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Minecraft-Overviewer/src/rendermodes.h
Aaron Griffith 5f69b78c75 Merge branch 'dtt-c-render' into overlays
Conflicts:
	setup.py
2011-04-16 11:25:04 -04:00

154 lines
5.1 KiB
C

/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* To make a new render mode (the C part, at least):
*
* * add a data struct and extern'd interface declaration below
*
* * fill in this interface struct in rendermode-(yourmode).c
* (see rendermodes-normal.c for an example: the "normal" mode)
*
* * if you want to derive from (say) the "normal" mode, put
* a RenderModeNormal entry at the top of your data struct, and
* be sure to call your parent's functions in your own!
* (see rendermode-night.c for a simple example derived from
* the "lighting" mode)
*
* * add your mode to the list in rendermodes.c
*/
#ifndef __RENDERMODES_H_INCLUDED__
#define __RENDERMODES_H_INCLUDED__
#include <Python.h>
/* rendermode interface */
typedef struct {
/* the name of this mode */
const char* name;
/* the short description of this render mode */
const char* description;
/* the size of the local storage for this rendermode */
unsigned int data_size;
/* may return non-zero on error */
int (*start)(void *, RenderState *);
void (*finish)(void *, RenderState *);
/* returns non-zero to skip rendering this block */
int (*occluded)(void *, RenderState *);
/* last two arguments are img and mask, from texture lookup */
void (*draw)(void *, RenderState *, PyObject *, PyObject *);
} RenderModeInterface;
/* figures out the render mode to use from the given ChunkRenderer */
RenderModeInterface *get_render_mode(RenderState *state);
/* python bindings */
PyObject *get_render_modes(PyObject *self, PyObject *args);
PyObject *get_render_mode_info(PyObject *self, PyObject *args);
/* individual rendermode interface declarations follow */
/* NORMAL */
typedef struct {
/* coordinates of the chunk, inside its region file */
int chunk_x, chunk_y;
/* biome data for the region */
PyObject *biome_data;
/* grasscolor and foliagecolor lookup tables */
PyObject *grasscolor, *foliagecolor;
/* biome-compatible grass/leaf textures */
PyObject *grass_texture, *leaf_texture;
/* top facemask for grass biome tinting */
PyObject *facemask_top;
} RenderModeNormal;
extern RenderModeInterface rendermode_normal;
/* OVERLAY */
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* only show overlay on top of solid or fluid blocks */
PyObject *solid_blocks, *fluid_blocks;
/* can be overridden in derived classes to control
overlay alpha and color
last four vars are r, g, b, a out */
void (*get_color)(void *, RenderState *,
unsigned char *, unsigned char *, unsigned char *, unsigned char *);
} RenderModeOverlay;
extern RenderModeInterface rendermode_overlay;
/* LIGHTING */
typedef struct {
/* inherits from normal render mode */
RenderModeNormal parent;
PyObject *black_color, *facemasks_py;
PyObject *facemasks[3];
/* extra data, loaded off the chunk class */
PyObject *skylight, *blocklight;
PyObject *left_skylight, *left_blocklight;
PyObject *right_skylight, *right_blocklight;
/* can be overridden in derived rendermodes to control lighting
arguments are skylight, blocklight */
float (*calculate_darkness)(unsigned char, unsigned char);
} RenderModeLighting;
extern RenderModeInterface rendermode_lighting;
inline float get_lighting_coefficient(RenderModeLighting *self, RenderState *state,
int x, int y, int z, int *authoratative);
/* NIGHT */
typedef struct {
/* inherits from lighting */
RenderModeLighting parent;
} RenderModeNight;
extern RenderModeInterface rendermode_night;
/* SPAWN */
typedef struct {
/* inherits from overlay */
RenderModeOverlay parent;
/* used to figure out which blocks are spawnable */
PyObject *nospawn_blocks;
PyObject *skylight, *blocklight;
} RenderModeSpawn;
extern RenderModeInterface rendermode_spawn;
/* CAVE */
typedef struct {
/* render blocks with lighting mode */
RenderModeNormal parent;
/* data used to know where the surface is */
PyObject *skylight;
PyObject *left_skylight;
PyObject *right_skylight;
PyObject *up_left_skylight;
PyObject *up_right_skylight;
/* colors used for tinting */
PyObject *depth_colors;
} RenderModeCave;
extern RenderModeInterface rendermode_cave;
#endif /* __RENDERMODES_H_INCLUDED__ */