Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
This commit is contained in:
@@ -2,84 +2,113 @@ package chat
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import (
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"errors"
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"time"
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"net/http"
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"sort"
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"github.com/owncast/owncast/core/chat/events"
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"github.com/owncast/owncast/models"
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log "github.com/sirupsen/logrus"
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)
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// Setup sets up the chat server.
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func Setup(listener models.ChatListener) {
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var getStatus func() models.Status
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func Start(getStatusFunc func() models.Status) error {
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setupPersistence()
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clients := make(map[string]*Client)
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addCh := make(chan *Client)
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delCh := make(chan *Client)
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sendAllCh := make(chan models.ChatEvent)
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pingCh := make(chan models.PingMessage)
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doneCh := make(chan bool)
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errCh := make(chan error)
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getStatus = getStatusFunc
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_server = NewChat()
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_server = &server{
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clients,
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"/entry", //hardcoded due to the UI requiring this and it is not configurable
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listener,
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addCh,
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delCh,
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sendAllCh,
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pingCh,
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doneCh,
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errCh,
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}
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}
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go _server.Run()
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// Start starts the chat server.
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func Start() error {
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if _server == nil {
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return errors.New("chat server is nil")
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}
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log.Traceln("Chat server started with max connection count of", _server.maxClientCount)
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ticker := time.NewTicker(30 * time.Second)
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go func() {
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for range ticker.C {
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_server.ping()
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}
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}()
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_server.Listen()
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return errors.New("chat server failed to start")
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}
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// SendMessage sends a message to all.
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func SendMessage(message models.ChatEvent) {
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if _server == nil {
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return
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}
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_server.SendToAll(message)
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}
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// GetMessages gets all of the messages.
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func GetMessages() []models.ChatEvent {
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if _server == nil {
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return []models.ChatEvent{}
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}
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return getChatHistory()
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}
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func GetModerationChatMessages() []models.ChatEvent {
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return getChatModerationHistory()
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}
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func GetClient(clientID string) *Client {
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l.RLock()
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defer l.RUnlock()
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for _, client := range _server.Clients {
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if client.ClientID == clientID {
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return client
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}
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}
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return nil
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}
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// GetClientsForUser will return chat connections that are owned by a specific user.
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func GetClientsForUser(userID string) ([]*ChatClient, error) {
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clients := map[string][]*ChatClient{}
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for _, client := range _server.clients {
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clients[client.User.Id] = append(clients[client.User.Id], client)
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}
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if _, exists := clients[userID]; !exists {
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return nil, errors.New("no connections for user found")
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}
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return clients[userID], nil
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}
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func GetClients() []*ChatClient {
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clients := []*ChatClient{}
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// Convert the keyed map to a slice.
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for _, client := range _server.clients {
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clients = append(clients, client)
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}
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sort.Slice(clients, func(i, j int) bool {
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return clients[i].ConnectedAt.Before(clients[j].ConnectedAt)
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})
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return clients
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}
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func SendSystemMessage(text string, ephemeral bool) error {
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message := events.SystemMessageEvent{
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MessageEvent: events.MessageEvent{
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Body: text,
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},
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}
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message.SetDefaults()
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message.RenderBody()
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if err := Broadcast(&message); err != nil {
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log.Errorln("error sending system message", err)
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}
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if !ephemeral {
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saveEvent(message.Id, "system", message.Body, message.GetMessageType(), nil, message.Timestamp)
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}
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return nil
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}
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func SendSystemAction(text string, ephemeral bool) error {
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message := events.ActionEvent{
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MessageEvent: events.MessageEvent{
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Body: text,
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},
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}
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message.SetDefaults()
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message.RenderBody()
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if err := Broadcast(&message); err != nil {
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log.Errorln("error sending system chat action")
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}
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if !ephemeral {
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saveEvent(message.Id, "action", message.Body, message.GetMessageType(), nil, message.Timestamp)
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}
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return nil
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}
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func SendAllWelcomeMessage() {
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_server.sendAllWelcomeMessage()
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}
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func Broadcast(event events.OutboundEvent) error {
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return _server.Broadcast(event.GetBroadcastPayload())
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}
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func HandleClientConnection(w http.ResponseWriter, r *http.Request) {
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_server.HandleClientConnection(w, r)
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}
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// DisconnectUser will forcefully disconnect all clients belonging to a user by ID.
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func DisconnectUser(userID string) {
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_server.DisconnectUser(userID)
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}
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Reference in New Issue
Block a user