Aaron Griffith
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5f69b78c75
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Merge branch 'dtt-c-render' into overlays
Conflicts:
setup.py
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2011-04-16 11:25:04 -04:00 |
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Alejandro Aguilera
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8165ce979d
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Add depth tinting to cave rendermode.
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2011-04-14 00:33:41 +02:00 |
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Alejandro Aguilera
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b89ea8db8c
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Working cave rendermode without tinting.
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2011-04-14 00:33:41 +02:00 |
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Aaron Griffith
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7955092e66
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Merge branch 'dtt-c-render' into overlays
Conflicts:
overviewer.py
setup.py
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2011-03-29 05:57:56 -04:00 |
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Aaron Griffith
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5f0766839e
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added metadata to rendermodes, and python bindings for them
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2011-03-29 05:13:25 -04:00 |
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Aaron Griffith
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f23d3ddac9
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converted spawn into a overlay-based rendermode
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2011-03-28 03:40:02 -04:00 |
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Aaron Griffith
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83db528d81
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added callback for derived rendermodes to easily provide overlay color
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2011-03-28 03:20:16 -04:00 |
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Aaron Griffith
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d4bd1d713c
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overlay mode now only considers blocks where overlays make sense
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2011-03-28 03:09:00 -04:00 |
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Aaron Griffith
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9f69f099ad
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initial support for map overlays
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2011-03-28 02:50:36 -04:00 |
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Aaron Griffith
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fc176206ff
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initial C biome code
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2011-03-27 05:49:57 -04:00 |
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Aaron Griffith
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d84af9fa4b
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changed lighting rendermode to use new state variables
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2011-03-24 19:44:21 -04:00 |
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Aaron Griffith
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d36bd20e6a
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fixed lighting for half-step blocks
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2011-03-23 02:52:19 -04:00 |
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Aaron Griffith
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ccddba2d81
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ported spawn render mode to C
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2011-03-23 02:31:09 -04:00 |
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Aaron Griffith
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69bb56dcb4
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added night rendermode
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2011-03-23 00:33:59 -04:00 |
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Aaron Griffith
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f5264e9306
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rewrote get_lighting_coefficient in C
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2011-03-23 00:03:26 -04:00 |
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Aaron Griffith
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b312cef52e
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put lighting render mode in its own file; it's about to get *way* more complicated
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2011-03-21 19:53:20 -04:00 |
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