actually touch the top of the sky, some tiles
|
|
# way above this one are possibly visible in this tile). Render them
|
|
# anyways just in case). "chunks" should include up to rowstart-16
|
|
|
|
imgpath = path + "." + quadtree.imgformat
|
|
|
|
world = quadtree.world
|
|
# first, remove chunks from `chunks` that don't actually exist in
|
|
# their region files
|
|
def chunk_exists(chunk):
|
|
_, _, chunkx, chunky, region = chunk
|
|
r = world.load_region(region)
|
|
return r.chunkExists(chunkx, chunky)
|
|
chunks = filter(chunk_exists, chunks)
|
|
|
|
#stat the file, we need to know if it exists or it's mtime
|
|
try:
|
|
tile_mtime = os.stat(imgpath)[stat.ST_MTIME];
|
|
except OSError, e:
|
|
if e.errno != errno.ENOENT:
|
|
raise
|
|
tile_mtime = None
|
|
|
|
if not chunks:
|
|
# No chunks were found in this tile
|
|
if tile_mtime is not None:
|
|
os.unlink(imgpath)
|
|
return None
|
|
|
|
# Create the directory if not exists
|
|
dirdest = os.path.dirname(path)
|
|
if not os.path.exists(dirdest):
|
|
try:
|
|
os.makedirs(dirdest)
|
|
except OSError, e:
|
|
# Ignore errno EEXIST: file exists. Since this is multithreaded,
|
|
# two processes could conceivably try and create the same directory
|
|
# at the same time.
|
|
if e.errno != errno.EEXIST:
|
|
raise
|
|
|
|
# check chunk mtimes to see if they are newer
|
|
try:
|
|
#tile_mtime = os.path.getmtime(imgpath)
|
|
regionMtimes = {}
|
|
needs_rerender = False
|
|
for col, row, chunkx, chunky, regionfile in chunks:
|
|
# check region file mtime first.
|
|
# Note: we cache the value since it's actually very likely we will have multipule chunks in the same region, and syscalls are expensive
|
|
regionMtime = regionMtimes.get(regionfile,None)
|
|
if regionMtime is None:
|
|
regionMtime = os.path.getmtime(regionfile)
|
|
regionMtimes[regionfile] = regionMtime
|
|
if regionMtime <= tile_mtime:
|
|
continue
|
|
|
|
# checking chunk mtime
|
|
region = world.load_region(regionfile)
|
|
if region.get_chunk_timestamp(chunkx, chunky) > tile_mtime:
|
|
needs_rerender = True
|
|
break
|
|
|
|
# if after all that, we don't need a rerender, return
|
|
if not needs_rerender:
|
|
return None
|
|
except OSError:
|
|
# couldn't get tile mtime, skip check
|
|
pass
|
|
|
|
#logging.debug("writing out worldtile {0}".format(imgpath))
|
|
|
|
# Compile this image
|
|
tileimg = Image.new("RGBA", (width, height), (38,92,255,0))
|
|
|
|
# col colstart will get drawn on the image starting at x coordinates -(384/2)
|
|
# row rowstart will get drawn on the image starting at y coordinates -(192/2)
|
|
for col, row, chunkx, chunky, regionfile in chunks:
|
|
xpos = -192 + (col-colstart)*192
|
|
ypos = -96 + (row-rowstart)*96
|
|
|
|
# draw the chunk!
|
|
# TODO POI queue
|
|
chunk.render_to_image((chunkx, chunky), tileimg, (xpos, ypos), quadtree, False, None)
|
|
|
|
# Save them
|
|
tileimg.save(imgpath)
|
|
|
|
if quadtree.optimizeimg:
|
|
optimize_image(imgpath, quadtree.imgformat, quadtree.optimizeimg)
|
|
|
|
class FakeResult(object):
|
|
def __init__(self, res):
|
|
self.res = res
|
|
def get(self):
|
|
return self.res
|
|
class FakePool(object):
|
|
"""A fake pool used to render things in sync. Implements a subset of
|
|
multiprocessing.Pool"""
|
|
def apply_async(self, func, args=(), kwargs=None):
|
|
if not kwargs:
|
|
kwargs = {}
|
|
result = func(*args, **kwargs)
|
|
return FakeResult(result)
|
|
def close(self):
|
|
pass
|
|
def join(self):
|
|
pass
|