Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
This commit is contained in:
20
core/chat/events/actionEvent.go
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20
core/chat/events/actionEvent.go
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package events
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type ActionEvent struct {
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Event
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MessageEvent
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}
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// ActionEvent will return the object to send to all chat users.
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func (e *ActionEvent) GetBroadcastPayload() EventPayload {
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return EventPayload{
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"id": e.Id,
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"timestamp": e.Timestamp,
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"body": e.Body,
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"type": e.GetMessageType(),
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}
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}
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func (e *ActionEvent) GetMessageType() EventType {
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return ChatActionSent
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}
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156
core/chat/events/events.go
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156
core/chat/events/events.go
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package events
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import (
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"bytes"
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"regexp"
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"strings"
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"time"
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"github.com/microcosm-cc/bluemonday"
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"github.com/teris-io/shortid"
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"github.com/yuin/goldmark"
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"github.com/yuin/goldmark/extension"
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"github.com/yuin/goldmark/renderer/html"
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"mvdan.cc/xurls"
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"github.com/owncast/owncast/core/user"
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log "github.com/sirupsen/logrus"
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)
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// EventPayload is a generic key/value map for sending out to chat clients.
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type EventPayload map[string]interface{}
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type OutboundEvent interface {
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GetBroadcastPayload() EventPayload
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GetMessageType() EventType
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}
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// Event is any kind of event. A type is required to be specified.
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type Event struct {
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Type EventType `json:"type"`
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Id string `json:"id"`
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Timestamp time.Time `json:"timestamp"`
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}
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type UserEvent struct {
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User *user.User `json:"user"`
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HiddenAt *time.Time `json:"hiddenAt,omitempty"`
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}
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// MessageEvent is an event that has a message body.
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type MessageEvent struct {
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OutboundEvent `json:"-"`
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Body string `json:"body"`
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RawBody string `json:"-"`
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}
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type SystemActionEvent struct {
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Event
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MessageEvent
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}
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// SetDefaults will set default properties of all inbound events.
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func (e *Event) SetDefaults() {
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e.Id = shortid.MustGenerate()
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e.Timestamp = time.Now()
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}
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// SetDefaults will set default properties of all inbound events.
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func (e *UserMessageEvent) SetDefaults() {
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e.Id = shortid.MustGenerate()
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e.Timestamp = time.Now()
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e.RenderAndSanitizeMessageBody()
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}
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// RenderAndSanitizeMessageBody will turn markdown into HTML, sanitize raw user-supplied HTML and standardize
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// the message into something safe and renderable for clients.
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func (m *MessageEvent) RenderAndSanitizeMessageBody() {
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m.RawBody = m.Body
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// Set the new, sanitized and rendered message body
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m.Body = RenderAndSanitize(m.RawBody)
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}
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// Empty will return if this message's contents is empty.
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func (m *MessageEvent) Empty() bool {
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return m.Body == ""
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}
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// RenderBody will render markdown to html without any sanitization.
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func (m *MessageEvent) RenderBody() {
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m.RawBody = m.Body
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m.Body = RenderMarkdown(m.RawBody)
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}
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// RenderAndSanitize will turn markdown into HTML, sanitize raw user-supplied HTML and standardize
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// the message into something safe and renderable for clients.
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func RenderAndSanitize(raw string) string {
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rendered := RenderMarkdown(raw)
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safe := sanitize(rendered)
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// Set the new, sanitized and rendered message body
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return strings.TrimSpace(safe)
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}
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func RenderMarkdown(raw string) string {
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markdown := goldmark.New(
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goldmark.WithRendererOptions(
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html.WithUnsafe(),
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),
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goldmark.WithExtensions(
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extension.NewLinkify(
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extension.WithLinkifyAllowedProtocols([][]byte{
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[]byte("http:"),
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[]byte("https:"),
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}),
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extension.WithLinkifyURLRegexp(
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xurls.Strict,
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),
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),
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),
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)
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trimmed := strings.TrimSpace(raw)
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var buf bytes.Buffer
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if err := markdown.Convert([]byte(trimmed), &buf); err != nil {
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log.Debugln(err)
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}
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return buf.String()
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}
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func sanitize(raw string) string {
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p := bluemonday.StrictPolicy()
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// Require URLs to be parseable by net/url.Parse
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p.AllowStandardURLs()
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p.RequireParseableURLs(true)
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// Allow links
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p.AllowAttrs("href").OnElements("a")
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// Force all URLs to have "noreferrer" in their rel attribute.
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p.RequireNoReferrerOnLinks(true)
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// Links will get target="_blank" added to them.
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p.AddTargetBlankToFullyQualifiedLinks(true)
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// Allow breaks
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p.AllowElements("br", "p")
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// Allow img tags from the the local emoji directory only
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p.AllowAttrs("src", "alt", "class", "title").Matching(regexp.MustCompile(`(?i)/img/emoji`)).OnElements("img")
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p.AllowAttrs("class").OnElements("img")
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// Allow bold
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p.AllowElements("strong")
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// Allow emphasis
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p.AllowElements("em")
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// Allow code blocks
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p.AllowElements("code")
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p.AllowElements("pre")
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return p.Sanitize(raw)
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}
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34
core/chat/events/eventtype.go
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34
core/chat/events/eventtype.go
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package events
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// EventType is the type of a websocket event.
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type EventType = string
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const (
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// MessageSent is the event sent when a chat event takes place.
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MessageSent EventType = "CHAT"
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// UserJoined is the event sent when a chat user join action takes place.
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UserJoined EventType = "USER_JOINED"
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// UserNameChanged is the event sent when a chat username change takes place.
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UserNameChanged EventType = "NAME_CHANGE"
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// VisibiltyToggled is the event sent when a chat message's visibility changes.
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VisibiltyToggled EventType = "VISIBILITY-UPDATE"
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// PING is a ping message.
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PING EventType = "PING"
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// PONG is a pong message.
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PONG EventType = "PONG"
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// StreamStarted represents a stream started event.
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StreamStarted EventType = "STREAM_STARTED"
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// StreamStopped represents a stream stopped event.
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StreamStopped EventType = "STREAM_STOPPED"
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// SystemMessageSent is the event sent when a system message is sent.
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SystemMessageSent EventType = "SYSTEM"
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// ChatDisabled is when a user is explicitly disabled and blocked from using chat.
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ChatDisabled EventType = "CHAT_DISABLED"
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// ConnectedUserInfo is a private event to a user letting them know their user details.
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ConnectedUserInfo EventType = "CONNECTED_USER_INFO"
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// ChatActionSent is a generic chat action that can be used for anything that doesn't need specific handling or formatting.
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ChatActionSent EventType = "CHAT_ACTION"
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ErrorNeedsRegistration EventType = "ERROR_NEEDS_REGISTRATION"
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ErrorMaxConnectionsExceeded EventType = "ERROR_MAX_CONNECTIONS_EXCEEDED"
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ErrorUserDisabled EventType = "ERROR_USER_DISABLED"
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)
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26
core/chat/events/nameChangeEvent.go
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26
core/chat/events/nameChangeEvent.go
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package events
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// NameChangeEvent is received when a user changes their chat display name.
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type NameChangeEvent struct {
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Event
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UserEvent
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NewName string `json:"newName"`
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}
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// NameChangeEventBroadcast is fired when a user changes their chat display name.
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type NameChangeBroadcast struct {
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Event
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UserEvent
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Oldname string `json:"oldName"`
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}
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// GetBroadcastPayload will return the object to send to all chat users.
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func (e *NameChangeBroadcast) GetBroadcastPayload() EventPayload {
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return EventPayload{
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"id": e.Id,
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"timestamp": e.Timestamp,
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"user": e.User,
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"oldName": e.Oldname,
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"type": UserNameChanged,
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}
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}
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26
core/chat/events/systemMessageEvent.go
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26
core/chat/events/systemMessageEvent.go
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package events
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import "github.com/owncast/owncast/core/data"
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// SystemMessageEvent is a message displayed in chat on behalf of the server.
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type SystemMessageEvent struct {
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Event
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MessageEvent
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}
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// SystemMessageEvent will return the object to send to all chat users.
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func (e *SystemMessageEvent) GetBroadcastPayload() EventPayload {
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return EventPayload{
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"id": e.Id,
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"timestamp": e.Timestamp,
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"body": e.Body,
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"type": SystemMessageSent,
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"user": EventPayload{
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"displayName": data.GetServerName(),
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},
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}
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}
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func (e *SystemMessageEvent) GetMessageType() EventType {
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return SystemMessageSent
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}
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17
core/chat/events/userDisabledEvent.go
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17
core/chat/events/userDisabledEvent.go
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package events
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// UserDisabledEvent is the event fired when a user is banned/blocked and disconnected from chat.
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type UserDisabledEvent struct {
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Event
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UserEvent
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}
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// GetBroadcastPayload will return the object to send to all chat users.
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func (e *UserDisabledEvent) GetBroadcastPayload() EventPayload {
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return EventPayload{
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"type": ErrorUserDisabled,
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"id": e.Id,
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"timestamp": e.Timestamp,
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"user": e.User,
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}
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}
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17
core/chat/events/userJoinedEvent.go
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17
core/chat/events/userJoinedEvent.go
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package events
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// UserJoinedEvent is the event fired when a user joins chat.
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type UserJoinedEvent struct {
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Event
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UserEvent
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}
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// GetBroadcastPayload will return the object to send to all chat users.
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func (e *UserJoinedEvent) GetBroadcastPayload() EventPayload {
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return EventPayload{
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"type": UserJoined,
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"id": e.Id,
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"timestamp": e.Timestamp,
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"user": e.User,
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}
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}
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24
core/chat/events/userMessageEvent.go
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24
core/chat/events/userMessageEvent.go
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@@ -0,0 +1,24 @@
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package events
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// UserMessageEvent is an inbound message from a user.
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type UserMessageEvent struct {
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Event
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UserEvent
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MessageEvent
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}
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// GetBroadcastPayload will return the object to send to all chat users.
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func (e *UserMessageEvent) GetBroadcastPayload() EventPayload {
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return EventPayload{
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"id": e.Id,
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"timestamp": e.Timestamp,
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"body": e.Body,
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"user": e.User,
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"type": MessageSent,
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"visible": e.HiddenAt == nil,
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}
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}
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func (e *UserMessageEvent) GetMessageType() EventType {
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return MessageSent
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}
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Reference in New Issue
Block a user