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Convert to maven

This commit is contained in:
Dico200
2017-11-15 18:32:49 +00:00
parent ea8751f65e
commit be8175a5bc
6 changed files with 375 additions and 327 deletions

8
.gitignore vendored Normal file
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### IntelliJ specific files
*.iml
.idea/
### Maven
target/

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pom.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.redstoner</groupId>
<artifactId>ChestAPI</artifactId>
<version>0.1</version>
<packaging>jar</packaging>
<properties>
<maven.compiler.source>1.8</maven.compiler.source>
<maven.compiler.target>1.8</maven.compiler.target>
</properties>
<repositories>
<repository>
<id>spigot-repo</id>
<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
</repository>
</repositories>
<dependencies>
<!--Spigot API-->
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>
<version>1.12.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<!--Bukkit API-->
<dependency>
<groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId>
<version>1.12.2-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
</dependencies>
</project>

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package de.pepich.chestapi;
import org.bukkit.Bukkit;
import org.bukkit.plugin.java.JavaPlugin;
public class ChestAPI
{
private static JavaPlugin plugin = null;
public static void init(JavaPlugin plugin)
{
ChestAPI.plugin = plugin;
}
public static JavaPlugin getPlugin()
{
if (plugin == null)
plugin = (JavaPlugin) Bukkit.getPluginManager().getPlugins()[0];
return plugin;
}
}
package de.pepich.chestapi;
import org.bukkit.Bukkit;
import org.bukkit.plugin.java.JavaPlugin;
public class ChestAPI
{
private static JavaPlugin plugin = null;
public static void init(JavaPlugin plugin)
{
ChestAPI.plugin = plugin;
}
public static JavaPlugin getPlugin()
{
if (plugin == null)
plugin = (JavaPlugin) Bukkit.getPluginManager().getPlugins()[0];
return plugin;
}
}

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@@ -1,306 +1,304 @@
package de.pepich.chestapi;
import java.util.HashMap;
import javax.annotation.Nullable;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
public class ClickableInventory implements Listener
{
private int open = 0;
private final String title;
private DefaultSize size;
private HashMap<Integer, CallbackHandler> handlers = new HashMap<Integer, CallbackHandler>();
private CallbackHandler background;
private CallbackHandler fallback;
private CallbackHandler close;
private Inventory inventory;
private final InventoryHolder holder;
/** Creates a new ClickableInventory with the given name.</br>
* The ClickableInventory will be created with a DefaultSize as specified by {@link DefaultSize#DYNAMIC_AUTO(int, int) DYNAMIC_AUTO(9, 54)}.
*
* @param name The name to be displayed. */
public ClickableInventory(final String title)
{
this(title, DefaultSize.DYNAMIC_AUTO(9, 54));
}
/** Creates a new ClickableInventory with the given name and the specified DefaultSize.
*
* @param name The name to be displayed.
* @param size The DefaultSize for the inventory to be used. */
public ClickableInventory(final String title, final DefaultSize size)
{
this.size = size;
this.title = title;
holder = new CustomHolder(this);
if (size.allowSquareShape() && size.getPreferredSize() == 9)
inventory = Bukkit.createInventory(holder, InventoryType.DROPPER, title);
else
inventory = Bukkit.createInventory(holder, size.getPreferredSize(), title);
}
/** Displays the inventory.
*
* @param player The player that is going to see the inventory. */
public void show(Player player)
{
player.openInventory(inventory);
if (open == 0)
Bukkit.getPluginManager().registerEvents(this, ChestAPI.getPlugin());
open++;
}
// ------------------------------------------------------------- //
// -------------------- GETTERS AND SETTERS -------------------- //
// ------------------------------------------------------------- //
// If you want docs on these, go fork off. Getters/Setters. Duh. //
public String getName()
{
return title;
}
public int getFirstFree()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = 1; i <= inventory.getSize(); i++)
if (!handlers.containsKey(i))
return i;
return -1;
}
public int getLastFree()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = inventory.getSize(); i > 0; i--)
if (!handlers.containsKey(i))
return i;
return -1;
}
public int getFirstUsed()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = 1; i <= inventory.getSize(); i++)
if (handlers.containsKey(i))
return i;
return -1;
}
public int getLastUsed()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = inventory.getSize(); i > 0; i--)
if (handlers.containsKey(i))
return i;
return -1;
}
protected Inventory getInventory()
{
return inventory;
}
// ------------------------------------------------------------- //
// ----------------------- SETUP METHODS ----------------------- //
// ------------------------------------------------------------- //
/** Assigns an item and a handler to the given item slot.<br/>
* Setting a handler to null will NOT remove it, but it will flag the slot as "used", meaning that it will be skipped when searching for the first/last free spot.
*
* @param slot An integer value representing the slot for the ItemStack. Must be any of -998, [-3:max_length].<br/>
* The value -998 represents background clicks.<br/>
* The value -3 represents the "close handler", which will be fired when the player closes the inventory.<br/>
* The value -2 represents the "fallback handler", which will be used if no appropriate handler could be found.<br/>
* The value -1 represents the last free slot, 0 points to the first free slot. If an actual number is given, the specified slot will be overwritten.<br/>
* The first slot is numbered with 1, as opposed to starting at 0, due to the additional meaning that 0 has.
* @param item An ItemStack that will be displayed. Set to null if you want to assign functionality to an empty slot.
* @param handler A CallbackHandler which will be notified on click. When the handler is null then the handler will be removed, but the item will still be assigned.
* @throws IllegalArgumentException when the location does not exist or when one of -1 or 0 are specified and the inventory is already full. */
public void set(int slot, @Nullable final ItemStack item, @Nullable final CallbackHandler handler)
{
if (slot > inventory.getSize())
resize(slot);
if (slot < -1 || slot > size.getMaxSize())
throw new IllegalArgumentException(
"The given slot (" + slot + ") is out of bounds (-1, 0, [1:" + size.getMaxSize() + "])");
else
{
if (slot == -998)
background = handler;
else if (slot == -2)
fallback = handler;
else if (slot == -3)
close = handler;
else
{
if (slot == 0)
slot = getFirstFree();
else if (slot == -1)
slot = getLastFree();
if (slot == -1)
throw new IllegalArgumentException("No free spot could be found!");
if (item == null)
inventory.remove(inventory.getItem(slot - 1));
else
inventory.setItem(slot - 1, item);
handlers.put(slot, handler);
}
}
if (size.doAutoResize())
resize();
}
/** Removes an assigned action from the inventory. Most be any of -1, 0, [1:max_length].<br/>
* Calling this method will free up a slot again so that it can be filled up by using the "first/last free" selector.
*
* @param slot An integer value representing the slot for the ItemStack. Must be any of -998, [-3:max_length].<br/>
* The value -998 represents background clicks.<br/>
* The value -3 represents the "close handler", which will be fired when the player closes the inventory.<br/>
* The value -2 represents the "fallback handler", which will be used if no appropriate handler could be found.<br/>
* The value -1 represents the last used slot, 0 points to the first used slot. If an actual number is given, the specified slot will be overwritten.<br/>
* The first slot is numbered with 1, as opposed to starting at 0, due to the additional meaning that 0 has.
* @throws IllegalArgumentException when the location does not exist. */
public void remove(int slot)
{
if (slot == -998)
background = null;
else if (slot == -2)
fallback = null;
else if (slot == -3)
close = null;
else
{
if (slot < -1 || slot > size.getMaxSize())
throw new IllegalArgumentException(
"The given slot (" + slot + ") is out of bounds (-1, 0, [1:" + size.getMaxSize() + "])");
if (slot == 0)
slot = getFirstUsed();
else if (slot == -1)
slot = getLastUsed();
if (slot == -1)
throw new IllegalArgumentException("No free spot could be found!");
handlers.remove(slot);
inventory.setItem(slot - 1, null);
if (size.doAutoResize())
resize();
}
}
/** This method removes all TRAILING empty lines.<br/>
* This method will utilize hopper and dropper inventories if possible. Dropper inventories can be disabled by selection a RECTANGLE size constraint.<br/>
* Can not be used on final sized inventories.
*
* @return the new size.
* @throws IllegalAccessError if the Inventories size is final. */
public int resize()
{
if (size.isFinalSize())
throw new IllegalAccessError("Can not resize an inventory with a FINAL size constraint.");
final int target_size = getLastUsed();
Inventory new_inventory;
if (target_size <= 5)
new_inventory = Bukkit.createInventory(holder, InventoryType.HOPPER, title);
else if (target_size <= 9 && size.allowSquareShape())
new_inventory = Bukkit.createInventory(holder, InventoryType.DROPPER, title);
else
new_inventory = Bukkit.createInventory(holder, target_size + ((9 - (target_size % 9)) % 9), title);
for (int i = 0; i < new_inventory.getSize() && i < inventory.getSize(); i++)
new_inventory.setItem(i, inventory.getItem(i));
inventory = new_inventory;
return inventory.getSize();
}
/** This method removes all TRAILING empty lines.<br/>
* This method will utilize hopper and dropper inventories if possible. Dropper inventories can be disabled by selection a RECTANGLE size constraint.<br/>
* Can not be used on final sized inventories.
*
* @return the new size.
* @throws IllegalAccessError if the Inventories size is final. */
private void resize(int target_size)
{
if (size.isFinalSize())
throw new IllegalAccessError("Can not resize an inventory with a FINAL size constraint.");
target_size = Math.max(target_size, getLastUsed());
Inventory new_inventory;
if (target_size <= 5)
new_inventory = Bukkit.createInventory(holder, InventoryType.HOPPER, title);
else if (target_size <= 9 && size.allowSquareShape())
new_inventory = Bukkit.createInventory(holder, InventoryType.DROPPER, title);
else
new_inventory = Bukkit.createInventory(holder, target_size + ((9 - (target_size % 9)) % 9), title);
for (int i = 0; i < new_inventory.getSize() && i < inventory.getSize(); i++)
new_inventory.setItem(i, inventory.getItem(i));
inventory = new_inventory;
}
// ------------------------------------------------------------- //
// ------------------------- LISTENERS ------------------------- //
// ------------------------------------------------------------- //
@EventHandler
public void onInventoryClose(InventoryCloseEvent event)
{
if (this.inventory.equals(event.getInventory()))
{
open--;
if (open == 0)
event.getHandlers().unregister(this);
if (close != null)
close.run((Player) event.getPlayer(), ClickType.UNKNOWN);
}
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
if (this.inventory.equals(event.getInventory()))
{
event.setCancelled(true);
final int slot = event.getSlot() + 1;
CallbackHandler handler;
if (slot == -998)
handler = background;
else
handler = handlers.get(slot);
if ((handler = (handler == null ? fallback : handler)) != null)
handler.run((Player) event.getWhoClicked(), event.getClick());
}
}
}
class CustomHolder implements InventoryHolder
{
ClickableInventory inv;
protected CustomHolder(ClickableInventory inv)
{
this.inv = inv;
}
@Override
public Inventory getInventory()
{
return inv.getInventory();
}
}
package de.pepich.chestapi;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
public class ClickableInventory implements Listener
{
private int open = 0;
private final String title;
private DefaultSize size;
private HashMap<Integer, CallbackHandler> handlers = new HashMap<Integer, CallbackHandler>();
private CallbackHandler background;
private CallbackHandler fallback;
private CallbackHandler close;
private Inventory inventory;
private final InventoryHolder holder;
/** Creates a new ClickableInventory with the given name.</br>
* The ClickableInventory will be created with a DefaultSize as specified by {@link DefaultSize#DYNAMIC_AUTO(int, int) DYNAMIC_AUTO(9, 54)}.
*
* @param title The name to be displayed. */
public ClickableInventory(final String title)
{
this(title, DefaultSize.DYNAMIC_AUTO(9, 54));
}
/** Creates a new ClickableInventory with the given name and the specified DefaultSize.
*
* @param title The name to be displayed.
* @param size The DefaultSize for the inventory to be used. */
public ClickableInventory(final String title, final DefaultSize size)
{
this.size = size;
this.title = title;
holder = new CustomHolder(this);
if (size.allowSquareShape() && size.getPreferredSize() == 9)
inventory = Bukkit.createInventory(holder, InventoryType.DROPPER, title);
else
inventory = Bukkit.createInventory(holder, size.getPreferredSize(), title);
}
/** Displays the inventory.
*
* @param player The player that is going to see the inventory. */
public void show(Player player)
{
player.openInventory(inventory);
if (open == 0)
Bukkit.getPluginManager().registerEvents(this, ChestAPI.getPlugin());
open++;
}
// ------------------------------------------------------------- //
// -------------------- GETTERS AND SETTERS -------------------- //
// ------------------------------------------------------------- //
// If you want docs on these, go fork off. Getters/Setters. Duh. //
public String getName()
{
return title;
}
public int getFirstFree()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = 1; i <= inventory.getSize(); i++)
if (!handlers.containsKey(i))
return i;
return -1;
}
public int getLastFree()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = inventory.getSize(); i > 0; i--)
if (!handlers.containsKey(i))
return i;
return -1;
}
public int getFirstUsed()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = 1; i <= inventory.getSize(); i++)
if (handlers.containsKey(i))
return i;
return -1;
}
public int getLastUsed()
{
if (handlers.size() == inventory.getSize())
return -1;
for (int i = inventory.getSize(); i > 0; i--)
if (handlers.containsKey(i))
return i;
return -1;
}
protected Inventory getInventory()
{
return inventory;
}
// ------------------------------------------------------------- //
// ----------------------- SETUP METHODS ----------------------- //
// ------------------------------------------------------------- //
/** Assigns an item and a handler to the given item slot.<br/>
* Setting a handler to null will NOT remove it, but it will flag the slot as "used", meaning that it will be skipped when searching for the first/last free spot.
*
* @param slot An integer value representing the slot for the ItemStack. Must be any of -998, [-3:max_length].<br/>
* The value -998 represents background clicks.<br/>
* The value -3 represents the "close handler", which will be fired when the player closes the inventory.<br/>
* The value -2 represents the "fallback handler", which will be used if no appropriate handler could be found.<br/>
* The value -1 represents the last free slot, 0 points to the first free slot. If an actual number is given, the specified slot will be overwritten.<br/>
* The first slot is numbered with 1, as opposed to starting at 0, due to the additional meaning that 0 has.
* @param item An ItemStack that will be displayed. Set to null if you want to assign functionality to an empty slot.
* @param handler A CallbackHandler which will be notified on click. When the handler is null then the handler will be removed, but the item will still be assigned.
* @throws IllegalArgumentException when the location does not exist or when one of -1 or 0 are specified and the inventory is already full. */
public void set(int slot, final ItemStack item, final CallbackHandler handler)
{
if (slot > inventory.getSize())
resize(slot);
if (slot < -1 || slot > size.getMaxSize())
throw new IllegalArgumentException(
"The given slot (" + slot + ") is out of bounds (-1, 0, [1:" + size.getMaxSize() + "])");
else
{
if (slot == -998)
background = handler;
else if (slot == -2)
fallback = handler;
else if (slot == -3)
close = handler;
else
{
if (slot == 0)
slot = getFirstFree();
else if (slot == -1)
slot = getLastFree();
if (slot == -1)
throw new IllegalArgumentException("No free spot could be found!");
if (item == null)
inventory.remove(inventory.getItem(slot - 1));
else
inventory.setItem(slot - 1, item);
handlers.put(slot, handler);
}
}
if (size.doAutoResize())
resize();
}
/** Removes an assigned action from the inventory. Most be any of -1, 0, [1:max_length].<br/>
* Calling this method will free up a slot again so that it can be filled up by using the "first/last free" selector.
*
* @param slot An integer value representing the slot for the ItemStack. Must be any of -998, [-3:max_length].<br/>
* The value -998 represents background clicks.<br/>
* The value -3 represents the "close handler", which will be fired when the player closes the inventory.<br/>
* The value -2 represents the "fallback handler", which will be used if no appropriate handler could be found.<br/>
* The value -1 represents the last used slot, 0 points to the first used slot. If an actual number is given, the specified slot will be overwritten.<br/>
* The first slot is numbered with 1, as opposed to starting at 0, due to the additional meaning that 0 has.
* @throws IllegalArgumentException when the location does not exist. */
public void remove(int slot)
{
if (slot == -998)
background = null;
else if (slot == -2)
fallback = null;
else if (slot == -3)
close = null;
else
{
if (slot < -1 || slot > size.getMaxSize())
throw new IllegalArgumentException(
"The given slot (" + slot + ") is out of bounds (-1, 0, [1:" + size.getMaxSize() + "])");
if (slot == 0)
slot = getFirstUsed();
else if (slot == -1)
slot = getLastUsed();
if (slot == -1)
throw new IllegalArgumentException("No free spot could be found!");
handlers.remove(slot);
inventory.setItem(slot - 1, null);
if (size.doAutoResize())
resize();
}
}
/** This method removes all TRAILING empty lines.<br/>
* This method will utilize hopper and dropper inventories if possible. Dropper inventories can be disabled by selection a RECTANGLE size constraint.<br/>
* Can not be used on final sized inventories.
*
* @return the new size.
* @throws IllegalAccessError if the Inventories size is final. */
public int resize()
{
if (size.isFinalSize())
throw new IllegalAccessError("Can not resize an inventory with a FINAL size constraint.");
final int target_size = getLastUsed();
Inventory new_inventory;
if (target_size <= 5)
new_inventory = Bukkit.createInventory(holder, InventoryType.HOPPER, title);
else if (target_size <= 9 && size.allowSquareShape())
new_inventory = Bukkit.createInventory(holder, InventoryType.DROPPER, title);
else
new_inventory = Bukkit.createInventory(holder, target_size + ((9 - (target_size % 9)) % 9), title);
for (int i = 0; i < new_inventory.getSize() && i < inventory.getSize(); i++)
new_inventory.setItem(i, inventory.getItem(i));
inventory = new_inventory;
return inventory.getSize();
}
/** This method removes all TRAILING empty lines.<br/>
* This method will utilize hopper and dropper inventories if possible. Dropper inventories can be disabled by selection a RECTANGLE size constraint.<br/>
* Can not be used on final sized inventories.
*
* @return the new size.
* @throws IllegalAccessError if the Inventories size is final. */
private void resize(int target_size)
{
if (size.isFinalSize())
throw new IllegalAccessError("Can not resize an inventory with a FINAL size constraint.");
target_size = Math.max(target_size, getLastUsed());
Inventory new_inventory;
if (target_size <= 5)
new_inventory = Bukkit.createInventory(holder, InventoryType.HOPPER, title);
else if (target_size <= 9 && size.allowSquareShape())
new_inventory = Bukkit.createInventory(holder, InventoryType.DROPPER, title);
else
new_inventory = Bukkit.createInventory(holder, target_size + ((9 - (target_size % 9)) % 9), title);
for (int i = 0; i < new_inventory.getSize() && i < inventory.getSize(); i++)
new_inventory.setItem(i, inventory.getItem(i));
inventory = new_inventory;
}
// ------------------------------------------------------------- //
// ------------------------- LISTENERS ------------------------- //
// ------------------------------------------------------------- //
@EventHandler
public void onInventoryClose(InventoryCloseEvent event)
{
if (this.inventory.equals(event.getInventory()))
{
open--;
if (open == 0)
event.getHandlers().unregister(this);
if (close != null)
close.run((Player) event.getPlayer(), ClickType.UNKNOWN);
}
}
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
if (this.inventory.equals(event.getInventory()))
{
event.setCancelled(true);
final int slot = event.getSlot() + 1;
CallbackHandler handler;
if (slot == -998)
handler = background;
else
handler = handlers.get(slot);
if ((handler = (handler == null ? fallback : handler)) != null)
handler.run((Player) event.getWhoClicked(), event.getClick());
}
}
}
class CustomHolder implements InventoryHolder
{
ClickableInventory inv;
protected CustomHolder(ClickableInventory inv)
{
this.inv = inv;
}
@Override
public Inventory getInventory()
{
return inv.getInventory();
}
}