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Minecraft-Overviewer/config.js
Andrew Chin ed5f3eaad4 Stronger support for setting a background color
Works by setting "bg_color='#rrggbb'" in settings.py.  Works for both
png and jpg imgformats
2011-04-17 14:10:27 -04:00

56 lines
2.2 KiB
JavaScript

var config = {
fileExt: '{imgformat}',
tileSize: 384,
defaultZoom: 2,
maxZoom: {maxzoom},
// center on this point, in world coordinates, ex:
//center: [0,0,0],
center: {spawn_coords},
cacheMinutes: 0, // Change this to have browsers automatically request new images every x minutes
bg_color: '{bg_color}', // You can set this in settings.py
debug: false
};
/* signGroups -- A list of signpost groups. A signpost can fall into zero, one, or more than one
* group. See below for some examples.
*
* Required:
* label : string. Displayed in the drop down menu control.
* match : function. Applied to each marker (from markers.js). It is returns true if the marker
* Should be part of the group.
*
* Optional:
* checked : boolean. Set to true to have the group visible by default
* icon : string. Used to specify an icon url.
*/
var signGroups = [
// {label: "'To'", checked: false, match: function(s) {return s.msg.match(/to/)}},
// {label: "Storage", match: function(s) {return s.msg.match(/storage/i) || s.msg.match(/dirt/i) || s.msg.match(/sand/)}},
// {label: "Below Sealevel", match: function(s) { return s.y<64;}},
// {label: "Info", match: function(s) { return s.msg.match("\\[info\\]");}, icon:"http://google-maps-icons.googlecode.com/files/info.png"},
{label: "All", match: function(s) {return true}},
];
/* mapTypeData -- a list of alternate map renderings available. At least one rendering must be
* listed. When more than one are provided, controls to switch between them are provided, with
* the first one being the default.
*
* Required:
* label : string. Displayed on the control.
* path : string. Location of the rendered tiles.
* Optional:
* base : string. Base of the url path for tile locations, useful for serving tiles from a different server than the js/html server.
var mapTypeData=[
{'label': 'Unlit', 'path': 'tiles'},
// {'label': 'Day', 'path': 'lighting/tiles'},
// {'label': 'Night', 'path': 'night/tiles'},
// {'label': 'Spawn', 'path': 'spawn/tiles', 'base': 'http://example.cdn.amazon.com/'}
];
*/
var mapTypeData = {maptypedata};