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Commit Graph

16 Commits

Author SHA1 Message Date
Aaron Griffith
5f69b78c75 Merge branch 'dtt-c-render' into overlays
Conflicts:
	setup.py
2011-04-16 11:25:04 -04:00
Alejandro Aguilera
8165ce979d Add depth tinting to cave rendermode. 2011-04-14 00:33:41 +02:00
Alejandro Aguilera
b89ea8db8c Working cave rendermode without tinting. 2011-04-14 00:33:41 +02:00
Aaron Griffith
7955092e66 Merge branch 'dtt-c-render' into overlays
Conflicts:
	overviewer.py
	setup.py
2011-03-29 05:57:56 -04:00
Aaron Griffith
5f0766839e added metadata to rendermodes, and python bindings for them 2011-03-29 05:13:25 -04:00
Aaron Griffith
f23d3ddac9 converted spawn into a overlay-based rendermode 2011-03-28 03:40:02 -04:00
Aaron Griffith
83db528d81 added callback for derived rendermodes to easily provide overlay color 2011-03-28 03:20:16 -04:00
Aaron Griffith
d4bd1d713c overlay mode now only considers blocks where overlays make sense 2011-03-28 03:09:00 -04:00
Aaron Griffith
9f69f099ad initial support for map overlays 2011-03-28 02:50:36 -04:00
Aaron Griffith
fc176206ff initial C biome code 2011-03-27 05:49:57 -04:00
Aaron Griffith
d84af9fa4b changed lighting rendermode to use new state variables 2011-03-24 19:44:21 -04:00
Aaron Griffith
d36bd20e6a fixed lighting for half-step blocks 2011-03-23 02:52:19 -04:00
Aaron Griffith
ccddba2d81 ported spawn render mode to C 2011-03-23 02:31:09 -04:00
Aaron Griffith
69bb56dcb4 added night rendermode 2011-03-23 00:33:59 -04:00
Aaron Griffith
f5264e9306 rewrote get_lighting_coefficient in C 2011-03-23 00:03:26 -04:00
Aaron Griffith
b312cef52e put lighting render mode in its own file; it's about to get *way* more complicated 2011-03-21 19:53:20 -04:00