We used to generate textures multiple times for each worker process, which didn't seem to be intended as it was done gated behind a reversed if statement. It just so happened to fix an issue introduced by the pickling code which was deleting vital attributes like the actual generated textures. I'm honestly not sure why this was ever done, so let's just throw this out and call it a day. Fixes #1728
225 KiB
225 KiB