141 lines
4.6 KiB
Python
141 lines
4.6 KiB
Python
import functools
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import string
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import os
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import os.path
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import time
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from PIL import Image
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import chunk
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base36decode = functools.partial(int, base=36)
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def base36encode(number):
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"""String repr of a number in base 32"""
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if number==0: return '0'
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alphabet = string.digits + string.lowercase
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if number < 0:
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number = -number
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neg = True
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else:
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neg = False
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base36 = ''
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while number != 0:
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number, i = divmod(number, 36)
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base36 = alphabet[i] + base36
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if neg:
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return "-"+base36
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else:
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return base36
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def find_chunkfiles(worlddir):
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"""Returns a list of all the chunk file locations, and the file they
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correspond to"""
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all_chunks = []
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for dirpath, dirnames, filenames in os.walk(worlddir):
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if not dirnames and filenames:
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for f in filenames:
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p = f.split(".")
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all_chunks.append((base36decode(p[1]), base36decode(p[2]),
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os.path.join(dirpath, f)))
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return all_chunks
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def render_world(worlddir):
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print "Scanning chunks..."
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all_chunks = find_chunkfiles(worlddir)
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total = len(all_chunks)
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print "Done! {0} chunks found".format(total)
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if not total:
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return
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# Create an image big enough for all chunks
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# Each chunk is 352 pixels across. Each chunk is vertically 1584 pixels,
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# but are spaced only 16*11=176 pixels apart.
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# Imagine a diagonal coordinate system to address the chunks where
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# increasing x goes up-right and increasing z goes down-right. This needs
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# to be embedded in a square. How big is this square?
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# Each column of chunks has a constant x+z sum of their coordinates, since
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# going from a chunk to the one below it involves adding 1 to z and
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# subtracting 1 from x. Therefore, the leftmost column is the one that
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# minimizes x+z. The rightmost column maximizes x+z
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# This means the total width of the image is max sum - the min sum, times
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# the horizontal spacing between each neighboring chunk. Since the rows are
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# staggered, each row takes up half its actual width: 352/2
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# Similarly, each row of chunks has a constant difference between their x
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# and z coordinate, since going from from a chunk to the one to its right
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# involves an addition of 1 to both x and z.
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# So the total height of the image must be the max diff - the min diff,
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# times the vertical chunk spacing which is half of 16*11. Additionally,
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# 1584-8*11 must be added to the height for the rest of the bottom layer of
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# chunks.
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# Furthermore, the chunks with the minimum z-x are placed on the image at
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# y=0 (in image coordinates, not chunk coordinates). The chunks with the
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# minimum x+z are placed on the image at x=0.
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# Find the max and min sum and difference. Start out by finding the sum and
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# diff of the first chunk
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item = all_chunks[0]
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minsum = maxsum = item[0] + item[1]
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mindiff = maxdiff = item[1] - item[0]
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for c in all_chunks:
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s = c[0] + c[1]
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minsum = min(minsum, s)
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maxsum = max(maxsum, s)
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d = c[1] - c[0]
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mindiff = min(mindiff, d)
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maxdiff = max(maxdiff, d)
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width = (maxsum - minsum) * 384//2
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height = (maxdiff-mindiff) * 8*12 + (12*128-8*12)
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print "Final image will be {0}x{1}. (That's {2} bytes!)".format(
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width, height, width*height*4)
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# Oh god create a giant ass image
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worldimg = Image.new("RGBA", (width, height))
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# Sort the chunks by their row, so when we loop through them it goes top to
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# bottom
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print "Sorting chunks..."
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all_chunks.sort(key=lambda x: x[1]-x[0])
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print "Processing chunks!"
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processed = 0
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starttime = time.time()
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for chunkx, chunky, chunkfile in all_chunks:
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# Read in and render the chunk at world coordinates chunkx,chunky
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# Where should this chunk go on the image?
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column = chunkx + chunky - minsum
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row = chunky - chunkx - mindiff
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# col0 is at x=0. row0 is at y=0.
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# Each col adds 384/2. Each row adds 16*12/2
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imgx = 192 * column
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imgy = 96 * row
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print "Drawing chunk {0},{1} at pos {2},{3}".format(
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chunkx, chunky,
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imgx, imgy)
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print "It's in column {0} row {1}".format(column, row)
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# Read it and render
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chunk.chunk_render(chunkfile, worldimg, imgx, imgy, cave=True)
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# chunk chunk chunk chunk
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processed += 1
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print "{0}/{1} chunks rendered. Avg {2}s per chunk".format(processed, total,
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(time.time()-starttime)/processed)
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print "All done!"
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return worldimg
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