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Minecraft-Overviewer
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2025-04-25
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9dbc58fccf85366ceee08b4f1f8b088aae07aa96
Minecraft-Overviewer
/
overviewer_core
/
src
/
primitives
History
Thomas Lake
9dbc58fccf
Add option support to BiomeOverlay()
...
BiomeOverlay([("Biome", (r,g,b)), ... ])
2012-08-23 08:57:31 +01:00
..
base.c
Refactor biome information into biomes.h
2012-08-22 17:49:36 +01:00
biomes.h
Refactor biome information into biomes.h
2012-08-22 17:49:36 +01:00
cave.c
Clean up some build warnings
2012-03-02 13:40:58 -05:00
clear-base.c
broke out background-clearing code from base overlay primitive
2012-02-26 11:52:43 -05:00
depth-tinting.c
depth-tinting, depth, and height-fading render primitives fixed for anvil
2012-02-21 14:49:37 -05:00
depth.c
depth-tinting, depth, and height-fading render primitives fixed for anvil
2012-02-21 14:49:37 -05:00
edge-lines.c
Fixed special case for edge line between slabs and stairs.
2012-08-03 19:24:18 +02:00
exposed.c
Checking for missing data on all sides.
2012-04-25 00:02:20 -07:00
height-fading.c
added sealevel option to HeightFading primitive
2012-06-05 01:09:47 -04:00
hide.c
fixed Hide() primitive and made EdgeLines() play nice
2012-04-12 15:33:24 -04:00
lighting.c
Merge remote branch 'origin/snapshot'
2012-08-01 09:52:53 -04:00
lighting.h
lighting and smooth lighting updated for anvil
2012-02-21 15:51:34 -05:00
nether.c
edge-lines and nether primitives in working order
2012-02-21 15:05:00 -05:00
no-fluids.c
Inverting sense of no-fluids to be correct.
2012-04-24 20:40:39 -07:00
overlay-biomes.c
Add option support to BiomeOverlay()
2012-08-23 08:57:31 +01:00
overlay-mineral.c
Fix dereferencing bug, hopefully should address mineral-overlay crash
2012-04-07 17:59:46 -04:00
overlay-slime.c
Fix long int too large issue on windows
2012-07-28 22:41:22 -04:00
overlay-spawn.c
Make the defaults actually work properly.
2012-06-08 14:42:25 -07:00
overlay.c
Make the defaults actually work properly.
2012-06-08 14:42:25 -07:00
overlay.h
Make the defaults actually work properly.
2012-06-08 14:42:25 -07:00
smooth-lighting.c
skip_sides in lighting_is_face_occluded is now correctly named
2012-06-07 20:17:49 -04:00