The nether rendering mode was not properly handling x and z values outside of the range 0 to 15. This was causing an out-of-bounds segfault when accessing the remove_block array. Fixes #881 Fixes #851 Fixes #852
The nether rendering mode was not properly handling x and z values outside of the range 0 to 15. This was causing an out-of-bounds segfault when accessing the remove_block array. Fixes #881 Fixes #851 Fixes #852