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owncast/webroot/js/utils/websocket.js
Gabe Kangas b6f68628c0
Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
2021-07-19 19:22:29 -07:00

188 lines
5.0 KiB
JavaScript

import { URL_WEBSOCKET } from './constants.js';
/**
* These are the types of messages that we can handle with the websocket.
* Mostly used by `websocket.js` but if other components need to handle
* different types then it can import this file.
*/
export const SOCKET_MESSAGE_TYPES = {
CHAT: 'CHAT',
PING: 'PING',
NAME_CHANGE: 'NAME_CHANGE',
PONG: 'PONG',
SYSTEM: 'SYSTEM',
USER_JOINED: 'USER_JOINED',
CHAT_ACTION: 'CHAT_ACTION',
CONNECTED_USER_INFO: 'CONNECTED_USER_INFO',
ERROR_USER_DISABLED: 'ERROR_USER_DISABLED',
ERROR_NEEDS_REGISTRATION: 'ERROR_NEEDS_REGISTRATION',
ERROR_MAX_CONNECTIONS_EXCEEDED: 'ERROR_MAX_CONNECTIONS_EXCEEDED',
};
export const CALLBACKS = {
RAW_WEBSOCKET_MESSAGE_RECEIVED: 'rawWebsocketMessageReceived',
WEBSOCKET_CONNECTED: 'websocketConnected',
}
const TIMER_WEBSOCKET_RECONNECT = 5000; // ms
export default class Websocket {
constructor(accessToken) {
this.websocket = null;
this.websocketReconnectTimer = null;
this.accessToken = accessToken;
this.websocketConnectedListeners = [];
this.websocketDisconnectListeners = [];
this.rawMessageListeners = [];
this.send = this.send.bind(this);
this.createAndConnect = this.createAndConnect.bind(this);
this.scheduleReconnect = this.scheduleReconnect.bind(this);
this.shutdown = this.shutdown.bind(this);
this.isShutdown = false;
this.createAndConnect();
}
createAndConnect() {
const url = new URL(URL_WEBSOCKET);
url.searchParams.append('accessToken', this.accessToken);
const ws = new WebSocket(url.toString());
ws.onopen = this.onOpen.bind(this);
ws.onclose = this.onClose.bind(this);
ws.onerror = this.onError.bind(this);
ws.onmessage = this.onMessage.bind(this);
this.websocket = ws;
}
// Other components should register for websocket callbacks.
addListener(type, callback) {
if (type == CALLBACKS.WEBSOCKET_CONNECTED) {
this.websocketConnectedListeners.push(callback);
} else if (type == CALLBACKS.WEBSOCKET_DISCONNECTED) {
this.websocketDisconnectListeners.push(callback);
} else if (type == CALLBACKS.RAW_WEBSOCKET_MESSAGE_RECEIVED) {
this.rawMessageListeners.push(callback);
}
}
// Interface with other components
// Outbound: Other components can pass an object to `send`.
send(message) {
// Sanity check that what we're sending is a valid type.
if (!message.type || !SOCKET_MESSAGE_TYPES[message.type]) {
console.warn(
`Outbound message: Unknown socket message type: "${message.type}" sent.`
);
}
const messageJSON = JSON.stringify(message);
this.websocket.send(messageJSON);
}
shutdown() {
this.isShutdown = true;
this.websocket.close();
}
// Private methods
// Fire the callbacks of the listeners.
notifyWebsocketConnectedListeners(message) {
this.websocketConnectedListeners.forEach(function (callback) {
callback(message);
});
}
notifyWebsocketDisconnectedListeners(message) {
this.websocketDisconnectListeners.forEach(function (callback) {
callback(message);
});
}
notifyRawMessageListeners(message) {
this.rawMessageListeners.forEach(function (callback) {
callback(message);
});
}
// Internal websocket callbacks
onOpen(e) {
if (this.websocketReconnectTimer) {
clearTimeout(this.websocketReconnectTimer);
}
this.notifyWebsocketConnectedListeners();
}
onClose(e) {
// connection closed, discard old websocket and create a new one in 5s
this.websocket = null;
this.notifyWebsocketDisconnectedListeners();
this.handleNetworkingError('Websocket closed.');
if (!this.isShutdown) {
this.scheduleReconnect();
}
}
// On ws error just close the socket and let it re-connect again for now.
onError(e) {
this.handleNetworkingError(`Socket error: ${JSON.parse(e)}`);
this.websocket.close();
if (!this.isShutdown) {
this.scheduleReconnect();
}
}
scheduleReconnect() {
this.websocketReconnectTimer = setTimeout(
this.createAndConnect,
TIMER_WEBSOCKET_RECONNECT
);
}
/*
onMessage is fired when an inbound object comes across the websocket.
If the message is of type `PING` we send a `PONG` back and do not
pass it along to listeners.
*/
onMessage(e) {
try {
var model = JSON.parse(e.data);
} catch (e) {
// console.log(e, e.data);
return;
}
if (!model.type) {
console.error("No type provided", model);
return;
}
// Send PONGs
if (model.type === SOCKET_MESSAGE_TYPES.PING) {
this.sendPong();
return;
}
// Notify any of the listeners via the raw socket message callback.
this.notifyRawMessageListeners(model);
}
// Reply to a PING as a keep alive.
sendPong() {
const pong = { type: SOCKET_MESSAGE_TYPES.PONG };
this.send(pong);
}
handleNetworkingError(error) {
console.error(`Websocket Error. Chat is likely not working. Visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled: ${error}`);
}
}