Chat refactor + persistent backing chat users (#1163)

* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
This commit is contained in:
Gabe Kangas
2021-07-19 19:22:29 -07:00
committed by GitHub
parent e3dc736cf4
commit b6f68628c0
88 changed files with 10691 additions and 2281 deletions

View File

@@ -7,7 +7,9 @@ import SocialIconsList from './components/platform-logos-list.js';
import UsernameForm from './components/chat/username.js';
import VideoPoster from './components/video-poster.js';
import Chat from './components/chat/chat.js';
import Websocket from './utils/websocket.js';
import Websocket, { CALLBACKS, SOCKET_MESSAGE_TYPES } from './utils/websocket.js';
import { registerChat } from './chat/register.js';
import ExternalActionModal, {
ExternalActionButton,
} from './components/external-action-modal.js';
@@ -17,7 +19,6 @@ import {
classNames,
clearLocalStorage,
debounce,
generateUsername,
getLocalStorage,
getOrientation,
hasTouchScreen,
@@ -27,7 +28,10 @@ import {
setLocalStorage,
} from './utils/helpers.js';
import {
CHAT_MAX_MESSAGE_LENGTH,
EST_SOCKET_PAYLOAD_BUFFER,
HEIGHT_SHORT_WIDE,
KEY_ACCESS_TOKEN,
KEY_CHAT_DISPLAYED,
KEY_USERNAME,
MESSAGE_OFFLINE,
@@ -54,10 +58,13 @@ export default class App extends Component {
this.windowBlurred = false;
this.state = {
websocket: new Websocket(),
displayChat: chatStorage === null ? true : chatStorage,
websocket: null,
canChat: false, // all of chat functionality (panel + username)
displayChatPanel: chatStorage === null ? true : (chatStorage === 'true'), // just the chat panel
chatInputEnabled: false, // chat input box state
username: getLocalStorage(KEY_USERNAME) || generateUsername(),
accessToken: null,
username: getLocalStorage(KEY_USERNAME),
isRegistering: false,
touchKeyboardActive: false,
configData: {
@@ -86,7 +93,7 @@ export default class App extends Component {
this.playerRestartTimer = null;
this.offlineTimer = null;
this.statusTimer = null;
this.disableChatTimer = null;
this.disableChatInputTimer = null;
this.streamDurationTimer = null;
// misc dom events
@@ -116,6 +123,14 @@ export default class App extends Component {
// fetch events
this.getConfig = this.getConfig.bind(this);
this.getStreamStatus = this.getStreamStatus.bind(this);
// user events
this.handleWebsocketMessage = this.handleWebsocketMessage.bind(this);
// chat
this.hasConfiguredChat = false;
this.setupChatAuth = this.setupChatAuth.bind(this);
this.disableChat = this.disableChat.bind(this);
}
componentDidMount() {
@@ -144,7 +159,7 @@ export default class App extends Component {
clearInterval(this.playerRestartTimer);
clearInterval(this.offlineTimer);
clearInterval(this.statusTimer);
clearTimeout(this.disableChatTimer);
clearTimeout(this.disableChatInputTimer);
clearInterval(this.streamDurationTimer);
window.removeEventListener('resize', this.handleWindowResize);
window.removeEventListener('blur', this.handleWindowBlur);
@@ -197,10 +212,20 @@ export default class App extends Component {
}
setConfigData(data = {}) {
const { name, summary } = data;
const { name, summary, chatDisabled } = data;
window.document.title = name;
// If this is the first time setting the config
// then setup chat if it's enabled.
const chatBlocked = getLocalStorage('owncast_chat_blocked');
if (!chatBlocked && !this.hasConfiguredChat && !chatDisabled) {
this.setupChatAuth();
}
this.hasConfiguredChat = true;
this.setState({
canChat: !chatBlocked,
configData: {
...data,
summary: summary && addNewlines(summary),
@@ -274,7 +299,7 @@ export default class App extends Component {
TIMER_DISABLE_CHAT_AFTER_OFFLINE -
(Date.now() - new Date(this.state.lastDisconnectTime));
const countdown = remainingChatTime < 0 ? 0 : remainingChatTime;
this.disableChatTimer = setTimeout(this.disableChatInput, countdown);
this.disableChatInputTimer = setTimeout(this.disableChatInput, countdown);
this.setState({
streamOnline: false,
streamStatusMessage: MESSAGE_OFFLINE,
@@ -294,8 +319,8 @@ export default class App extends Component {
// play video!
handleOnlineMode() {
this.player.startPlayer();
clearTimeout(this.disableChatTimer);
this.disableChatTimer = null;
clearTimeout(this.disableChatInputTimer);
this.disableChatInputTimer = null;
this.streamDurationTimer = setInterval(
this.setCurrentStreamDuration,
@@ -332,6 +357,8 @@ export default class App extends Component {
this.setState({
username: newName,
});
this.sendUsernameChange(newName);
}
handleFormFocus() {
@@ -351,16 +378,12 @@ export default class App extends Component {
}
handleChatPanelToggle() {
const { displayChat: curDisplayed } = this.state;
const { displayChatPanel: curDisplayed } = this.state;
const displayChat = !curDisplayed;
if (displayChat) {
setLocalStorage(KEY_CHAT_DISPLAYED, displayChat);
} else {
clearLocalStorage(KEY_CHAT_DISPLAYED);
}
setLocalStorage(KEY_CHAT_DISPLAYED, displayChat);
this.setState({
displayChat,
displayChatPanel: displayChat,
});
}
@@ -371,7 +394,7 @@ export default class App extends Component {
}
handleNetworkingError(error) {
console.log(`>>> App Error: ${error}`);
console.error(`>>> App Error: ${error}`);
}
handleWindowResize() {
@@ -492,11 +515,95 @@ export default class App extends Component {
});
}
handleWebsocketMessage(e) {
if (e.type === SOCKET_MESSAGE_TYPES.ERROR_USER_DISABLED) {
// User has been actively disabled on the backend. Turn off chat for them.
this.handleBlockedChat();
} else if (e.type === SOCKET_MESSAGE_TYPES.ERROR_NEEDS_REGISTRATION && !this.isRegistering) {
// User needs an access token, so start the user auth flow.
this.state.websocket.shutdown();
this.setState({websocket: null});
this.setupChatAuth(true);
} else if (e.type === SOCKET_MESSAGE_TYPES.ERROR_MAX_CONNECTIONS_EXCEEDED) {
// Chat server cannot support any more chat clients. Turn off chat for them.
this.disableChat();
} else if (e.type === SOCKET_MESSAGE_TYPES.CONNECTED_USER_INFO) {
// When connected the user will return an event letting us know what our
// user details are so we can display them properly.
const {user} = e;
const {displayName} = user;
this.setState({username: displayName});
}
}
handleBlockedChat() {
setLocalStorage('owncast_chat_blocked', true);
this.disableChat();
}
disableChat() {
this.state.websocket.shutdown();
this.setState({ websocket: null, canChat: false });
}
async setupChatAuth(force) {
var accessToken = getLocalStorage(KEY_ACCESS_TOKEN);
var username = getLocalStorage(KEY_USERNAME);
if (!accessToken || force) {
try {
this.isRegistering = true;
const registration = await registerChat(this.state.username);
accessToken = registration.accessToken;
username = registration.displayName;
setLocalStorage(KEY_ACCESS_TOKEN, accessToken);
setLocalStorage(KEY_USERNAME, username);
this.isRegistering = false;
} catch (e) {
console.error('registration error:', e);
}
}
if (this.state.websocket) {
this.state.websocket.shutdown();
this.setState({
websocket: null
});
}
// Without a valid access token he websocket connection will be rejected.
const websocket = new Websocket(accessToken);
websocket.addListener(
CALLBACKS.RAW_WEBSOCKET_MESSAGE_RECEIVED,
this.handleWebsocketMessage
);
this.setState({
username,
websocket,
accessToken,
});
}
sendUsernameChange(newName) {
const nameChange = {
type: SOCKET_MESSAGE_TYPES.NAME_CHANGE,
newName,
};
this.state.websocket.send(nameChange);
}
render(props, state) {
const {
chatInputEnabled,
configData,
displayChat,
displayChatPanel,
canChat,
isPlaying,
orientation,
playerActive,
@@ -512,7 +619,6 @@ export default class App extends Component {
externalAction,
lastDisconnectTime,
} = state;
const {
version: appVersion,
logo = TEMP_IMAGE,
@@ -524,6 +630,7 @@ export default class App extends Component {
chatDisabled,
externalActions,
customStyles,
maxSocketPayloadSize,
} = configData;
const bgUserLogo = { backgroundImage: `url(${logo})` };
@@ -544,13 +651,13 @@ export default class App extends Component {
const shortHeight = windowHeight <= HEIGHT_SHORT_WIDE && !isPortrait;
const singleColMode = windowWidth <= WIDTH_SINGLE_COL && !shortHeight;
const shouldDisplayChat = displayChat && !chatDisabled;
const usernameStyle = chatDisabled ? 'none' : 'flex';
const shouldDisplayChat = displayChatPanel && canChat && !chatDisabled;
const extraAppClasses = classNames({
'config-loading': configData.loading,
chat: shouldDisplayChat,
'no-chat': !shouldDisplayChat,
'chat-hidden': !displayChatPanel && canChat && !chatDisabled, // hide panel
'chat-disabled': !canChat || chatDisabled,
'single-col': singleColMode,
'bg-gray-800': singleColMode && shouldDisplayChat,
'short-wide': shortHeight && windowWidth > WIDTH_SINGLE_COL,
@@ -587,6 +694,19 @@ export default class App extends Component {
onClose=${this.closeExternalActionModal}
/>`;
const chat = this.state.websocket
? html`
<${Chat}
websocket=${websocket}
username=${username}
chatInputEnabled=${chatInputEnabled && !chatDisabled}
instanceTitle=${name}
accessToken=${this.state.accessToken}
inputMaxBytes=${(maxSocketPayloadSize - EST_SOCKET_PAYLOAD_BUFFER) || CHAT_MAX_MESSAGE_LENGTH}
/>
`
: null;
return html`
<div
id="app-container"
@@ -620,7 +740,6 @@ export default class App extends Component {
<div
id="user-options-container"
class="flex flex-row justify-end items-center flex-no-wrap"
style=${{ display: usernameStyle }}
>
<${UsernameForm}
username=${username}
@@ -633,6 +752,7 @@ export default class App extends Component {
id="chat-toggle"
onClick=${this.handleChatPanelToggle}
class="flex cursor-pointer text-center justify-center items-center min-w-12 h-full bg-gray-800 hover:bg-gray-700"
style=${{ display: chatDisabled ? 'none' : 'block' }}
>
💬
</button>
@@ -712,13 +832,7 @@ export default class App extends Component {
</span>
</footer>
<${Chat}
websocket=${websocket}
username=${username}
chatInputEnabled=${chatInputEnabled && !chatDisabled}
instanceTitle=${name}
/>
${externalActionModal}
${chat} ${externalActionModal}
</div>
`;
}